Hot Springs Story
Hot Springs Story is a hot spring resort business simulation video game developed and published by Kairosoft for the Android, iOS, and the Nintendo Switch. It was released for iOS on February 28, 2011, for Android on April 18, 2011, and for Nintendo Switch on October 11, 2018. The game focuses on a hot spring resort which the player is tasked with managing and making a profit from.
Hot Springs Story
- Date
- 2010
- Publisher
- Samsung Electronics
- Language
- English · French
- Genre
- simulation video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Hot Springs Story is a hot spring resort business simulation video game developed and published by Kairosoft for the Android, iOS, and the Nintendo Switch. It was released for iOS on February 28, 2011, for Android on April 18, 2011, and for Nintendo Switch on October 11, 2018. The game focuses on a hot spring resort which the player is tasked with managing and making a profit from.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Hot Springs Story. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q5910481 · wikipedia · Hot Springs Story
In this article
The object
The object
It received mostly positive reviews from critics. A sequel, Hot Springs Story 2, was released in 2020.
Key facts
Key facts
• Title — Hot Springs Story • Developer — Kairosoft • Publisher — Samsung Electronics • Designer — Adrian Frutiger Alan Aldridge • Released — * iOS • February 28, 2011 • Android • April 18, 2011 • Nintendo Switch • October 11, 2018 • Genre — Simulation • Modes — Single player • Platforms — iOS, Android, Nintendo Switch
Gameplay
Gameplay
Hot Springs Story focuses on a hot spring resort business, where it is the player's job to expand the resort and to juggle the needs of customers. In order to attract more wealthy clientele, the player must impress guidebook writers who will increase the rating of the establishment. The player must juggle advertising, construction, and using booster items on specific rooms to increase their desirability for customers, all while managing the staff and a number of different issues.
Economy types
Economy types
• Economy status — What happens • Bubble — More overnight guests • Boom — More investments • Steady — Usual business • Recess — Negative effects on advertising • Depression — No money on guests
Customer Patience
Customer Patience
Not all customers are the same, and have different patient levels. • Number — Customer Type — Patience Level — Overnight Stayer • 1. — Antique Dlr — Low — Yes • 2. — College Student — Low — Yes • 3. — Office Clerk — Medium — Maybe • 4. — Singer — Medium — No • 5. — Farmer — Medium — Yes • 6. — Yuppie — High — Maybe
History of the object
Dated record
History of the object
The full dated record · 2 entries
2010
Hot Springs Story published.
2010
Hot Springs Story is recorded as published in 2010.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Hot Springs Story is associated with Japan.
Country
Reception
Although Hot Springs Story received mostly positive reviews, the reception was muted compared to the hype and success that Kairosoft's previous Western release, Game Dev Story, garnered; it received an 83/100 from review aggregator website Metacritic. IGNs Levi Buchanan felt that although it lacked the charm of Game Dev Story, that Hot Springs Story was in some ways deeper, with the building aspects giving it more depth overall. TouchArcade noted that although the game could feel daunting at first, it ultimately was an incredibly deep and addicting simulation game. Pocket Gamer Mike Rose praised the game's content and special features, but felt that the game held little to no direction in the very beginning. Gamezebos Dan Zuccarelli heavily criticized the game for "playing itself", noting that he fell asleep during one playthrough without it affecting his progress in the game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hearn, Rob. Kairosoft's Hot Springs Story hits the App Store, gets introductory price cut. Pocket Gamer. February 28, 2011.
- 2.Wilson, Will. Game Dev Story follow-up Hot Springs Story opens on Android Market. Pocket Gamer. April 18, 2011.
- 3.Reynolds, Matthew. Nintendo Switch upcoming games list, Switch Online NES games list and all 2018 release dates. Eurogamer. 10 October 2018.
- 4.Hot Springs Story2. App Store.
- 5.Reed, Kristan. Mobile Games Roundup. Eurogamer. Gamer Network. March 14, 2011.
- 6.Hall, Chris. 'Hot Springs Story' Review – Zen Gaming from the Makers of 'Game Dev Story'. TouchArcade. March 3, 2011.
- 7.CBS Interactive. Hot Springs Story for iPhone/iPad Reviews. Metacritic.
- 8.Buchanan, Levi. Hot Springs Story iPhone Review. IGN. Ziff Davis. March 7, 2011.
- 9.Rose, Mike. Hot Springs Story Review. Pocket Gamer. 2 March 2011.
- 10.Zuccarelli, Dan. Hot Springs Story Review. Gamezebo. March 7, 2011.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Hot LavaWork
- Hot PotatoWork
- Hot RodWork
- Hot SlotsWork
- Hot WheelsWork
- Hot Wheels Battle Force 5Work
- Hot Wheels Extreme RacingWork
- Hot Wheels Micro RacersWork
Best supported in this field
For owners
Own a copy of Hot Springs Story?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.