GunForce II
GunForce II is a run and gun arcade video game released in 1994. It is one of the last arcade games Irem published before ceasing development of video games in the same year. It is the sequel to the 1991 arcade game GunForce.
GunForce II
- Date
- 1994
- Genre
- shoot 'em up · science fiction video game
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GunForce II is a run and gun arcade video game released in 1994. It is one of the last arcade games Irem published before ceasing development of video games in the same year. It is the sequel to the 1991 arcade game GunForce.
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In this article
The object
The object
It is considered a spiritual predecessor to the Metal Slug franchise as many its developers went on to form the Nazca Corporation which developed the series for SNK. It is sometimes referred to as "Metal Slug Zero". In GunForce II, players take control of Max and Lei through multiple stages battling against enemy soldiers and aliens, while rescuing POWs and collecting medals. Once again D.A.S, the persistent antagonist organization from previous games such as Air Duel, Undercover Cops and In the Hunt, threatens planet Earth and it is up to Max and Lei to stop D.A.S. GunForce II is the fourth and the last installment of D.A.S. tetralogy.
Key facts
Key facts
• Title — GunForce II • Developer — Irem • Publisher — Irem DotEmu (Irem Arcade Hits) • Designer — Meeher • Artist — Akio Oyabu Takeshi Okui • Composer — Takushi Hiyamuta • Series — GunForce • Platforms — Arcade, Macintosh, Microsoft Windows • Released — Arcade Irem Arcade HitsNA/EU • Genre — Run and gun • Modes — Single-player, multiplayer • Arcade System — Irem M-92
Gameplay
Gameplay
• Illustration — Arcade version screenshot GunForce II is a run and gun game where players take control of the soldiers Max (P1) and Lei (P2) across five stages that take place in a futuristic post-apocalyptic setting, battling against an army of enemy soldiers, mutants, aliens, among other types of enemies to fight, while rescuing female POWs and collecting medals along the way to increase their score at the end of each level. One of the unique features of the game is that the player's character are dual wielding two weapons at the same time that can be aimed in any given direction and at a slightly different angle each one, while different weapons scattered on the level are available to be collected, but only one can be upgraded as the other one keeps the default weapon. As with the original GunForce, players may find a vehicle scattered in the current level they are in and there are eleven in total to be found through the course of the game, which the players can ride and use against the enemy forces and they tend to vary from level to level, but some of them do not provide any kind of protection for the player against enemy attacks. If the players lose all of their lives, the game is over unless more credits are inserted into the arcade machine to continue playing. Once all the stages are cleared, players are sent back to the beginning of the first level, as the game loops infinitely.
Development and release
Development and release
GunForce II shares many similarities with other previously released titles by Irem during the 1990s such as Air Duel, Cosmic Cop, Undercover Cops, In the Hunt and Superior Soldiers, due to being developed by most of the same personnel that would go on to form Nazca Corporation. The game was first showcased to the public at the 1994 AOU Show. In October 2014, PlatinumGames producer Atsushi Kurooka revealed to a Twitter user that he worked on both GunForce II and Metal Slug (credited as A. Kurooka in the first title of the series), though Kurooka did not specify which role he was involved during the game's development.
Primary material
Documents and archives
reference work
- “GunForce II”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q11309468: GunForce II
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Yamamura, Tomomi. "大切なことはアイレムと『R-TYPE』に教わった"『メタルスラッグ』プログラマー濱田慎一氏が語るアイレムのあのころ、ナスカのあのころ【ゲームの思い出談話室・第3夜】. Famitsu. Kadokawa Game Linkage. 3 August 2020.
- 2.akio on Twitter: "アイレム時代は R-TYPE 最後の忍道 GALLOP R-TYPEII アンダーカバーコップス AC 海底大戦争 ジオストームなど 様々な作品に携わらせて頂きました。 皆さんが知っている作品が1つでもあったら嬉しいです。 https://t.co/ajIQ0SWTe2" / Twitter.
- 3.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 14. 13 October 2006. 978-4990251215.
- 4.Geo Storm. arcade-history.com.
- 5.Pressimage. Totale Arcade - Geo Storm. CD Consoles. 2. 44. December 1994.
- 6.Szczepaniak, John. The Unconverted: Gunforce 2. Retro Gamer. Imagine Publishing. 118. 70. July 2013.
- 7.Irem M92 Hardware (Irem). system16.com.
- 8.Gazza, Brian. Irem Post-Apocalyptic Arcade Games - Gunforce 2 / Geo Storm. Hardcore Gaming 101. May 26, 2006.
- 9.Ciolek, Todd. Column: 'Might Have Been' - Gun Force 2. GameSetWatch. UBM plc. November 17, 2007.
- 10.Arino, Kachou. Gunforce 2. Retro Gamer. August 24, 2008.
- 11.Szczepaniak, John. The Making Of: Metal Slug. Retro Gamer. Imagine Publishing. 98. 24–31. January 2012.
- 12.Ending for Gun Force II (Arcade). vgmuseum.com.
- 13.BackintoysTV. Metal Slug History PART 1 - In the Hunt & GunForce 2 - Retro Game Test. YouTube. April 10, 2014.
- 14.SoftBank Creative. Be Mega AM Network. Beep! Mega Drive. 55. 30–31. April 1994.
- 15.Amusement Press, Inc. AOU TV - ジオストーム (アイレム). Game Machine. 469. 10–11. 1 April 1994.
- 16.Kurooka, Atsushi. Latest The Wonderful 101. Oldest GunForce2, MetalSlug1 RT @HokutoAndy: @PG_kurooka Other than Korra, what video games have you worked on?. Twitter. October 18, 2014.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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