Grobda
Is a 1984 multidirectional shooter video game developed and published by Namco for arcades. It was released in Japan in August 1984 and in North America in September 1985 by Magic Electronics. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy.
Grobda
- Date
- 1984.
- Publisher
- Namco.
- Genre
- shoot 'em up.
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Documentary summary
Is a 1984 multidirectional shooter video game developed and published by Namco for arcades. It was released in Japan in August 1984 and in North America in September 1985 by Magic Electronics. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy.
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- Identity
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Authority files
wikidata · Q5609898
In this article
Gameplay
Gameplay
• Illustration — The player avoiding collision from enemy projectiles. Grobda is a multidirectional shooter similar to the 1977 Atari 2600 game Combat. The plot involves humans using powerful, laser-emitting vehicles in a dangerous competitive sport known as "battling", thousands of years in the future. In the game, the player assumes control of the Grobda, a screw-propelled tank capable of firing laser beams at enemies. The objective of each level, known in-game as "battlings", is to destroy all of the enemies while dodging their projectiles as quickly as possible. There are 99 levels total, each becoming progressively more difficult. Grobda's laser weapon is capable of destroying most enemies in one hit, although some carry shields that require additional shots to destroy. When an enemy is destroyed, it causes an explosion that will destroy any other enemies in its blast radius, including Grobda. The remains of the enemy are left in its place, which cause the Grobda to slow down if they move over them. Grobda has its own shield that briefly protects them from enemy fire, indicated by the meter at the bottom of the screen. The shield disappears if it is inflicted with enough damage, and does not refill until the next round.
Development
Development
• Illustration — The eponymous Grobda was originally an enemy in Xevious (1983), where it evaded the player's air-to-surface bombs. Grobda was designed by Masanobu Endo and a small team of developers within Namco. Endo is best known as the creator of Xevious (1983) and The Tower of Druaga (1984), two widely-successful arcade games from the 1980s; most of the developers behind Grobda had worked on both titles. The Grobda was originally a defenseless enemy in Xevious that attempted to evade the player's air-to-surface bombs. Endo believed that the idea of giving Grobda powerful weapons and attacks was a humorous idea, and made for an interesting game concept. The game was planned and completed in three months, one of the shortest development times for a Namco game, and was developed on a small budget. The soundtrack was composed by Yuriko Keino, known for her work on games such as Dig Dug (1982). She envisioned the tempo for the background humming to become faster as the Grobda moved faster around the playfield. The current-sound hardware was unable to accomplish this, so Keino wrote a custom program that enabled it.
Release
Release
Grobda was published in December 1984, running on the Namco Super Pac-Man arcade system board. In promotional material, Namco used the tagline "Grobda has awakened its combat instinct". The game was distributed in North America by Magic Electronics in September 1985. Grobda was ported to the PC-8801 home computer in Japan the same year, developed by Dempa Software. Grobda has been included in multiple Namco Museum collections such as Namco Museum Vol. 2 (1996), Namco Museum Battle Collection (2005), Namco Museum Virtual Arcade (2008), and Namco Museum Megamix (2010). The latter also includes a minigame based on Grobda titled Grobda Remix, where players control Pac-Man as he must destroy as many enemies possible under a time limit. Grobda was added to the Wii's Virtual Console in Japan on November 16, 2009, alongside dozens of other Namco arcade games. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in February 2023.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1984
Grobda published.
Reception and legacy
According to the arcade game magazine Game Machine, Grobda was Japan's top-grossing arcade game of December 1984 by revenue. In 1998, AllGame labeled Grobda as "a refreshing departure from slower, more methodical tank shooters such as Combat and Armor Ambush", praising its fast-paced gameplay but criticizing its high difficulty. In a 2014 retrospective review, Hardcore Gaming 101 said that the game was a lot simpler in gameplay compared to Xevious, and felt mixed towards the game's difficulty level. According to former Wolf Team designer Kazuyoshi Inoue, Grobda was an influence for Granada alongside Assault, as co-designer Toshio Toyota was a fan of arcade games.
Notes ==== References ==== External links
Notes ==== References ==== External links
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Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971–2005). Amusement News Agency. 52, 123. October 13, 2006. 978-4990251215.
- 2.Future Publishing. Retroview - Namco Museum Volume 2. 32. 88. April 1996.
- 3.Future Publishing. Namco Museum Vol. 2. 29. 89. February 1995.
- 4.Special Oldies - Back to the Future. MegaFun. 93–92. June 1996.
- 5.Dempa Shimbun. All About Namco. December 1986. 978-4885541070.
- 6.『ディグダグ』の音楽はBGMでなく歩行音。慶野由利子さんが語る80年代ナムコのゲームサウンド(動画あり) - ライブドアニュース. Livedoor News. 24 August 2011.
- 7.Micro Magazine. シューティングゲームサイドvol.5 慶野由利子インタビュー. 5. 7 June 2012.
- 8.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 13 October 2006. 978-4990251215.
- 9.The Dempa Shimbunsha Corporation. Super Soft Corner: マイコンソフト - Grobda (グロブダー). Micom BASIC. 75. 234. September 1988.
- 10.IGN. Namco Museum Battle Collection. 25 August 2005.
- 11.Geddes, Ryan. Namco Museum: Virtual Arcade Review. IGN. 6 November 2008.
- 12.Buchanan, Levi. Namco Museum Megamix Review. IGN. 22 November 2010.
- 13.IID. 「バーチャルコンソール」「バーチャルコンソールアーケード」11月10日配信作品. Inside-Games. 9 November 2009.
- 14.Hagues, Alana. Nintendo Download: 23rd February (North America). Nintendo Life. 2023-02-23.
- 15.Allan Weiss, Brett. Grobda - Review. Allgame. Allmedia. 1998.
- 16.Amusement Press. Game Machine's Best Hit Games 25. 249. 31. 1 December 1984.
- 17.Amusement Press. Game Machine's Best Hit Games. 250. 15 December 1984.
- 18.Savorelli, Carlo. Grobda. Hardcore Gaming 101. 10 December 2014.
- 19.Keisuke, Sakuma. ウルフチームの最新作『グラナダ』の魅力に迫る!!. Micom BASIC Magazine. The Dempa Shimbunsha Corporation. 97. 220–224. 2019-06-29.
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