Gray Matter
Gray Matter is a point-and-click adventure game designed by Jane Jensen, creator of the Sierra Entertainment Gabriel Knight series. The game was developed by Wizarbox and published by DTP Entertainment for Microsoft Windows and Xbox 360. It was released in November 2010 in Continental Europe and in English-speaking territories in 2011.
Gray Matter

dtp entertainment · Public domain
- Date
- 2010
- Publisher
- DTP entertainment
- Language
- English · French
- Genre
- graphic adventure game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Gray Matter is a point-and-click adventure game designed by Jane Jensen, creator of the Sierra Entertainment Gabriel Knight series. The game was developed by Wizarbox and published by DTP Entertainment for Microsoft Windows and Xbox 360. It was released in November 2010 in Continental Europe and in English-speaking territories in 2011.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Gray Matter. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q1544045
In this article
The object
The object
The game takes place in Oxford and, to a lesser extent, in London. It follows the story of Samantha Everett, a street performer and magician, and Professor David Styles, an acclaimed and mysterious neurobiologist.
Key facts
Key facts
• Title — Gray Matter • Developer — Wizarbox Spiders (Xbox 360) • Publisher — DTP Entertainment • Designer — Jane Jensen Dinga Bakaba • Artist — Frédéric Augis Natalia Renault • Writer — Jane Jensen • Composer — Robert Holmes • Platforms — Windows, Xbox 360 • Genre — Point-and-click adventure • Modes — Single-player
Gameplay
Gameplay
• Illustration — The game features many real world locations. Photo of Carfax Tower (upper) compared to the in-game representation (lower). The PC version of the game is played entirely with the mouse (point-and-click). The cursor is contextual, meaning that it will change automatically to actions such as "Talk to...", "Pick up...", and so on, depending on the object it is hovering over at the time. Item labels may be toggled at any time. The game is divided into eight chapters, giving it a similar structure to The Beast Within; the other Gabriel Knight games were divided into "days". The player controls Dr. David Styles in chapters 3, 5 and 7, and Samantha Everett in the rest. Each chapter requires completion of certain objectives. Bonus objectives are also available for every chapter but are not required to advance the main story. Puzzles include riddles, word games, visual puzzles, mazes, and magic tricks. As an aspiring magician, Sam often adapts tricks out of her magician's handbook to the situation at hand. The tricks vary from creating misdirection to using gimmicks or taking or planting objects through sleight of hand. If each required step is not performed correctly, the player has the opportunity to redo the trick from the last correct step.
Plot
Plot
The opening scene of the game depicts Sam riding her motorcycle in the rain in the countryside while traveling to London, and accidentally being redirected to Oxford because of a broken street sign. Her bike breaks down, forcing her to take shelter in Dread Hill, a nearby mansion where David resides. She poses as an Oxford student responding to Styles' request for a research assistant. Eventually, Sam is ordered to recruit six students as test subjects for David's research. Through clever manipulation and magic tricks, Sam manages to find four students willing to volunteer for the experiment. The professor recalls her to Dread Hill, letting her know that he found a fifth candidate and making Sam herself the sixth. As the game progresses, Sam learns about the professor's past, his research on the paranormal, the prestigious members-only Daedalus magic club, a series of bizarre events that take place at Oxford University, and how these elements are connected.
Development and release
Development and release
Gray Matter was originally announced in 2003 as Project Jane-J and slated for release in 2004. The game was put on hold in 2004 and later revived by a German publisher Anaconda in 2006 for release in 2007 and then 2008. In 2008, development was moved from Hungarian Tonuzaba to French Wizarbox, delaying the game further. The game was released in Germany on 12 November 2010 and in Spain on 19 November, and was released in North America and Europe in February 2011 and in Australia in March. A Wii version of the game was tentatively planned but never produced. The collector's edition includes a metal game box, a CD with the game soundtrack (score and songs by Robert Holmes), a deck with Gray Matter playing cards, 5 exclusive postcards with artwork from the game, and a double-sided poster. This edition is available only in German.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2010
Gray Matter published.
2010
Gray Matter is recorded as published in 2010.
Reception
The PC version received "mixed or average reviews" according to the review aggregation website Metacritic. Adventure Classic Gaming said of the same PC version, "For the rest of gamers who opt to evaluate this game on its own merits, Gray Matter is a game that can easily measure up against the best of what the genre can offer. Gray Matter succeeds not because of its pedigree but because of what it can deliver." Most of the criticisms of the game are directed at the quality of the cutscenes, which are considered out of keeping with the quality of the rendered graphics. Official Xbox Magazine UK gave the Xbox 360 version an unfavorable review, criticising the clunky interference and "patronising" depiction of England. The A.V. Club praised the puzzles and writing of the PC version and called it "the best traditional adventure game in a decade".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Gray Matter. Spiders.
- 2.Klinge, Heiko. Gray Matter im Test - Flirtversager mit Gänsehaut-Garantie. GameStar. Webedia. 13 November 2010.
- 3.Webedia. Gray Matter. Jeuxvideo.com.
- 4.All Media Network. Gray Matter. AllGame.
- 5.Kasavin, Greg. Gabriel Knight's Jane Jensen Working on New Game. GameSpot. Fandom. 13 May 2003.
- 6.Calvert, Justin. Project Jane-J put on hold. GameSpot. Fandom. 4 May 2004.
- 7.Allin, Jack. Jane Jensen's Gray Matter revived. Adventure Gamers. 16 August 2006.
- 8.Boyes, Emma. Gray Matter slips to Q1 2008. GameSpot. Fandom. 19 January 2007.
- 9.Allin, Jack. Second thoughts about developer delays Gray Matter. Adventure Gamers. 2 April 2008.
- 10.Gray Matter. Amazon.de.
- 11.Gray Matter. GAME.es.
- 12.Fletcher, JC. Jane Jensen's Gray Matter may puzzle Wii owners. Engadget (Joystiq). Yahoo. 2 February 2009.
- 13.Gray Matter. DTP Entertainment. 12 October 2010.
- 14.CBS Interactive. Gray Matter for PC. GameRankings.
- 15.CBS Interactive. Gray Matter for Xbox 360. GameRankings.
- 16.Fandom. Gray Matter for PC Reviews. Metacritic.
- 17.Morganti, Emily. Gray Matter review (PC). Adventure Gamers. 31 December 2010.
- 18.Kaiser, Rowan. Gray Matter (PC). The A.V. Club. G/O Media. 14 March 2011.
- 19.Edge staff. Gray Matter (PC). Edge. Future plc. 224. 98. February 2011.
- 20.Donlan, Christian. Gray Matter (Xbox 360). Eurogamer. Gamer Network. 25 February 2011.
- 21.Douglas, Jane. Gray Matter Review (PC). GameSpot. Fandom. 1 March 2011.
- 22.Douglas, Jane. Gray Matter Review (X360). GameSpot. Fandom. 1 March 2011.
- 23.Dann, Tom. Gray Matter Review (PC). GameZone. 10 March 2011.
- 24.Meunier, Nathan. Gray Matter Review (PC). IGN. Ziff Davis. 27 April 2011.
- 25.Lena. Test: Gray Matter (PC). Jeuxvideo.com. Webedia. 9 December 2010.
- 26.Lena. Test: Gray Matter (360). Jeuxvideo.com. Webedia. 1 December 2010.
- 27.Future plc. Review: Gray Matter. Official Xbox Magazine UK. March 2011.
- 28.Cobbett, Richard. Gray Matter review. PC Gamer UK. Future plc. 16 February 2011.
- 29.Meyerink, Stephen. Gray Matter (PC). RPGFan. Emerald Shield Media LLC. 18 April 2011.
- 30.Raze, Ashton. Gray Matter review. The Daily Telegraph. 29 March 2011.
- 31.Hargreaves, Roger. Gray Matter makes you think – game review (PC). Metro. DMG Media. 3 March 2011.
- 32.Jong, Philip. Gray Matter Review. Adventure Classic Gaming. 29 November 2010.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Gravity Rush 2Work
- GravonautWork
- Gray DawnWork
- Gray Light CarOrganisation
- Gray-Dort MotorsOrganisation
- Grease DanceWork
- Great BaseballWork
- great bass recorderTerminology
Best supported in this field
For owners
Own a copy of Gray Matter?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.