Gravitronix
Gravitronix is an action video game created by American independent developer Medaverse Studios for the Wii video game console. The game was released in North America on October 12, 2009, as a downloadable WiiWare title.
Gravitronix
- Date
- 2009
- Publisher
- Gravitronix was published by Medaverse Studios.
- Genre
- action game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Gravitronix is an action video game created by American independent developer Medaverse Studios for the Wii video game console. The game was released in North America on October 12, 2009, as a downloadable WiiWare title.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Gravitronix. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q5598017
In this article
Key facts
Key facts
• Title — Gravitronix • Developer — Medaverse Studios • Designer — Jesse Lowther • Engine — ForPlay • Released — October 12, 2009 • Genre — Action • Modes — Single player, Multiplayer • Platforms — WiiWare
Gameplay
Gameplay
Gravitronix is an action/battle game for 1-8 players on a single screen and uses different primitive shapes (cubes, pyramids, spheres, lines) as projectiles and utilizes unique physics per object. The actual gameplay of Gravitronix was kept under wraps by Medaverse, as they feared their idea would be taken before Gravitronix comes to market. The game involves defending territory on screen while simultaneously attempting to assault the territories of the up to 7 other players by using the aforementioned projectiles. The game features 8 player simultaneous play with four players holding a Wii Remote and four holding the attached Nunchuk. The game revolves around twisting either a Wii Remote or Nunchuk and pressing two buttons. The player will twist to move a gravity platform back and forth within a set territory and use the two buttons (A and B or C and Z) to fire one of two gravity beams which will either capture projectiles or launch them away. The goal is to break through the other players' defenses and send a projectile into their territory to defeat them. Medaverse hopes to feature online play but they have made mention that the feature is still up in the air, and in an interview Medaverse CEO said that "We had hoped to have online multiplayer, but it just wasn't going to be an option for our first game."
Characters
Characters
Gravitronix features a number of different characters which the player can select to represent them on screen. According to Medaverse president Jesse Lowther, "we do have plans for many future games and Gravitronix includes a number of characters who will appear in those games. Since we also wanted selectable characters for Gravitronix, we decided it would be a perfect fit to fill the Gravitronix roster with characters who will (hopefully) appear in future Medaverse games." Character selection does not have any impact on gameplay.
Development
Development
Gravitronix was developed by Medaverse Studios, a game design firm located in Dover, New Hampshire. The game began development by a team of only three people, which had grown to seven by completion. Tasks such as music and sound effects were contracted out. One of the main goals in developing Gravitronix was to keep the game size as small as possible in response to Wii consumers' complaints about the size of the console's memory storage. The game engine was written from scratch, requiring nearly a year of development time, and low resolution graphics were used to conserve memory. Designer Jesse Lowther later expressed regret for pursuing this goal, given that the release of Wii System Update 4.0 ironically addressed the issue by allowing software to be saved and run directly from SD cards.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Gravitronix is associated with United States.
Country
Reception
Gravitronix received generally negative reviews, gaining aggregate scores of 50.71% and 46 on GameRankings and Metacritic, respectively.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo of America. What Goes Up Must Come Downloadable. 12 October 2009.
- 2.Ryan Geddas. New Game Planned for WiiWare Channel. IGN. 2007-10-02.
- 3.Lowther, Jesse. The Mistakes. Medaverse Developer Diary: A Simple Challenge. Nintendo World Report. 2009-10-30.
- 4.GameRankings. Gravitronix Reviews.
- 5.Gravitronix Reviews. Metacritic.
- 6.Thomas, Lucas M. Gravitronix Review. IGN. 2009-11-13.
- 7.Reed, Philip J. Review: Gravitronix (WiiWare). Nintendo Life. 2009-10-14.
- 8.Balicki, Lukasz. Gravitronix Review. Nintendo World Report. 2009-10-24.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- GravenWork
- Graveyard KeeperWork
- GravikordTerminology
- GravitarWork
- Gravity BoneWork
- Gravity CrashWork
- Gravity ForceWork
- Gravity GhostWork
Best supported in this field
For owners
Own a copy of Gravitronix?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.