Grand Prix
Grand Prix is a racing video game designed and programmed by David Crane for the Atari 2600 and published by Activision in 1982. The player races along a horizontally scrolling track, viewed from a top down perspective, while avoiding other cars. The goal is to get the fastest possible time.
Grand Prix
- Date
- 1982
- Genre
- racing video game
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Documentary summary
Grand Prix is a racing video game designed and programmed by David Crane for the Atari 2600 and published by Activision in 1982. The player races along a horizontally scrolling track, viewed from a top down perspective, while avoiding other cars. The goal is to get the fastest possible time.
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wikidata · Q10290923
In this article
The object
The object
There are four tracks which are completely straight and only differ in length and the number of narrow bridges.
Key facts
Key facts
• Title — Grand Prix • Developer — Activision • Publisher — Activision • Designer — David Crane • Programmer — David Crane • Released — March 1982 • Genre — Racing • Modes — Single-player • Platforms — Atari 2600
Gameplay
Gameplay
• Illustration — A race in progress The player drives a Formula One car on one of four race tracks, each of which has a different difficulty level. Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross. The race is viewed from a top-down perspective, and the screen scrolls from right to left. The player's car maneuvers only on a vertical axis, and loses a little speed when it does so. The joystick's button is the throttle: Depressing it accelerates, and releasing it decelerates. Moving the joystick left applies the brake. The transmission audibly shifts as the player's car accelerates and decelerates. Grand Prix is a time trial, and the competing cars are obstacles rather than competition for the finish line. The player's car can easily outpace the other cars, but if it collides with one, its speed drops lower than that of the impacted car. Driving over an oil slick causes the player's car to skid slightly sideways, but does not slow it down. Once every scale mile, the player crosses a narrow bridge over blue water. Colliding with any wall of the bridge stops the car, and the player must slowly gain speed to continue. A patch of oil slicks precedes a bridge. This both forewarns the player, and presents a hazard while trying to steer onto the bridge. Competing cars do not cross bridges nor the finish line; if they are about to approach either one, they stop suddenly.
Tracks
Tracks
Each of the game's four race tracks is a named after a real Formula One circuit: Watkins Glen International, Brands Hatch, Bugatti Circuit, and Circuit de Monaco. All courses are tree-lined straight roads, lacking any curves. The shortest, simplest course is Watkins Glen. Brands Hatch is about twice as long as Watkins Glen, and has one bridge. Le Mans is about three times as long as Watkins Glen, and has two bridges. Monaco is about five times as long as Watkins Glen, and has three bridges.
Development
Development
When David Crane developed a technique for painting large, multicolored sprites on the 2600, he made a color pattern that reminded him of Grand Prix racing stripes. This inspired him to design a Grand Prix racing game to apply his new technique.
Reviews
Reviews
• JoyStik (Dec, 1982) • Tilt (Jan, 1983)
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Grand Prix is associated with United States.
Country
Reception
Reception
Richard A. Edwards reviewed Grand Prix in The Space Gamer No. 54. Edwards commented that "all in all, the graphics and required skill make Grand Prix a game worth purchasing". Computer and Video Games rated the game 80% in 1989.
Legacy
Legacy
In 1995, Activision included the game in the anthology Activision's Atari 2600 Action Pack for Windows 95.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Atari VCS game release dates. Atari Archive. 2020.
- 3.Weiss, Brett. Classic Home Video Games, 1972–1984: A Complete Reference Guide. McFarland & Company. 66. 2007. 9780786432264.
- 4.Activision. Grand Prix Instructions. 1982.
- 5.Bartimo, Jim. Q&A: David Crane. InfoWorld. IDG. 6. 11. 84. 1984.
- 6.Edwards, Richard A. Capsule Reviews. The Space Gamer. Steve Jackson Games. 54. 28. August 1982.
- 7.Complete Games Guide. Computer and Video Games. Complete Guide to Consoles. 46–77. 16 October 1989.
- 8.Joystik Magazine (December 1982) Volume 1 Number 3. December 1982.
- 9.Grand Prix. Tilt. January - February 1983. 36.
- 10.Ziff Davis Media. Activision's Atari 2600 Action Pack for Windows 95. IGN.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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