Global Gladiators
Global Gladiators is a 1992 platform game developed by Virgin Games, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message. The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.
Also recorded as Mick and Mack: Global Gladiators
Global Gladiators
- Date
- 1992
- Publisher
- Virgin Interactive
- Genre
- platformer
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Documentary summary
Global Gladiators is a 1992 platform game developed by Virgin Games, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message. The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.
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In this article
Key facts
Key facts
• Title — Global Gladiators • Developer — Virgin Games • Publisher — Virgin Games • Platforms — Sega Genesis, Master System, Game Gear, Amiga • Genre — Platform • Modes — Single-player • Producer — David Luehmann • Designer — David Bishop • Programmer — David Perry • Artist — * Mike Dietz • Christian Laursen • Composer — Tommy Tallarico
Development and release
Development and release
In 1992, Virgin Mastertronic, while expanding into the United States, entered a deal with McDonald's to publish a video game themed around its restaurants within six months. Virgin contacted Probe Software programmer David Perry and made a generous offer to hire him into their American development branch in Irvine, California; Virgin was convinced by Perry's work on The Terminator that he could quickly make a satisfactory game for the Sega Genesis. Virgin granted Perry an apartment overlooking Laguna Beach, which he remarked was "like living in Baywatch". For Global Gladiators, the development team combined tools that they had developed for previous titles. The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and Tommy Tallarico. David Bishop served as the game's designer, while the levels were designed by Bill Anderson. Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and Ronald McDonald. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in California; as he recalled, "it suddenly made people appreciate me". Global Gladiators impressed Walt Disney Computer Software producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as Disney's Aladdin and The Jungle Book.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1992
Global Gladiators published.
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- United States
Named but not plotted · 1
Global Gladiators is associated with United States.
Country
Reception
Sega Pro magazine gave an overall score of 93/100, noting the game's challenging difficulty, praising the game's graphics—stating "brilliantly animated sprites and characters give this game a very polished feel"—and the game's sound as "very much geared to the rave style with a few rocky tunes for good measure" and concluding "[A] great game that will keep up till the wee hours, a definite purchase for all of you seeking a big challenge." Mega Action gave an overall score of 93%, describing the game as "a brilliant game with some really nice sprites".
Literature
Scholarly footprint
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Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IDG. Genesis Pro Review: Global Gladiators. GamePro. 38. 46-47. September 1992.
- 2.Future plc. Game Review: Global Gladiators. Mega. 58. April 1993.
- 3.Anderson, Magnus. Grand Thieves & Tomb Raiders: How British Video Games Conquered the World. Aurum Entertainment. 213–214. 2012. 978-1845137045.
- 4.Virgin Games. Global Gladiators. 1992.
- 5.Horowitz, Ken. Behind the Design: Disney's Aladdin. Sega-16. March 11, 2014.
- 6.CBS Interactive. Mick & Mack as the Global Gladiators for Genesis. GameRankings.
- 7.Cusick, Dave. Game Reviews: Global Gladiators. Amiga Computing. 64. 118. September 1993.
- 8.Bradley, Stephen. Game Review: Global Gladiators. Amiga Format. 50. 62-63. September 1993.
- 9.Tucker, Tim. Game Reviews: Global Gladiators. Amiga Power. 28. 42-43. August 1993.
- 10.Mather, John. Game Review: Global Gladiators. CU Amiga. 42. 69. August 1993.
- 11.Rand, Paul. Review: Global Gladiators. Computer and Video Games. 136. 62-63. March 1993.
- 12.Harris, Steve. Review Crew: Global Gladiators. Electronic Gaming Monthly. Sendai Publishing. 24. September 1992.
- 13.Sendai Publishing. Major Mike's Game Roundup: Global Gladiators. Electronic Gaming Monthly. 51. 44. October 1993.
- 14.E. Storm. Viewpoint / Sega Sector. Diehard GameFan. 1. 6, 22. October 1992.
- 15.Leach, James. Reviews: Mick & Mack. GamesMaster. 4. 66-67. April 1993.
- 16.Davies, Paul. Master System Review: Global Gladiators. Mean Machines Sega. 8. 68-69. May 1993.
- 17.Sega Master Force Issue 2. 2. 10. September 1993.
- 18.Paragon Publishing. Global Gladiators Review. 17. 27. March 1993.
- 19.Mega Library. Mega Action. 1. 65. June 1993.
References
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