Giftpia
Giftpia, stylized as GiFTPiA, is a video game, developed by Skip Ltd. For the GameCube. It was released in Japan on April 25, 2003.
Giftpia
- Date
- 2003
- Publisher
- Nintendo
- Language
- Japanese
- Genre
- role-playing video game · adventure video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Giftpia, stylized as GiFTPiA, is a video game, developed by Skip Ltd. For the GameCube. It was released in Japan on April 25, 2003.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Giftpia. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q1439838
In this article
The object
The object
Nintendo cancelled the North American localization of Giftpia. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.
Key facts
Key facts
• Developer — Skip Ltd. • Publisher — Nintendo • Producer — Shigeru Miyamoto Hiroshi Suzuki • Director — Kenichi Nishi • Artist — Furu Furi Company • Designer — Sayoko Yokote Hiroshi Moriyama • Composer — Hirofumi Taniguchi • Released — April 25, 2003 • Genre — Adventure • Modes — Single-player • Platforms — GameCube
Plot and gameplay
Plot and gameplay
Giftpia follows the protagonist Pokkle, a resident of Nanashi Island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing. The mayor of the island, Mayer, is so incensed that he orders Pokkle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event. Thus, it is up to Pokkle to work off his huge debt. At the game's start, Pokkle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated, and having robot police chief Mappo supervise him. Throughout his adventure, Pokkle is assisted by his dog Tao and his girlfriend Kyappy. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pokkle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pokkle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via helping others. Giftpia is similar to Nintendo's Animal Crossing in that both games place an emphasis on interacting with other characters. In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them. However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pokkle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft. The player is also responsible for making Pokkle eat, as he will otherwise starve to death.
Development
Development
GiFTPiA was announced in early 2002 under the development of Skip Ltd. and the direction of former Square employee Kenichi Nishi. Game designer Shigeru Miyamoto signed on as one of the game's producers. According to the Japanese newspaper Nihon Keizai Shimbun, Nintendo provided half of the game's ¥500 million budget. Although the game was shown at E3 2003 in English and a North American localization seemed likely, the game remained exclusive to Japan. Nintendo stated that the game was not announced for a North America release. The website IGN stated that "inside sources" claimed the game's translation was cancelled due to being "too strange" for US audiences. Additionally, an unsourced aside in a Nintendo Power interview with Skip over their later game Chibi-Robo! stated "the game was deemed so trippy that it never came out in the US". One of the game's planners, Sayoko Yokote, hoped the game would be localized by a company other than Nintendo. The music in GiFTPiA is provided via the in-game radio known as Nanashi-FM. The musical score was co-composed by Hirofumi Taniguchi and Yousuke Obitsumi and features over a dozen musical artists on the radio stations. The soundtrack was released on July 14, 2003, by Enterbrain alongside the Giftpia Book, a 99-page full color guide to the game.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2003
Giftpia published.
2003
Giftpia is recorded as published in 2003.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Retail sales of Giftpia were unexceptional at best. According to estimates from Media Create and Dengeki, the game sold between 48,000 and 55,000 units during its first three weeks on sale in Japan. By the end of 2003, the game had sold nearly 70,000 units, ranking it 176th among all games in the country for that year. Giftpia was given a total score of 34 out of 40 by Famitsu, earning it a "Gold Award". The reviewers remarked that although game gives the initial impression it is for children, it offers "nice puzzle elements, great characters and a wonderful score". GiFTPiA was awarded a curious review score of??% by the UK-based NGC Magazine. They felt unable to review it properly, but were sure that there was "...clearly a quite brilliant game lurking beneath the reams of Japanese text".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Famitsu. April 18, 2003.
- 2.IGN Staff. First Look: Giftpia. IGN. January 3, 2003.
- 3.Nintendo News: E3 2003: Combat-free RPG thrills with Giftpia. Computer and Video Games. May 14, 2003.
- 4.IGN Staff. Missing in Action -- The Lost Games of GameCube: Giftpia. IGN. April 14, 2004.
- 5.IGN Staff. GameCube Gifted. IGN. March 11, 2002.
- 6.Metts, Jonathan. New Giftpia Info. Nintendo World Report. March 5, 2003.
- 7.Reference “e3booth” in the source article.
- 8.Schneider, Peer. GameCube: Inside Giftpia. IGN. 2003-06-02.
- 9.Kikizo Games: News: Giftpia: Strange, but Beautiful. Kikizo Games. 2003-07-01.
- 10.Hoffman, Chris. Breaking the Mold: Chibi-Robo. Nintendo Power. Nintendo of America. 201. 28. March 2006.
- 11.Riley, Adam. C3 Exclusive Interview Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More! (Transcript). Cubed3. January 2017.
- 12.Wyrdwad. Giftpia Title Music + Nanashi-FM. RPGFan.
- 13.Famitsu. May 23, 2003.
- 14.Alex Wollenschlaeger. Japandemonium - Along the Way. RPGamer. May 18, 2003.
- 15.Geimin.net. 2003年テレビゲームソフト売り上げTOP300.
- 16.Arushan, Zosha. New Famitsu scores!. Nintendo World Report. April 17, 2003.
- 17.Kitts, Martin. Giftpia Review. Future plc. 84. 58. September 2003.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Gibson SGTerminology
- Gibson Super 400Terminology
- Gibson ThunderbirdTerminology
- Gift from the GodsWork
- Giga PetTerminology
- Giga WingWork
- Giga Wing 2Work
- Giga Wing GenerationsWork
Best supported in this field
For owners
Own a copy of Giftpia?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.