Ghosts 'n Goblins
Ghosts 'n Goblins, known as in Japan, is a 1985 platform game developed and published by Capcom for arcades. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms. It was a major commercial success across arcades and home systems.
Also recorded as Makaimura
Ghosts 'n Goblins
Jotego · CC BY-SA 3.0
- Date
- 1985
- Publisher
- Capcom
- Genre
- platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Ghosts 'n Goblins, known as in Japan, is a 1985 platform game developed and published by Capcom for arcades. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms. It was a major commercial success across arcades and home systems.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Ghosts 'n Goblins. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q956303
In this article
The object
The object
It was among the top ten highest-grossing arcade games of 1986 in Japan and the US, as well as the year's sixth best-selling computer game in the UK, with the Nintendo Entertainment System version selling over 1.6 million units worldwide. It initially received generally positive reviews from critics; it is often cited as one of the most difficult games of all time, and has retrospectively been considered one of the greatest video games ever made.
Key facts
Key facts
• Title — Ghosts 'n Goblins • Developer — Capcom • Director — Tokuro Fujiwara • Artist — Tokuro Fujiwara Masayoshi Kurokawa • Programmer — Toshio Arima • Composer — Ayako Mori • Series — Ghosts 'n Goblins • Platforms — NES, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore 16, IBM PC, PC-88, Amiga, Atari ST, Game Boy Color, Game Boy Advance, Android, iOS • Released — Arcade NES ZX Spectrum June 1986 C16, C64, CPC IBM PC PC-88 Amiga, Atari ST Game Boy Color Game Boy Advance iOS, Android March 15, 2017 • Genre — Platform • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Arcade gameplay showing Arthur in his unarmored, boxer shorts-wearing state, which results from the first of only two hits he can take The player controls a knight named Sir Arthur, who must defeat zombies, giants (referred to as "big men"), demons, cyclopes, dragons, and other monsters to rescue Princess Prin-Prin, who has been kidnapped by Astaroth (also called the Devil or Great Satan, to distinguish him from another boss demon named Satan), king of Demon World. Along the way, the player can pick up new weapons, bonuses, and extra suits of armor that can help in this task. The player can only be hit twice before losing a life, which results in having to restart the level, or starting at the checkpoint if the player has reached it. Furthermore, the player will lose a life if a level is not completed within a set time limit. Some bosses can not be killed by certain weapons, no matter how many times they are hit with them, such as the dragon with the lance, and the Unicorn with the shield/cross. After defeating Astaroth, the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final ending.
Ports
Ports
Ghosts 'n Goblins was ported to Amiga, Amstrad CPC, Atari ST, Commodore 64, Commodore 16, Game Boy Color, IBM PC compatibles, PC-88, Nintendo Entertainment System, ZX Spectrum, and Plus/4.
Consoles
Consoles
The Famicom version was released on June 13, 1986, and was the first Famicom game to utilize a 128 KB cartridge. The NES version was released in North America in November 1986, and in Europe on March 23, 1989. The Famicom/NES version was programmed by Micronics and published by Capcom. A hidden in-game credits screen verifies that it was scored by the original composer, Ayako Mori. The Famicom/NES ports served as the basis for the Game Boy Color version, which utilized passwords to allow the player to access certain levels. Allister Brimble scored this version.
Computers
Computers
• Illustration — C64 screenshot The Commodore 64 version, released in 1986, contains music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude Op. 28, No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version as it only features certain levels. In 2015, Ghosts'n Goblins Arcade, a fan-made version more closely matching the original arcade game, was ported to C64. The version for Commodore 16/116 and Plus/4, also released in 1986 by Elite Systems, was even more limited than the C64 version. It was written to work on a Commodore 16, which had only 16 KB of RAM. Therefore, this version features only two levels and no music. In addition, the remaining two levels and the gameplay are simplified. A version for the Amiga was released in 1990. While the hardware of the Amiga allowed an almost perfect conversion of the arcade game, it failed to emulate the success of the Commodore 64 version. The player starts the game with six lives, and no music plays unless the Amiga was equipped with at least 1 megabyte of RAM. The standard configuration of an Amiga 500 had 512 kilobytes. In 2026, Sasvári, Day, Mason & Pankaczy released a new version for the Commodore Plus/4, titled the Ghosts'n Goblins Arcade Version. The game strives to faithfully recreate the classic arcade experience, delivering fast-paced run-and-jump action, impressively optimized for the Plus/4's limited hardware. Mark Cooksey composed the music for the C64, Amiga, and ST versions, while David Whittaker handled the Amstrad CPC version.
Commercial performance
Commercial performance
The arcade game was a major hit. In Japan, Game Machine listed Makaimura as the second most popular arcade game for the last two weeks of September 1985, before it went on to be the fourth highest-grossing table arcade game during the first half of 1986 and the overall tenth highest-grossing table arcade game of 1986. In the United States, advance sales topped a thousand arcade units prior to release in the region, with test units each earning about $400 per week. Ghosts 'n Goblins went on to become America's ninth highest-grossing arcade game of 1986. In the United Kingdom, it had a slow start, initially appearing mainly at pubs and clubs rather than major amusement arcades in late 1985, before the game went on to become a major arcade hit by 1986. The NES version was a best-seller, with 1.64 million units sold worldwide. On home computers, it was the top-selling game in the United Kingdom for two months during July–August 1986, and it went on to become the sixth best-selling game of 1986 in the UK. The success of Commando (1985) and Ghosts 'n Goblins have been credited as the products "that shot" Capcom to "8-bit silicon stardom" in the mid-1980s.
Sequels
Sequels
Ghosts 'n Goblins was followed by a series of sequels and spin-offs eventually becoming Capcom's 8th best-selling game franchise, selling over 4.4 million units. Its sequels include Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, Ultimate Ghosts 'n Goblins and Ghosts 'n Goblins Resurrection in addition to producing the Gargoyle's Quest and Maximo spin-off series. Though originating as an arcade title, the franchise has been featured on a variety of PC and video game consoles with a later entry in the series, Ghosts 'n Goblins: Gold Knights, being released on the iOS. Additionally, the franchise frequently makes cameo appearances — the character of Arthur in particular — in other Capcom titles, the latest of which being Marvel vs. Capcom: Infinite (in which Firebrand, the Red Arremer that protagonizes the Gargoyle's Quest spin-off, also appears).
History of the object
Dated record
History of the object
The full dated record · 2 entries
1985
Ghosts 'n Goblins published.
1985
Ghosts 'n Goblins is recorded as published in 1985.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Critical reception
The arcade game received a positive review from Clare Edgeley of Computer and Video Games magazine in 1985. Computer Gaming World called the NES version of Ghosts 'n Goblins "an excellent example of what the [NES] can do... while hardly groundbreaking, [it] represents the kind of game that made Nintendo famous". From contemporary reviews, The three reviewers of the Japanese magazine Famicom Hisshoubon gave the game high rankings and commented on the high level of difficulty. One reviewer commented that it should have not included a level selection option to make it even more challenging. Ghosts 'n Goblins was runner-up in the category of Arcade Game of the Year at the Golden Joystick Awards. In the 1986 Famitsu Best Hit Game Awards, the Famicom version received the "Best Port" award. The NES version of Ghosts 'n Goblins was rated the 129th best game made on a Nintendo system in Nintendo Power Top 200 Games list. Writing in 2007, Marcel van Duyn of Nintendo Life gave the game 7 out of 10 stars, declaring that it provided "appeal and enjoyment" to fans of the series, while criticising its platforming and finding that it was "less fun than its contemporaries". The game is often cited as an example of one of the most difficult games of all time, due to its extremely hard level design and the fact that the player dies within two hits while the enemies can spawn unexpectedly all over the map. Moreover, the player must play through all of the levels again at a higher difficulty setting unlocked after completing the levels regularly in order to beat the game, without any way to save. Gamerant named it the 5th hardest video game of all time. In a 2011 review, Lucas Thomas of IGN opined that the game was so hard it would be a "waste of time" for most players, as they would not be able to justify the eight-dollar price tag the game had at the time.
Re-releases
The NES version was also re-released for download for Nintendo's Virtual Console in North America on December 10, 2007 (Wii) and October 25, 2012 (Nintendo 3DS) and in the PAL region on October 31, 2008 (Wii) and January 3, 2013 (Nintendo 3DS) while the Wii U version was released in both regions on May 30, 2013. The arcade version was released on the Wii's Virtual Console Arcade in Japan on November 16, 2010, the PAL region on January 7, 2011 and in North America on January 10, 2011. The original arcade version of the game was also included in the compilation Capcom Generations Vol.2: Chronicles of Arthur for the PlayStation (in Japan and Europe) and Sega Saturn (in Japan only), which also contained Ghouls 'n Ghosts and Super Ghouls 'n Ghosts. The three games (based on their Capcom Generation versions) were later collected as part of Capcom Classics Collection. The game was also featured in the compilation Capcom Arcade Cabinet for the PlayStation 3 and Xbox 360. In Japan, the NES version was re-released as part of the Famicom Mini series for the Game Boy Advance. Nintendo re-released the NES version of Ghosts 'n Goblins as part of the company's NES Classic Edition. The NES version of Ghosts 'n Goblins was re-released as part of the launch of the Nintendo Classics service, while an SP version, which allows immediate access of the final level, was added to the service on December 13, 2018.
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Amusement Press, Inc. Game Machine's Overseas Readers Column. Game Machine. 268. 22. 15 September 1985.
- 2.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 112. 13 October 2006. 978-4990251215.
- 3.GameSpot: Video Games News: GBC Ghosts 'N Goblins Released. 2002-04-15.
- 4.Famicom Mini - Round 2. IGN. April 14, 2004.
- 5.The International Arcade Museum. Ghosts 'n Goblins.
- 6.Cinemassacre. Ghosts N' Goblins - Angry Video Game Nerd - Episode 108. 2012-10-23.
- 7.All Famicom games sorted from the latest release to the earliest. Famitsu.
- 8.The Gaming Historian (YouTube). Famicom Disk System (Documentary). 14 July 2016.
- 9.Nintendo of America. NES Games.
- 10.Ghosts'n Goblins Arcade at the Commodore 64 Scene Database. Accessed on 24 May 2025.
- 11.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 269. 31. 1 October 1985.
- 12.Amusement Press, Inc. Game Machine's Best Hit Games 25: '86 上半期. Game Machine. 288. 28. 15 July 1986.
- 13.Amusement Press, Inc. Game Machine's Best Hit Games 25: '86 下半期. Game Machine. 300. 16. 15 January 1987.
- 14.Coin Machine: Around The Route. Cash Box. 42. October 12, 1985.
- 15.Coin Machine: Around The Route. Cash Box. 41–2. October 26, 1985.
- 16.Amusement Players Association. Top 20 of 1986. Top Score. 3. July–August 1987.
- 17.Roberts, Mike. Coin-Op Connection. Computer Gamer. 10 (January 1986). 26–7. 1985.
- 18.CAPCOM Platinum Titles. CAPCOM IR.
- 19.The Charts. Your Computer. 6. 9. 13. September 1986.
- 20.The Charts. Your Computer. 6. 10. 17. October 1986.
- 21.Yie Ar tops charts for 1986. Popular Computing Weekly. 6. 12 February 1987.
- 22.Capcom: A Captive Audience. The Games Machine. 19 (June 1989). 24–5. 18 May 1989.
- 23.CBS Interactive. Ghosts 'n Goblins (2007–2012 reviews). GameRankings.
- 24.CBS Interactive. Ghosts 'n Goblins for Game Boy Color. GameRankings.
- 25.Cook, Brad. Ghosts 'n Goblins - Review. Allgame.
- 26.Miller, Skyler. Ghosts 'n Goblins -Review. Allgame.
- 27.Ghosts and Goblins. Crash. 30 (July 1986). 28–9. 26 June 1986.
- 28.Ghosts 'n' Goblins. Computer and Video Games. 59 (September 1986). 16 August 1986.
- 29.World of Spectrum. Archive - Magazine viewer.
- 30.Ysrnry.co.uk. Ghosts 'n'Goblins.
- 31.World of Spectrum. Archive - Magazine viewer.
- 32.Thomas, Lucas M. Ghosts 'N Goblins Review. IGN. 22 January 2008.
- 33.Duyn, Marcel van. Review: Ghosts 'n Goblins (Wii Virtual Console / NES). Nintendo Life. 11 December 2007.
- 34.World of Spectrum. Archive - Magazine viewer.
- 35.Nintendo: Ghosts 'n' Goblins. The Games Machine. 19 (June 1989). 20–1. 18 May 1989.
- 36.Zzap64.co.uk. Zzap!64 100th Issue Pull-Out Special Page 5.
- 37.Musgrave, Shaun. 'Ghosts'n Goblins Mobile' Review – I'm Cold and I am Shamed, In my Boxers on the Floor. TouchArcade. 2017-03-17.
- 38.EMAP. Ghosts 'n' Goblins. Computer and Video Games. 49 (November 1985). 80–1. 16 October 1985.
- 39.Katz, Arnie. Video Gaming World. Computer Gaming World. 50. 44–45, 47. August 1988.
- 40.JICC Publishing Bureau. ファミコンソフトスクランブル Cross Review. 6. 118. September 1986.
- 41.World of Spectrum. Archive - Magazine viewer.
- 42.1986 ベストヒットゲーム大賞. Famicom Tsūshin. 1987. 3. 4 to 7. 6 February 1987.
- 43.NP Top 200. Nintendo Power. 200. 58–66. February 2006.
- 44.van Duyn, Marcel. Ghosts 'n Goblins Review (NES). Nintendo Life. December 11, 2007.
- 45.The 20 Hardest Video Games of All Time. Game Rant. 2017-04-09.
- 46.Thomas, Lucas M. Ghosts 'N Goblins Review. IGN. May 9, 2012.
- 47.Edge. Capcom release lifetime sales figures. 2010-10-12.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- GhosthunterWork
- GhostlopWork
- Ghostrunner 2Work
- GhostsWork
- Ghosts 'n Goblins ResurrectionWork
- Ghoul PanicWork
- Ghoul PatrolWork
- Ghoul SchoolWork
Best supported in this field
For owners
Own a copy of Ghosts 'n Goblins?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.