Getsu Fūma Den
Is a 1987 action role-playing game developed and published by Konami for the Famicom exclusively in Japan. It has been referenced in many subsequent Konami titles throughout the years. The game is structurally similar to Castlevania II: Simon's Quest, The Goonies II and Teenage Mutant Ninja Turtles (NES).
Also recorded as Fukuda
Getsu Fūma Den
- Date
- 1987.
- Publisher
- Konami.
- Genre
- action role-playing game and post-apocalyptic video game.
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Documentary summary
Is a 1987 action role-playing game developed and published by Konami for the Famicom exclusively in Japan. It has been referenced in many subsequent Konami titles throughout the years. The game is structurally similar to Castlevania II: Simon's Quest, The Goonies II and Teenage Mutant Ninja Turtles (NES).
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wikidata · Q5554520 · wikipedia · Getsu Fūma Den
In this article
The object
The object
A hack-and-slash "roguevania" sequel, titled Getsu Fūma Den: Undying Moon, was released on the Nintendo Switch on February 9, 2022 and left Early Access on Steam on February 17. Another sequel titled Shin Getsu Fūma Den was planned for the PlayStation 2, but was cancelled.
Key facts
Key facts
• Title — Getsu Fūma Den • Developer — Konami • Publisher — Konami • Composer — Hidenori Maezawa • Released — July 7, 1987 • Genre — Action role-playing • Modes — Single-player • Platforms — Family Computer
Gameplay
Gameplay
Getsu Fuma Den is a side-scroliing action role-playing game. The player controls Fūma, whose goal is to locate the three Pulse Blades that have been stolen from his clan in order to gain access to Ryūkotsuki's lair. Each of the Pulse Blades have been hidden away in the three neighboring islands surrounding Kyōki-tō, which are "Ogre Face Island", "Prison Gate Island" and "Three Necks Island". Each of these islands requires Fūma to be in possession of a different Devil Mask. The game starts off from an overhead view where the player guides Fūma to his next destination. When Fūma enters a gate, the game switches to a side-scrolling action scene where the player must go from one end of the area to the next while fending off enemies and avoiding pitfalls in the usual matter in order to return to the main field and proceed to the next scene. In addition to these action scenes, there are also small shrines featuring villagers who will provide hints to Fūma and shops where he can purchase new items and weapons using the money he has accumulated from defeated enemies. The player switches items by pausing the game during an action sequence and then pressing A to select a defensive item or B to change weapons. Experience points are accumulated by defeating enemies, which will fill out Fūma's sword gauge, increasing the strength of his attacks. When the player reaches the main dungeon in each of the islands, the game switches to a pseudo-3D perspective which follows Fūma from behind. The player must proceed through a labyrinth in order to reach the boss holding one of the Pulse Swords. Each labyrinth is filled with numerous enemies who will confront Fūma, along with allies who will provide him with hints and helpful items. A candle is required to light these labyrinths, as well as a compass which shows Fūma's current direction. When the player reaches the boss's lair, the game switches back to a side-scrolling perspective before the actual confrontation. The game uses a lives system like most action games. The player loses a life when he runs out of health or falls into a pitfall. When the player runs out of lives, they can continue from where they left off or quit and resume at a later point using a password. The player is penalized by having their money reduced by half.
Plot
Plot
In the distant future of 14672 A.D., the first year of the Mareki Gan-nen, the demon lord Ryūkotsuki escaped from hell and plotted to conquer the surface world ruled by the three Getsu brothers. The Getsu brothers fought against Ryūkotsuki, each wielding one of the three spiritual Pulse Blades that have been passed within the clan for generations. However, the brothers were ultimately defeated by the demon and only Fūma, the youngest of the three, survived. Vowing to avenge his slain brothers, Fūma ventures into Mad Demon Island to recover the three stolen Pulse Blades and summon the spirits of his brothers to defeat Ryūkotsuki.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1987
Getsu Fūma Den published.
1987
Getsu Fūma Den is recorded as published in 1987.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Getsu Fūma Den is associated with Japan.
Country
Reception
Getsu Fūma Den was met with mostly positive reception from critics. Famitsu noted its mixture of elements from both The Adventure of Link and Dragon Buster, with one reviewer stating that it feels like a sequel to Akumajō Dracula. Family Computer Magazine wrote that the game evoked "a surprising and mysterious" atmosphere. A writer for Japanese gaming magazine Yuge commended its graphics, direction and music. Hardcore Gaming 101s Kurt Kalata commended the varied visuals and music but criticized the controls and pseudo-3D dungeon crawling sequences for being tedious. In contrast, the Japanese book 200 Unreasonable Famicom & Sufami Games You Want to Clear Before You Die gave the game a negative retrospective outlook. While similarities with Genpei Tōma Den were pointed out and the overall originality on-display was also commended, they heavily criticized the password system and drawbacks with its gameplay.
Context
Primary material
Context
The circumstances in which Getsu Fūma Den stands. Issued for Nintendo Entertainment System. Recorded as video game. Developed by Konami. Published by Konami. Classed in the genre post-apocalyptic video game. Classed in the genre action role-playing game. Associated with Japan.
Documents and archives
Primary material
Documents and archives
reference work
- “Getsu Fūma Den”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q5554520: Getsu Fūma Den
Unverified · Wikimedia Foundation
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedinstitutional register
Wikidata, structured authority record Q5554520: Getsu Fūma DenWikimedia Foundation
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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