Geograph Seal
Is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the X68000 in Japan on March 12, 1994. The fourth and last title to be created and released by Exact for the X68000 late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! Franchise by Sony Computer Entertainment.
Geograph Seal
- Date
- 1994
- Genre
- first-person shooter · science fiction video game
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Documentary summary
Is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the X68000 in Japan on March 12, 1994. The fourth and last title to be created and released by Exact for the X68000 late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! Franchise by Sony Computer Entertainment.
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In this article
The object
The object
Taking place in a futuristic sci-fi setting on the fictional planet WS090, players assume the role of a pilot controlling a bi-pedal animal-like mech on an attempt to execute the titular project by fighting against the oppressive enemy robots from the surface of the planet and obliterating the planetary core in order to destroy the infested planet entirely. Seal garnered mostly positive reception from critics who praised multiple aspects such as the presentation, graphics, sound design, controls and gameplay, becoming yet another popular title among the X68000 userbase from Exact and eventually being named "Game of the Year" by Japanese magazine Oh!X. Shortly after its late release on the computer, Exact would go on to develop a three-dimensional platform tech demo for the PlayStation that would later become into the first Jumping Flash! Entry.
Key facts
Key facts
• Title — Geograph Seal • Developer — Exact • Publisher — Exact • Director — Hiroyuki Saegusa • Programmer — Hiroshi Yamamoto Kazuki Toyota • Artist — Hiroyuki Saegusa Toshimitsu Ōdaira • Writer — Toshimitsu Ōdaira • Composer — Hiroyuki Saegusa • Platforms — X68000 • Released — 12 March 1994 • Genre — First-person shooter, mech simulator, platform • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay screenshot Geograph Seal is a 3D first-person mecha platform-shooter game similar to Jumping Flash! and Quake, where the players assume the role of a pilot controlling a bi-pedal animal-like mecha in an effort to execute the titular project by fighting against oppressive enemy robots that have infested the planetary surface of WS090 and destroy the planetary core in order to obliterate the planet entirely as the main objective through six stages, with each one featuring a distinctive thematic and gameplay style. The player's mech can jump up to three times in mid-air, which allows him to reach extreme heights and the camera tilts downwards when a double-jump or triple-jump is executed to allow the player to see their shadow and easily plan a landing spot on the ground or against enemies. The player can also shoot projectiles to dispatch enemies as well and collect multiple types of weapons such as heat-seeking rockets and laser. Across each stage, the player must complete a determined objective on the current area to face against a boss at the end to progress further through the game. If the shields of the mech reaches a critical level, it will be destroyed and the players have a limited number of continues to keep playing before the game is over, however items scattered on the area can be collected to regenerate the shields or increase the firepower of weapons. Although the mech cannot strafe on the ground, players can perform strafe-jumping left and right with their first jump. In addition to the regular single-player campaign, there is a LAN deathmatch mode, where two players battle against each other to emerge as victor of the match by connecting two X68000 computers with a serial cable.
Development and release
Development and release
Geograph Seal was both the fourth and last title to be developed and published by Exact for the X68000 in Japan on March 12, 1994, late into the commercial life span of the computer and a year after being discontinued in 1993 by Sharp Corporation with the last model launched, retailing for JP¥9,800. The game is compatible with multiple X68000 machines, including the X68030 and features support with multiple Roland MIDI sound modules such as the SC-55mkII and the CM-300.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Geograph Seal is associated with Japan.
Country
Reception
Reception
Geograph Seal received mostly positive reception from critics since its release. Sudo Yoshima of Japanese magazine Oh!X praised the controls and music. Nishikawa Zenji, also from Oh!X magazine, praised the graphics, sound design, gameplay and technical performance. Yaegaki Nachi of Oh!X magazine as well praised the presentation, 3D visuals and sound design but he felt mixed in regards to the gameplay. Despite its late release on the platform, the game proved to be quite popular among the X68000 userbase in Japan, which would eventually led the title in garnering a "Game of the Year" award from Oh!X magazine. Geograph Seal has been also received positively in retrospective reviews. Travis Fahs of gaming website The Next Level praised the game too for its polygon visuals, sound, and gameplay and for pushing the technical boundaries of the machine, but also stated that the game might not hold the attention from modern audiences due to its "crude graphics and early 90s flavor". Despite this assessment, he ultimately gave the title a nearly perfect score of 4 and a half stars out of 5. Stephen Moyles of Hardcore Gaming 101 commended the title for its cyberpunk aesthetic, soundtrack, gameplay and lack of language barrier, but criticized the dodgy hit detection and stated that the game's 3D engine "just isn't well-suited for a fast paced action game". Likewise, Mediums Kat Koller praised it for pushing the technical capabilities of the X68000 and similarities with its spiritual successor.
Legacy
Legacy
Shortly after the release of Geograph Seal, Exact created a pre-rendered 3D platform tech demo titled Spring Man for the PlayStation that served to showcase how such a project could work on the system before eventually becoming Jumping Flash!, which was co-developed with Ultra and shares the same game engine as with the former title. It was released worldwide in 1995 to positive critical response from reviewers.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.SoftBank Creative. Geograph Seal (ジオグラフシール). Oh!X. 143. 8. March 1994.
- 2.Fahs, Travis. Jumping Flashback - Remembering EXACT's innovative 3D action games. IGN. Ziff Davis. 1–3. 4 November 2008.
- 3.Butler, Tom. The rise of the jump. Polygon. Vox Media. 20 January 2014.
- 4.Moyles, Stephen. Geograph Seal. Hardcore Gaming 101. March 20, 2015.
- 5.Koller, Kat. Geograph Seal. Medium. A Medium Corporation. October 19, 2018.
- 6.Milne, Rory. Minority Report Special: Sharp X68000 - Geograph Seal. Retro Gamer. Imagine Publishing. 126. 53. March 2014.
- 7.SoftBank Creative. The Softouch - Trend Analysis. Oh!X. 147. 36. July 1994.
- 8.SoftBank Creative. The Softouch - Trend Analysis. Oh!X. 148. 28. August 1994.
- 9.SoftBank Creative. The Softouch - Trend Analysis. Oh!X. 150. 34. October 1994.
- 10.SoftBank Creative. The Softouch - Trend Analysis. Oh!X. 151. 32. November 1994.
- 11.SoftBank Creative. The Softouch Special - 1994年度Oh!X Game of the Year. Oh!X. 156. 18–19. April 1995.
- 12.Future Publishing. News - Sony PS-X gets first screening. Edge. 9. 8-9. June 1994.
- 13.Future Publishing. Prescreen - Jumping Flash. Edge. 19. 42. April 1995.
- 14.Imagine Media. Alphas - Jumping Flash. Next Generation. 5. 74. May 1995.
- 15.Geograph Seal (ジオグラフシール) ユーザーマニュアル (X68000, JP)
- 16.Masaya, Hamazaki. Let's Play Wonderful GAME: ジオグラフシール攻略ガイド. Oh!X. SoftBank Creative. 156. 28–33. April 1995.
- 17.Exact. Geograph Seal. 12 March 1994.
- 18.Exact. Geograph Seal. March 12, 1994.
- 19.SoftBank Creative. The Softouch - Software Information: ジオグラフシール. Oh!X. 142. 26–27. February 1994.
- 20.SoftBank Creative. The Softouch - Software Information. Oh!X. 143. 23. March 1994.
- 21.The Dempa Shimbunsha Corporation. Super Soft Hot Information - X68000 Series: ジオグラフシール. Micom BASIC Magazine. 141. 275. March 1994.
- 22.Shogakukan. Monthly Software Hot Press: X68000 - Geograph Seal (ジオグラフシール). Popcom. 132. 19. March 1994.
- 23.Fahs, Travis. Geograph Seal (X68000) - As if you needed an excuse to fire up the X68000!. The Next Level. GameZone. 25 November 2006.
- 24.Yoshima, Sudo. The Softouch - Game Review - ジオグラフシール. Oh!X. SoftBank Creative. 144. 28–29. April 1994.
- 25.Zenji, Nishikawa. The Softouch - Game Review - ジオグラフシール. Oh!X. SoftBank Creative. 145. 28–29. May 1994.
- 26.Nachi, Yaegaki. The Softouch - Game Review - ジオグラフシール. SoftBank Creative. 146. 26–27. June 1994.
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