Genghis Khan
Genghis Khan, original full title Aoki Ōkami to Shiroki Mejika: Genghis Khan, is a turn-based strategy game developed by Koei, originally released for the PC-98 in 1987, MSX and X68000 in 1988, MS-DOS and NES in 1990, and Amiga in 1990. It is the second game in the series, after a 1985 Aoki Ōkami to Shiroki Mejika for PC-88, PC-98 and MSX.
Genghis Khan
- Model
- Aoki Ōkami to Shiroki Mejika.
- Date
- 1987.
- Publisher
- Koei.
- Language
- Japanese.
- Genre
- turn-based strategy video game.
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Documentary summary
Genghis Khan, original full title Aoki Ōkami to Shiroki Mejika: Genghis Khan, is a turn-based strategy game developed by Koei, originally released for the PC-98 in 1987, MSX and X68000 in 1988, MS-DOS and NES in 1990, and Amiga in 1990. It is the second game in the series, after a 1985 Aoki Ōkami to Shiroki Mejika for PC-88, PC-98 and MSX.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q17190863
In this article
Key facts
Key facts
• Title — Genghis Khan • Developer — Koei • Publisher — Koei • Composer — Yoko Kanno • Series — Genghis Khan • Released — PC-98 December 1987 MSX, X68000 MS-DOS NES Amiga • Genre — Turn-based strategy • Modes — Single-player, multiplayer • Platforms — MSX, NES, Amiga, MS-DOS
Plot
Plot
The game takes the player inside the virtual life of either Genghis Khan or one of his archrivals. The player must arrange marriages, father children, appoint family members to governmental positions, and fight in order to conquer the Old World. Armies must be drafted and soldiers must be trained if the player is to rule the lands from England to Japan.
Gameplay
Gameplay
The game has two different ways to play. The first is Mongol Conquest, which begins in the year 1175 AD, which is a one player mode. Players assume control of Lord Temujin and they must conquer the land by keeping their economy stable, having their army ready to fight, and by attacking other lands. The second is World Conquest, where the goal is to conquer every opposing country. World Conquest, which begins in the year 1206 AD, is started by choosing the number of players and difficulty. It supports one to four players. Players must choose who they want to be; Genghis Khan (Mongols), Alexios III (Byzantine), Richard (England), or Yoritomo (Japan). Then each player must randomly select the stats of their leader and successors. The player must stop a random number to choose the certain stat. This is done until all stats are chosen for the certain character, but they can be redone. After everyone is ready to go, the game begins. The countries of Eurasia cycle through; when it goes through a country, it means they have used their turn. When it comes to a player's country, they get to make three choices. These choices include training the troops, buying a certain product/quantity from a merchant, drafting soldiers, sending a treaty, or going to war. Each act takes one choice away until the three choices are used; then the cycle continues. Once every country has used their turns, the season changes and the cycle goes through again, but in a different order. Seasons determine when the players must pay own troops, when the farmers harvest the crop, when food must be distributed, etc.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1987
Genghis Khan published.
1987
Genghis Khan is recorded as published in 1987.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Genghis Khan is associated with Japan.
Country
Reception
In 1989, Computer Gaming World called Genghis Khan "the toughest, most satisfying, and richest historical simulation yet!". In a 1990 survey of pre-20th-century wargames the magazine gave it four out of five stars, and in 1993 three stars. Orson Scott Card viewed it unfavorably, writing in Compute! that compared to Romance "the tedium is back" regarding gameplay, but another reviewer for the magazine stated that Genghis Khan is an "excellent" prerequisite to a real leadership experience because it forces the players to gauge own resources before making decisions. In 2008, Armağan Yavuz, the co-founder of Turkish developer TaleWorlds cited Koei's Genghis Khan as an influence on their Mount & Blade series.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Tokugawa Corp. Aoki Ookami to Shiroki Mejika - Genghis Khan. PC-9801 Database.
- 2.GameFAQs. Genghis Khan (MSX).
- 3.GameFAQs. Genghis Khan (X68000).
- 4.GameFAQs. Genghis Khan (PC).
- 5.GameFAQs. Genghis Khan (NES).
- 6.GameFAQs. Genghis Khan (Amiga).
- 7.Wilson, Johnny. IBM Goes to War. Computer Gaming World. 24–25. January 1989.
- 8.Brooks, M. Evan. Computer Strategy and Wargames: Pre-20th Century. Computer Gaming World. 11. October 1990.
- 9.Brooks, M. Evan. Wargame Survey Version 2.0. Computer Gaming World. 128. August 1993.
- 10.Card, Orson Scott. Gameplay. Compute!. 11. March 1989.
- 11.Atkin, Denny. Grow Up!. Compute!. 94–100. December 1989.
- 12.McCarroll, John. RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment. RPGFan. 12 September 2008.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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