Gargoyle's Quest
Gargoyle's Quest is a 1990 platform game developed and published by Capcom for the Game Boy. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994.
Also recorded as Gargoyle's Quest: Ghosts 'n Goblins · Red Arremer: Makaimura Gaiden · Red Arremer
Gargoyle's Quest
- Model
- Ghosts 'n Goblins
- Date
- 1990
- Publisher
- Capcom
- Genre
- platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Gargoyle's Quest is a 1990 platform game developed and published by Capcom for the Game Boy. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Gargoyle's Quest. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q971188 · wikipedia · Gargoyle's Quest
In this article
The object
The object
Released on the Nintendo 3DS Virtual Console in 2011. It was released for the Nintendo Classics service in February 2023.
Key facts
Key facts
• Title — Gargoyle's Quest • Developer — Capcom • Producer — Tokuro Fujiwara • Designer — Kenshi Naruse • Composer — Harumi Fujita Yoko Shimomura • Series — Ghosts 'n Goblins • Platforms — Game Boy • Released — July 1990 • Genre — Platformer • Modes — Single-player
Gameplay
Gameplay
• Illustration — Gameplay screenshot The game consists of two gameplay styles. One half has the player traverse an overhead view, either on the world map or in towns. This is broken up by the other type of content: individual, action-platforming levels that sometimes feature a boss at the end. While traversing in the sections with an overhead view, the player is able to talk with residential ghouls and, if outside a town, is susceptible to random battle encounters. The player then must defeat the enemies in order to return to the overhead-view map. While on the overhead map, the player occasionally comes across ghouls who want to fight Firebrand for various reasons. Firebrand can walk, jump (progressively higher with time), cling to walls using his claws, hover for a period (progressively longer with time), and fire offensive projectiles. The player starts with a weak projectile, but progressively gains new projectiles which grant more power and special abilities. Firebrand starts with two hit points, but gains more throughout the game based on items or blessings obtained; various enemies and objects drain different amounts of his health, represented by the hit points. Throughout the game, the player gains various items including passive ones that increase Firebrand's abilities outright. Eventually, Firebrand acquires an item that allows the player to hover without ever needing to rest on the ground. A healing vial can be used to restore health. Additionally, the offensive projectiles that are learned over time each have unique traits or specialized uses. The Blockbuster, for example, is more powerful than its predecessor and can destroy special walls blocking the player's path. Another projectile temporarily covers sharp vertical surfaces allowing Firebrand to reach higher locations. These abilities guarantee a use for such projectiles even after more powerful projectiles are obtained, and provide a depth of valid options for attacking foes. Projectiles can be selected from a drop-down, pause menu at any time, same as healing vials.
Plot
Plot
According to the fictional game lore, Firebrand is a gargoyle predestined to carry on the namesake and identity of the Red Blaze – the powerful force that fought back the Destroyers long before this game takes place. As his destiny foretold, Firebrand saves the Ghoul Realm from brutal conquest by traversing the Ghoul Realm, building his powers, and preparing to fight against the Destroyers' king, Breager, so as to ensure the protection of the Ghoul Realm once more.
Development
Development
Gargoyle's Quest was developed as a spin-off to the Ghosts 'n Goblins series to feature an enemy demon character from the series called Firebrand (known as Red Arremer in Japan). The character was popular with players, so Capcom decided it would be interesting and unique to make a game where players could control a demon and learn his wide moveset. The team decided to develop for the Game Boy, so as not to overshadow the Ghosts 'n Goblins series in arcades and on home consoles.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Gargoyle's Quest published.
1990
Gargoyle's Quest is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Gargoyle's Quest is associated with Japan.
Country
Release and reception
Concoles+ = 96% Gargoyle's Quest was released in Japan on May 2, 1990 for the Game Boy. From contemporary reviews, GamePro magazine predicted Gargoyle's Quest to be a system seller for the Game Boy, and called it an instant hit, as well as "original." They ended their review praising the game for its diversity of play and locales, and for its "detailed graphics and great music". Contemporary critics found the 360-degree scrolling camera to be novel and impressive for a Game Boy game. The Japanese gaming publication Famitsu gave the game a 25 out of 40 score. From retrospective reviews, Nintendo Life editor Kaes Delgrego, who gave a higher score, stated the game to be "[B]eautiful in its simplicity, satisfying in its depth [...], Gargoyle's Quest is almost a painful reminder of how good games used to be, and is a solid indication of [how much potential] the Game Boy had". He also found the music and art do an impressive job at vividly conveying the drab, macabre world, especially given that the game came out close to the start of the Game Boy's lifespan. Brett Alan Weiss of Allgame gave the game four out of five stars, concluding that "Nice graphics and sounds, solid controls, and several new abilities (including flying and climbing) round out this ghoulishly entertaining, though undeniably challenging experience." Nintendo Power commented on the Game Boy game reviewing the NES version of Gargoyle's Quest II in 1992, with the review stating that "the first Gargoyle's Quest as one of the most original and challenging games" the reviewer had seen for the Game Boy. Game Informers Ben Reeves called it the 18th best Game Boy game, noting that "The side-scrolling action levels posed a nice challenge, but the game’s mild RPG elements really helped set this game apart." In 2019, PC Magazine included Gargoyle's Quest in their "The 10 Best Game Boy Games".
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Garfield and His Nine LivesWork
- Garfield Gets RealWork
- Garfield's Mad About CatsWork
- Garfield's NightmareWork
- Gargoyle's Quest IIWork
- garklein recorderTerminology
- garmonTerminology
- Garry's ModWork
Best supported in this field
For owners
Own a copy of Gargoyle's Quest?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.