GameTek
GameTek was an American video game publisher based in North Miami Beach, Florida, known for publishing video game adaptations of game shows in the late 1980s and early 1990s. A trade name for IJE, the owner of electronic publishing rights to Jeopardy! And Wheel of Fortune.
Also recorded as GameTek, Inc · GameTek (FL), Inc.
GameTek
- Founded
- 1987.
- Headquarters
- North Miami Beach.
- Activity
- video game industry.
- Dissolved
- 1998.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
GameTek was an American video game publisher based in North Miami Beach, Florida, known for publishing video game adaptations of game shows in the late 1980s and early 1990s. A trade name for IJE, the owner of electronic publishing rights to Jeopardy! And Wheel of Fortune.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for GameTek. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
wikipedia incomplete · checked 25 September 2026
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q5519804 · wikipedia · GameTek
In this article
Origins
Origins
It is associated with United States. The record gives 1987 as its date of establishment or first appearance. Activity is recorded as ending in 1998. Its recorded seat is North Miami Beach. The recorded field of activity is video game industry.
I.J.E. was initially established in 1977 by Jerry Weiner and Irwin H. Schwartz of Disneyland Records under the name I.J.E. Distributing, Inc. to distribute pre-recorded children's entertainment products under the trade name "Kid Stuff." From 1977 to 1985 I.J.E. and its affiliated acquired a number of licenses to develop entertainment products based upon certain television shows, sports entities and name brand children's products.
Expansion into video gaming
Expansion into video gaming
In 1983, the company entered the video game business, when I.J.E. founded a video game company The Great Game Company, to adapt television game shows for the home video game market, with the first seven games being Family Feud, Wheel of Fortune, Jeopardy!, The Price Is Right, Password, The Joker's Wild and Tic-Tac-Dough, with a eighth, The $25,000 Pyramid being added later on. The video game label eventually collapsed before releasing any games due to the 1983 video game crash. I.J.E.'s original founder Irwin H. Schwartz sold I.J.E. to an unaffiliated third party in 1985 and then formed Gabco, Inc. in 1987 to reacquire I.J.E. GameTek was founded as a result to exploit these licenses in the software market. Originally, IJE licensed these titles to ShareData of Chandler, Arizona for major game show titles like Wheel of Fortune, Classic Concentration and Jeopardy! and Box Office of St. Paul, Minnesota for lesser-known titles like The $100,000 Pyramid and High Rollers; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in the founding of GameTek. The company was award a Nintendo license in late 1987, and granted the license to five titles Wheel of Fortune, Jeopardy!, Hollywood Squares, The Price Is Right and Password. In 1988, when it was clear that the company was delaying its game show titles, the company introduced the KidTek label, was used for Milton Bradley Company game licenses and acquiring the rights to the game show Double Dare. The company then acquired the rights to Fisher-Price titles to go beyond its game show licenses.
Further expansion
Further expansion
After establishing distribution for the game show titles, GameTek expanded by licensing European titles for the North American market, including Frontier: Elite II and The Humans. In 1991, it attempted to launch the InfoGenius Systems franchise for the Game Boy. The company expanded into the UK market in 1993. Also in 1993, the company entered into a publishing partnership with Konami, in order that GameTek handled distribution of Konami's PC titles. In October 1993 the company changed its name to GameTek (FL), Inc. and Gabco, Inc. became GameTek, Inc. In 1994, the company launched a new label, Cybersoft, used to circumvent game limits on Nintendo publishing. In July 1994, the company partnered with upstart Take-Two Interactive Software to publish five titles worldwide. The company then regrouped its development studios in London and Miami into Alternative Reality Technologies. In February 1995, after the success, the company acquired a stake in Take-Two Interactive Software, aligning it with its in-house Alternative Reality Technologies. On March 9, 1995, the company acquired Imagexcel and reformed the Canadian studio as a unit of its in-house development studio Alternative Reality Technologies. Kevin Hoare, Ed Zolnieryk, Greg Bick, and Ray Larabie, both Imagexcel members formed the core of GameTek's Canadian development operations. After the acquisition, the former Imagexcel studio was also referred to as GameTek Canada. In 1995, the company, through Alternative Reality Technologies, made a deal to purchase game developer Malibu Interactive from Malibu Comics and renamed to Padded Cell Studios.
Downfall and closure
Downfall and closure
In 1996, GameTek scaled down its publishing activities, turning most of that aspect of its business over to Philips. Philips' interactive unit subsequently went defunct in 1997, leaving the company's future in limbo. GameTek filed for Chapter 11 bankruptcy on December 3, 1997, citing development delays and disappointing sales; mainly from the title Robotech: Crystal Dreams, the publisher went out of business in July 1998. Most of the company's assets, including the Alternative Reality Technologies studios, were acquired by Take-Two Interactive in 1997. Also, the Padded Cell Studios studio was sold to Interplay, who acquired publishing rights to Jimmy Johnson Football, and it was named V.R.T.O. before going under in 1998.
Cybersoft
Cybersoft
Cybersoft, Inc. was an American video game publisher, which was a subsidiary of GameTek. It was designed to publish games for the Super Nintendo Entertainment System. The GameTek name would be used on Sega Genesis titles, in a similar structure to THQ, with Malibu Games, and Acclaim Entertainment with their LJN label. The label was first used in Winter CES 1994 by GameTek, with the technological 3D title Spectre was its debut title. The label was only used on North American releases for the SNES. The company followed it up with Adventures of Yogi Bear for the SNES, which was based on the cartoon Yogi Bear by Hanna-Barbera Productions. The company then moved to the racing game genre with Full Throttle: All-American Racing (originally developed as Full Out Racing). These games were released by Cybersoft: Adventures of Yogi Bear (1994) Air Cavalry (1995) Brutal: Paws of Fury (1994) Carrier Aces (1995) Full Throttle: All-American Racing (1995) Spectre VR (1994)
Institutional history
Dated record
Institutional history
Explore 1987–1998
The full dated record · 3 entries
1987
GameTek established.
1987
GameTek is recorded from 1987.
1998
GameTek ceased.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nielsen Business Media, Inc. Billboard. 1994-06-11.
- 2.Hollywood Squares Game Manual. thegameisafootarcade.com. February 2017.
- 3.Weiner, Schwartz Launch New Labels. Billboard. 90. 14. 80. April 8, 1978.
- 4.The Game Files: GameTek. Amiga Computing. 125. October 1993.
- 5.Summer Dreams. Super Pro. 7. December 1993.
- 6.Atari. The Video Game Update. 1. 12. 7. March 1983.
- 7.Eye On. Videogaming Illustrated. 7. February 1983.
- 8.Game Shows on the Atari 2600?. gameshowforum.org.
- 9.New Waves. Joystik Magazine. 2. 1. 7. September 1983.
- 10.We get questions. Computer Entertainer. 2. 7. 1. October 1983.
- 11.Nes Book Master PDF PDF Video Game Consoles Nintendo. Scribd.
- 12.New Nintendo Licensee: GameTek. Computer Entertainer. 6. 9. 10. December 1987.
- 13.Game Show Titles Delayed. Computer Entertainer. 6. 12. 10. March 1988.
- 14.Activity at Nintendo's CES "Mega-Booth". Computer Entertainer. 7. 3. 12. June 1988.
- 15.GameTek Announces Fisher Price Changes. Computer Entertainer. 7. 12. October 1988.
- 16.Nintendo Power.
- 17.Shapiro, Eben. Philips Offers Its Challenge To Sony Digital Tape Player. The New York Times. 1991-01-12. 0362-4331.
- 18.Kelly Sumner quits. Amiga Computing. 12. June 1993.
- 19.GameTek and Konami Form Publishing Partnership. Game Players. 6. 7. 18. July 1993.
- 20.Winter C.E.S. '94. Nintendo Power. 58. 28. March 1994.
- 21.Partnership announced. South Florida Sun Sentinel. July 1, 1994.
- 22.Wood Shapiro, Lisa. Ripper—the Inside Story of the Egregiously Bad Videogame. Wired. October 9, 2019.
- 23.Nintendo of America. More Breaking News. Nintendo Power. 69. 113. February 1995.
- 24.GameTek. GameTek's Alternative Reality Technology division acquires Imagexcel, opens Canadian office. 9 March 1995.
- 25.McCash, Vicki. Chief financial officer resigns at GameTek. South Florida Sun Sentinel. 1D. 10 March 1995.
- 26.GameTek. Consoles +. 41. 52. March 1995.
- 27.Michael Heilemann Joins Fox Interactive. DMN Newswire. May 24, 2001.
- 28.Electronic Gaming Monthly, Volume 8, Number 5, Issue 70. Video Game History Foundation Library – Digital Archive.
- 29.Michael Heilemann Joins Fox Interactive. dmnnewswire.digitalmedianet.com.
- 30.Google. New Robotech?.
- 31.Svensson, Christian. Small Publishers Feel Pinch. Next Generation. Imagine Media. 23. 26. November 1996.
- 32.Gametek Makes a Transition. IGN. 1997-03-22.
- 33.SEC. Form 8-K: Bankruptcy or Receivership. U.S. Securities and Exchange Commission. 1997-12-04.
- 34.Jebens, Harley. GameTek Files for Chapter 11 Protection. GameSpot. December 4, 1997.
- 35.Ziff Davis. Tidbits. Electronic Gaming Monthly. 103. 26. February 1998.
- 36.Imagine Media. Unhappy Holidays. Next Generation. 38. 26. February 1998.
- 37.Robotech May Never See Light Of Day. IGN. 1997-09-20.
- 38.Robotech Still Kicking. IGN. 1997-12-19.
- 39.Report from the Securities and Exchange Commission.
- 40.Johnston, Chris. GameTek Assets Sold to Take 2. GameSpot. 31 July 1997.
- 41.Jimmy Johnson Goes VR. Game Informer. 31. August 1997.
- 42.V.R.T.O., Inc. California Secretary of State.
- 43.Bernard Whang - LinkedIn.
- 44.LinkedIn. Garrett Jost.
- 45.GameTek, Inc. (Company). Giant Bomb.
- 46.Jonathan. Gaming Ads: Cwest, Cyberdreams, and Cybersoft.
- 47.Winter C.E.S. '94. Nintendo Power. 58. 28. March 1994.
- 48.Mallo. Spectre, Super Nintendo. The King of Grabs. 2023-09-23.
- 49.Yogi Bear. Nintendo Power. 65. 105. October 1994.
- 50.Full Out Racing. Nintendo Power. 69. 57. February 1995.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Publishers and printers
5,459 published records in this field, each with its sources named.
- Games of GondorOrganisation
- Games WorkshopOrganisation
- GamescienceOrganisation
- GameTapOrganisation
- Gamewright GamesOrganisation
- Ganesha University of EducationOrganisation
- Gangan ComicsOrganisation
- GangarooOrganisation
Best supported in this field
For owners
Own an object connected with GameTek?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.