Galaxy Force
Is a 1988 rail shooter video game developed and published by Sega for arcades. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete.
Galaxy Force
- Date
- 1988
- Genre
- shoot 'em up · science fiction video game · space trading and combat game
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Documentary summary
Is a 1988 rail shooter video game developed and published by Sega for arcades. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete.
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In this article
The object
The object
It ran on the Sega Y Board arcade system, and was released with a motion simulator cockpit arcade cabinet like previous Sega Super Scaler games (Space Harrier, After Burner and Thunder Blade). Created by the same group of developers that later went on to form Sega AM1, Galaxy Force was largely inspired by Star Wars, and was developed specifically to show off the capabilities of the Sega Y hardware with its usage of large, detailed backgrounds and massive amount of on-screen sprites. The soundtrack was composed jointly by Katsuhiro Hayashi and Kouichi Namaki, both of whom had previously created the music for Thunder Blade. The game came in three different cabinet styles; a standard upright, a "Deluxe" machine, and a "Super Deluxe" version that could twist and turn the player around. Almost immediately after the game's release, Sega published an updated version titled Galaxy Force II which added two new levels and other minor additions. Critically acclaimed, being praised for its graphics, gameplay, presentation, music and hardware capabilities, considered to be visually impressive for the time period. It was ported to several platforms, including the Master System, Mega Drive/Genesis and Commodore 64, and released under several different Sega classic game re-release labels such as Sega Ages. A high-definition remake titled Galaxy Force Neo Classic was released for the PlayStation 2 in Galaxy Force II Special Extended Edition, alongside the original, which featured smoothed-out graphics and additional visual effects.
Key facts
Key facts
• Title — Galaxy Force • Developer — Sega R&D1 • Publisher — Sega • Composer — Koichi Namiki Katsuhiro Hayashi • Platforms — Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, FM Towns, Mega Drive/Genesis, Sega Saturn, PlayStation 2, mobile phone, Nintendo 3DS • Released — Arcade Master SystemOctober 1989 Amiga, Atari ST, C64, CPC, ZX SpectrumJanuary 1990 FM Towns Mega Drive/Genesis SaturnJuly 2, 1998 PlayStation 2July 26, 2007 MobileJune 2, 2008 Nintendo 3DS • Genre — Rail shooter • Modes — Single-player • Arcade System — Sega Y Board
Gameplay
Gameplay
• Illustration — Arcade version screenshot Galaxy Force is a third-person rail shooter video game. The player assumes control of a starship named the TRY-Z, in its mission to vanquish the Fourth Empire before they take over the entire galaxy. Gameplay involves maneuvering the TRY-Z through six different stages, referred to as "worlds" in-game, all while shooting down incoming enemies and avoiding collision with either them, their projectiles, or an obstacle such as a wall. The TRY-Z is equipped with two weapons to destroy enemies; a standard laser shot, and a limited supply of heat-seeking missiles that automatically track down targets. Additional missiles can be found throughout specific portions of levels. A shield is displayed at the bottom left of the screen that will deplete should the TRY-Z collide with an obstacle or projectile. The TRY-Z has an energy meter at the bottom of the screen that depletes as the level progresses; energy is decreased by firing weapons and coming into contact with obstacles or projectiles. When the energy meter is fully depleted, the game will end.
Development and release
Development and release
Created as part of Sega's "Super Scaler" line of arcade games, which also included games such as Out Run and Space Harrier, Galaxy Force was designed specifically to show off the Sega Y Board arcade system, showcasing graphical features such as rotating scrolling backgrounds and many on-screen sprites. Development of the game was handled by a group of developers that later went on to form Sega AM1, and was in production alongside Yu Suzuki's Power Drift. Three cabinet versions of the game were produced; a standard upright cabinet, a "Deluxe" machine, and a "Super Deluxe" version that could twist and turn 335 degrees left and right, and move forwards and backwards at 15 degrees. The Super Deluxe version also included a headphone jack. The music in Galaxy Force was composed jointly by Katsuhiro Hayashi and Kouichi Namaki, both of whom previously worked on the soundtrack for Thunder Blade. The game was largely inspired by Star Wars, containing several subtle references in-game through its stage design. Galaxy Force was released into arcades by Sega in April 1988 in Japan, and later that year in both North America and Europe. The Deluxe version cost £10,000 or, while the Super Deluxe version cost £17,000 or.
Galaxy Force II
Galaxy Force II
Two months after the game was released, Sega published Galaxy Force II as a conversion kit; it is not a sequel, but rather an updated version of the original that adds two new levels, corrects many difficulty balance problems, and allows the player to fire all four missiles at once instead of one at a time. Almost all home releases of Galaxy Force are based on Galaxy Force II; the first of these was released in 1990 for the FM Towns, followed by a port for the Sega Genesis; both of these were developed by Japanese company CRI Middleware. A version for the Master System was also released, which was published by Sega in Europe and by Activision in North America. The Master System port was completely redone to accommodate for the console's technical limitations, bearing a much closer resemblance to Space Harrier, and is the only port not to be based on Galaxy Force II. Galaxy Force was also ported to several home computers, including the ZX Spectrum, Commodore 64, Atari ST and Amstrad. In 1998, Galaxy Force II was released for the Sega Saturn as part of the Sega Ages series of classic game re-releases, including a brief background on the game's story and the ability to watch a pre-recorded playthrough. A PlayStation 2 version was released in Japan in 2007 under the Sega Ages 2500 brand, developed by M2 and titled Galaxy Force II: Special Extended Edition. It includes the arcade, Master System and Genesis versions of the original, alongside a new "Neo Classic" remake that features smooth, enhanced graphics, transparency effects and visual cues. Special Extended Edition also allows the player to select either the original or FM Towns version soundtracks, gain access to a cheat menu, and arranged music tracks. A version for Japanese mobile phones was published in 2008. The Sega Genesis version was digitally re-released for the Wii Virtual Console in 2009. In 2013, Galaxy Force II was ported to the Nintendo 3DS by M2 under the 3D Classics brand, renamed 3D Galaxy Force II and supporting the system's 3D display. This version was later compiled into Sega 3D Classics Collection in 2016. According to Sonic the Hedgehog creator Yuji Naka, Michael Jackson was given a Galaxy Force arcade cabinet as a gift during his visit to Sega's offices in Japan. The machine was later sold off in early 2009 when his Neverland Ranch was foreclosed.
Identity
Identity
Galaxy Force is classed in the genre space trading and combat game. Classed in the genre science fiction video game. Classed in the genre shoot 'em up. Associated with Japan.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1988
Galaxy Force published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Galaxy Force is associated with Japan.
Country
Reception
The January 15, 1989 issue of trade publication Game Machine listed it as the thirteenth most-popular coin-operated arcade game in Japan at the time. In North America, it was an arcade hit; it was one of the highest-earning games at a number of arcades through 1990, and the top-earner at some arcades, but the game was not widely available at most American arcades. Galaxy Force was critically acclaimed by a number of publications, and is seen among Sega's best arcade games of the era. In late 1988, Sinclair User gave the game the "Shoot 'Em Up of the Year" award for its impressive graphics and hardware. Several critics commented on the game's visuals. Commodore User found the arcade game's visuals to be much more detailed than those in Sega's previous game After Burner, and applauded them for being stunning and impressive. Sinclair User agreed, arguing that it usurps Thunder Blade in its graphics. TheOne magazine also liked the visuals. Reviewing the Nintendo 3DS version, Nintendo World Report commented on the graphics for being impressive for a 2D game, which Nintendo Life and Eurogamer agreed with. Nintendo Life also added that the graphics of Galaxy Force present "a tantalizing glimpse into what interactive entertainment could have looked like had polygons never happened". Mean Machines was critical of the graphics in the Sega Mega Drive conversion, saying that they only looked good when the player was moving in a straight direction. Mean Machines also disliked the port's "crummy" sound effects and mediocre presentation. Galaxy Force was widely praised for its gameplay. While The One said that it felt "more of a simulator than a game", they liked its fast-paced action. Both Commodore User and Sinclair User commended the gameplay of Galaxy Force for its focus on speed, with Sinclair User saying that it was "possibly the most mind-blowingly impressive arcade game" of the time. Nintendo Life labeled the 3DS version as "arguably the culmination of M2's 3D Classics range" for its great gameplay and overall challenge, adding that it was a great conversion of the game overall. Nintendo World Report, who felt it was the best of the 3D Classics lineup, agreed and said that its extra features made it the best way to play the game. Mean Machines lampooned the Genesis version further for its gameplay and poor job at converting the arcade version for the system, alongside its sluggish pace and overall lack of any real challenge. Sega Saturn Magazine liked the Sega Saturn version for its great effort at converting the game for the Saturn hardware and was still a fun game, but its lack of any real additional extras made it somewhat of a hard sell for consumers. Retrospectively, Hardcore Gaming 101 applauded Galaxy Force for its visuals, gameplay and overall presentation. Although they felt the game felt more like an amusement ride than a game, and was too difficult at times, they liked the game for being impressive for its time, writing: "Galaxy Force is still an incredibly impressive feat of programming, a work of art in its own way". In his book The Sega Arcade Revolution, Ken Horowitz commented on the game's graphics, presentation and technological capabilities, saying that Galaxy Force "remains a prime example of the company at its best, combining gameplay and presentation into one of the more memorable arcade experiences".
Primary material
Documents and archives
reference work
- “Galaxy Force”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3094543: Galaxy Force
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Way to the Sega Fan. Mega Drive Fan. 75. June 1992.
- 2.Availability Update. Computer Entertainer. 8. 14. November 1989.
- 3.EMAP. Preview: Galaxy Force. Computer and Video Games. 94. 111. September 1989.
- 4.Sega Corporation. Software List (Software Licensee Release). Sega Hardware Encyclopedia.
- 5.Fact File: Galaxy Force II. Electronic Gaming Monthly. 29. 216–219. December 1991.
- 6.Sega. Software List (Released by Sega). セガ 製品情報サイト.
- 7.SEGA AGES 2500 Series Vol.30 Galaxy Force II ~Special Extended Edition~. PlayStation.com (Japan).
- 8.3D Galaxy Force II. Sega.
- 9.Bivens, Danny. Sega 3D Classics Hitting 3DS in North America and Europe Starting in November. Nintendo World Report. October 30, 2013.
- 10.Kalata, Kurt. Galaxy Force. Hardcore Gaming 101. 16 August 2017.
- 11.Sega's Wonderful Simulation Games Over The Years. Arcade Heroes. 6 June 2013.
- 12.SEGA: 'SEGA 3D Classics Collection Developer's Interview Part 2'. Nintendo Observer. 22 May 2016.
- 13.Kalata, Kurt. Galaxy Force. Hardcore Gaming 101. 16 August 2017.
- 14.Galaxy Force (Registration Number PA0000376928). United States Copyright Office.
- 15.Way to the Sega Fan. Mega Drive Fan. 75. June 1992.
- 16.Akagi, Masumi. セガ社 (Sega); Sega; G. アーケードTVゲームリスト 国内•海外編 (1971-2005). Amusement News Agency. 36, 131, 153. 13 October 2006. 978-4990251215.
- 17.Dengeki. 端末を傾けて機体を操作! 『ギャラクシーフォースII』登場. Dengeki Online. 2 June 2008.
- 18.Hinkle, David. VC in Brief: Galaxy Force II (Sega Genesis). Engadget. AOL. 11 May 2009.
- 19.Bowling, Steve. SEGA 3D Classics Collection Review (3DS). Nintendo Life. 22 April 2016.
- 20.Naka, Yuji. その時にマイケルは確かギャラクシーフォースのスーパーデラックス筐体を貰って帰ったはずだよ。その当時はどんな家に住んでいるんだろうと思ったけど、ネバーランドバレーの家にはゲームセンター部屋があるので普通に家に設置出来たみたいだよ。. Twitter. 25 June 2010.
- 21.Fletcher, JC. Who's bad? Whoever buys Michael Jackson's arcade collection!. Engadget. AOL. 21 February 2009.
- 22.Complete Games Guide. Computer and Video Games. Complete Guide to Consoles. 46–77. 16 October 1989.
- 23.Harris, Stever. Electronic Gaming Review Crew. Electronic Gaming Monthly. Ziff Davis. 2. 10–4. July 1989. 1058-918X.
- 24.Vítor, Alexandre. 3D Galaxy Force II - Análise. Eurogamer. 27 December 2013.
- 25.McFerran, Damien. 3D Galaxy Force II Review (3DS eShop). Nintendo Life. 13 December 2013.
- 26.Veillette, Guillaume. 3D Galaxy Force II Review Mini. Nintendo World Report. 17 December 2013.
- 27.EMAP. Coin Ops - Galaxy Force. Sinclair User. 78 (September 1988). 74–5. 18 August 1988.
- 28.Kelly, Nick. Arcades - Galaxy Force. Commodore User. EMAP. 59 (August 1988). 93. 18 July 1988.
- 29.Paragon Publishing. Software A-Z: Master System. Console XS. 1 (June/July 1992). 137–47. 23 April 1992.
- 30.Review - Galaxy Force. Mean Machines. 15. 149. December 1991.
- 31.Leadership: Sega USA does it again with 'Line of Fire' and some hot kits. RePlay. 15. 4. 23–6. January 1990.
- 32.ACME: New Product Review. RePlay. 15. 7. 50–80. April 1990.
- 33.SEGA SATURN SOFT REVIEW - SEGA AGES/ギャラクシーフォースII. Sega Saturn Magazine. 21. 206. 10 July 1998.
- 34.EMAP. Coin Ops: SU Awards 1988 - Shoot 'Em Up of the Year. January 1989.
- 35.Amusement Press, Inc. Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos). Game Machine. 333. 25. 1 June 1988.
- 36.Amusement Press, Inc. Game Machine's Best Hit Games 25. 348. 24–25. 15 January 1989.
- 37.Machines & Markets. RePlay. 16. 4. 44–55. January 1991.
- 38.News Digest: Big Bucks Earned by Sega's Galaxy Force. RePlay. 15. 9. 20. June 1990.
- 39.EMAP. Conversions Galore from Mediagenic. The One. 1. 15–16. October 1988.
- 40.Horowitz, Ken. The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. 132–134. 22 June 2018. 978-1476672250.
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