FX Fighter
FX Fighter is a 3D fighting game for MS-DOS. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. It is an early realtime 3D fighter, originally meant for Super NES using the Super FX chip, on which Argonaut was collaborating together with Nintendo. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D. A sequel, FX Fighter Turbo, was released in 1996.
FX Fighter
- Date
- 1995
- Publisher
- GTE Interactive Media
- Genre
- fighting game
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Documentary summary
FX Fighter is a 3D fighting game for MS-DOS. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. It is an early realtime 3D fighter, originally meant for Super NES using the Super FX chip, on which Argonaut was collaborating together with Nintendo. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D. A sequel, FX Fighter Turbo, was released in 1996.
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wikidata · Q5427405 · wikipedia · FX Fighter
In this article
The object
The object
This game has no relation to Hudson Soft's cancelled FX Fighter for PC-FX, which was conceived around the same time.
Key facts
Key facts
• Title — FX Fighter • Developer — Argonaut Software • Publisher — GTE Entertainment • Released — June 16, 1995 • Genre — Fighting • Engine — BRender • Modes — Single-player, multiplayer • Platforms — MS-DOS • Composer — Martin Gwynn Jones, Justin Scharvona • Producer — Jerry Albright, Nick Halstead • Programmer — Simon Hargrave, Steve Thompson • Designer — Jaid Mindang, Gary O'Connell
Gameplay
Gameplay
• Illustration — Gameplay screenshot The game features 8 different characters, 8 different arenas, movie cutscenes, and 40 attacks per fighter. The player selects a character to face against 8 of the best fighters in the universe, with the prize being the most powerful weapon in the universe.
Characters
Characters
• Magnon, from Inferno: A primeval volcanic wasteland. • Sheba, from Rhomb: A world of vast savannahs ruled by the highly respected feran monarchy. • Venam, from Peres: A planet dominated by tropical forests and caves. • Jake, from Sentral: Massively overpopulated and polluted industrialized world. • Kiko, from Lusk: Mountainous planet with low technology but a developed culture. • Siren, from Ursae: A water world completely covered by a single ocean. • Ashraf, from Karlak: Temperate planet with an ancient culture. • Cyben, from Axone: A world rich in mineral deposits but with no atmosphere. • Rygil, from Anarchis: A high gravity world owned by the cadre.
Cancelled Super NES version
Cancelled Super NES version
FX Fighter was originally conceived as a Super NES titled Fighting Polygon. It was first shown in November 1994 at Nintendo's Shoshinkai Software Exhibition in Japan, using the Super FX 2 chip to deliver polygon graphics, otherwise unattainable on the console. At the Winter Consumer Electronics Show in January 1995, GTE Entertainment and Nintendo announced that they would be jointly developing and publishing the game. The game was previewed in GamePro and Nintendo Power. It was compared to Sega's Virtua Fighter. Although the approximately 500 polygons per character was tame compared to Virtua Fighter and Tekken on 32-bit hardware, FX Fighter 's capabilities were still impressive considering the SNES's older 16-bit hardware. After Nintendo decided to port Killer Instinct to the Super NES, FX Fighter was canceled by Nintendo to avoid competition between the two games.
In other media
In other media
A comic based on the video game was created by Jim Lee of Wildstorm Productions, which was hosted by GTE Interactive Media's web site.
Key facts
Key facts
• Title — FX Fighter Turbo • Developer — Argonaut Software • Publisher — GTE Entertainment • Released — November 5, 1996 • Genre — Fighting • Engine — BRender • Modes — Single-player, multiplayer • Platforms — Windows 95 FX Fighter Turbo is a sequel released for Windows 95 in 1996 with new characters, moves, environments, costumes, special effects, network play, and support the S3 Graphics chipset. It was influenced by the fatalities in Mortal Kombat.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1995
FX Fighter published.
1995
FX Fighter is recorded as published in 1995.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
FX Fighter is associated with United Kingdom.
Country
Reception
For the launch of FX Fighter, GTE Entertainment shipped 200,000 units to stores and dedicated more than $2 million to its promotional campaign. Entertainment Weekly gave the PC version an A− and wrote that the game was as good as any that was offered on home consoles, but remarked that playing games on a television screen was better than a computer screen. Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Even without the spectacular visuals, FX Fighter would be better than Mortal Kombat II - and that's saying a lot." Frank Snyder of Computer Game Review was largely positive toward the game, calling it "definitely worth checking out".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.FX Fighter Pulls Early Retailer Demand With Initial Channel Sell-in of 200,000 Units; Shipment Underway to 18,000 Retail Outlets. GTE Entertainment. June 27, 1995.
- 2.Upgrades on the Spot. The Baltimore Sun. 121. June 16, 1995.
- 3.Imagine Media. 3D Realms. Next Generation. 10. 99. October 1995.
- 4.Business Wire. Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween. October 31, 1996.
- 5.What NEC And Hudson Did Next: The Disasterous [sic] Story Of The PC-FX. Nintendo Life. 2015-05-09.
- 6.FX Fighter (Game). Giant Bomb.
- 7.Sendai Publishing. GTE and Nintendo Enter into FX Fighter Partnership Agreement. Electronic Gaming Monthly. 68. 57. March 1995.
- 8.Bateman, Selby. Movers & Shakers. Next Generation. Imagine Media. 4. 27. April 1995.
- 9.IDG. FX Fighter. GamePro. 76. 195. January 1995.
- 10.Nintendo. Powered up: The Super Fox Team. Nintendo Power. 69. 68. February 1995.
- 11.Trielle. SFX Special. Nintendo Magazine System. 12. April 1995.
- 12.Sendai Publishing. GTE Interactive Takes FX Fighter to the PC. Electronic Gaming Monthly. 73. 28. August 1995.
- 13.FX Fighter Review. CD Player. January 1996.
- 14.Strauss, Bob. FX Fighter. Entertainment Weekly.
- 15.Imagine Media. Finals. Next Generation. 9. 97. September 1995.
- 16.Let's Get Ready to Rumble. Computer Game Review. August 1995.
- 17.FX FIGHTER PULLS EARLY RETAILER DEMAND WITH INITIAL CHANNEL SELL-IN OF 200,000 UNITS; SHIPMENT UNDERWAY TO 18,000 RETAIL OUTLETS.
- 18.The FX Fighter Comic Book.
- 19.Imagine Media. 3D Realms. Next Generation. 10. 99. October 1995.
- 20.GTE ENTERTAINMENT ANNOUNCES LAUNCH OF FIRST MULTI-PLAYER 3D FIGHTING GAME FOR WINDOWS 95.
References
Citations
References
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Secondary witness
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