Future Wars
Future Wars, subtitled in Europe as Time Travellers and in North America as Adventures in Time, and known in France as Time Travellers: The Menace (Les Voyageurs du Temps: La Menace), is an adventure game from Delphine Software International, released in 1989. The game is mainly the work of Paul Cuisset (story and programming) and Éric Chahi (graphics).
Also recorded as Future Wars: Time Travellers · Time Travelers: The Menace · Future Wars: Adventures in Time
Future Wars
- Date
- 1989
- Publisher
- Delphine Software International
- Genre
- point-and-click adventure · science fiction video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Future Wars, subtitled in Europe as Time Travellers and in North America as Adventures in Time, and known in France as Time Travellers: The Menace (Les Voyageurs du Temps: La Menace), is an adventure game from Delphine Software International, released in 1989. The game is mainly the work of Paul Cuisset (story and programming) and Éric Chahi (graphics).
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Future Wars. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q1634660 · wikipedia · Future Wars
In this article
Key facts
Key facts
• Title — Future Wars • Developer — Delphine Software • Publisher — Delphine Software • Designer — Paul Cuisset • Artist — Eric Chahi • Composer — Jean Baudlot • Engine — Cinematique • Released — 1989 • Genre — Point-and-click adventure • Modes — Single-player • Platforms — MS-DOS, Amiga, Atari ST, PC-98, X68000
Gameplay
Gameplay
Future Wars is played by left-clicking for character movement, and right-clicking for character actions. The actions available in the right-click popup menu are: Operate, Examine, Take, Use and Inventory. "Use" had a subcategory which enabled the player to drag and select the items in their inventory.
Plot
Plot
The player is not given a name throughout the game and the game cursor identifies him only as "hero". According to later references the game starts in 1990. The player starts as a window cleaner outside a skyscraper on an electric elevator platform, when "Ed the boss" opens a window and shouts at him, causing him to knock his cleaning bucket over. Initially to refill his bucket, the player then can enter the building through the now-open window and after examining a map with a missing flag-pin, discovers a secret passage leading to a hidden room with strange machines in it. There he acquires some documents in an alien language which he keeps in the inventory. One of the machines transports the player to the year 1304, where he rescues a damsel in distress from a local monastery. He learns that she is Lo'Ann, a time traveller who came with her father Lear to thwart an alien plot to plant a long-delay time bomb, and he helps them in their mission against the Crughons. However, by learning things he should not, he must be taken to the Supreme Council of the future so that his fate is decided. The player is then transported to the 44th century to meet the council during an attack by the Crughons. After a minor mishap and subsequently having to make his way through the ravaged city of Paris II, the player eventually boards a shuttle to take him to the council's city, only to be kidnapped by the Crughons. He is rescued by Earth forces but subsequently accused of being a Crughon spy as he is still carrying the Crughon documents with him; he is only saved from execution by Lo'Ann who vouches for him to the Council. The Council then explains history to the player: Humans had abandoned Earth and were living in colonies when the war with the Crughons began a century ago. The war pushed them to rehabilitate the abandoned Earth. They built a "time-space energy shield" system called S.D.I. "in memory of the past" which prevents the Crughons from both attacking Earth and also teleporting themselves through the shield. However, the Crughons managed to visit Earth in different periods of the past and plant three time bombs in the location of the future three S.D.I. generators. Once activated, the bombs cannot be deactivated and the only options are to either prevent the Crughons from planting them, or to prematurely detonate them. For now, Lo'Ann managed to defuse one of them with the player's help in the Middle Ages. However the one from the player's era detonated, allowing the Crughons to attack. Thanks to the documents the player was carrying, the Council determine that the third bomb was planted in the Cretaceous period. The player and Lo'Ann then travel there to foil the Crughon's attempt. After an arcade sequence and the wounding of Lo'Ann, the player boards their spacecraft and travels to their headquarters to detonate the bomb prematurely. The game ends when after successfully detonating the bomb long before hominids even evolve (and providing an alternate explanation for the Cretaceous–Paleogene extinction event), the player returns to the 44th century to fight further battles against the Crughons.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1989
Future Wars published.
1989
Future Wars is recorded as published in 1989.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- France
Named but not plotted · 1
Future Wars is associated with France.
Country
Reception
Upon release, Future Wars received positive reviews. Computer Gaming Worlds Allen Greenberg praised the game's story as good, its graphics as "very imaginative and at times absolutely striking" and its musical score as "a respectable soundtrack which many will consider superior to most of those composed and released for theatrical films" but stated the same graphical detail was frequently hiding important objects vital to solving the game and hindering the player's movement in certain cases. It also criticized the Cinematique engine as "not quite the innovation Future War's designers claim it to be—similar features have appeared in games by Sierra as well as Lucasfilm."
Primary material
Documents and archives
reference work
- “Future Wars”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1634660: Future Wars
General reference · Wikidata
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- FuturamaWork
- Future BasketballWork
- Future KnightWork
- Future RacerWork
- FutureUWork
- Futuridium EP DeluxeWork
- Fuzion FrenzyWork
- Fuzion Frenzy 2Work
Best supported in this field
For owners
Own a copy of Future Wars?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.