Freedom Force
Freedom Force is a real-time tactical role-playing game developed by Irrational Games and published by Electronic Arts and Crave Entertainment in 2002. The player guides a team of superheroes as they defend Patriot City from a variety of villains, monsters, and other menaces. The game's budget was around $2 million.
Freedom Force
- Date
- 2002
- Publisher
- Electronic Arts
- Language
- English
- Genre
- real-time tactics · tactical role-playing game
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Documentary summary
Freedom Force is a real-time tactical role-playing game developed by Irrational Games and published by Electronic Arts and Crave Entertainment in 2002. The player guides a team of superheroes as they defend Patriot City from a variety of villains, monsters, and other menaces. The game's budget was around $2 million.
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wikidata · Q2388343
In this article
The object
The object
A sequel, Freedom Force vs The 3rd Reich, was self-published in early March 2005. The games were made available on Steam on May 29, 2009.
Key facts
Key facts
• Title — Freedom Force • Developer — Irrational Games (Windows) The Omni Group (OS X) • Publisher — Crave Entertainment and Electronic Arts (Windows) MacPlay (OS X) 2K Games (Steam) • Engine — NetImmerse • Released — Windows OS X December 21, 2002 • Genre — Real-time tactical role-playing • Modes — Single-player, multiplayer • Platforms — Microsoft Windows, Mac OS X
Story
Story
Set in Patriot City, a generic American city, circa the late 50s/early 60s, the game sees a range of ordinary citizens imbued with super-powers after being struck by beams of Energy X. First among these is Frank Stiles, an elderly veteran of the Manhattan Project, who becomes Minute Man. He is quickly joined by Mentor, a member of the alien species, the Domain, who are responsible for the Energy X striking Earth. Together with El Diablo and Manbot, they create Freedom Force, which rapidly expands to include other heroes while taking on a variety of Energy X powered villains. Stories are broken down into issues, with each issue containing multiple individual missions. The game is a homage to the Silver Age of comics, with most of the cast being analogues to one or two Marvel or DC characters.
Gameplay
Gameplay
The player controls a group of up to four members of Freedom Force, guiding them in real time to complete objectives, mostly combat based. Each character's actions are limited by individual stamina meters, with different actions requiring varying amounts of stamina, relative to their power. Characters level up with XP gained from participating in missions which then gives CP. This is used to improve existing abilities or add new ones. The game offers the ability to create custom characters, especially through the use of mods. These can be recruited in the main story, as well as used in multiplayer. Characters, including customs, are given a rating in Prestige based on the amount of and strength of their abilities, preventing players from recruiting overpowered custom characters at the start of the story campaign and allowing for multiplayer balance.
Development
Development
The game used the NetImmerse game engine.
Comic book tie-in
Comic book tie-in
• Illustration — Cover of the first issue From January to June 2005, the story of the first Freedom Force game was retold in a six-issue comic book miniseries published by Image Comics. This series was scripted by Eric Dieter and featured Jack Kirby influenced artwork by Tom Scioli. Dieter also wrote the series "Bible" and served as community manager for the official website's forum, "Freedom Fans".
Sequel
Sequel
Freedom Force was followed by a sequel, Freedom Force vs. the Third Reich, which was released three years after the original game.
Places
Named by the record
Places
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- United States
Named but not plotted · 1
Freedom Force is associated with United States.
Country
Reception
The game received "universal acclaim" according to the review aggregation website Metacritic. GameSpot named it the best computer game of March 2002. Freedom Force won Computer Gaming Worlds 2002 "Strategy Game of the Year" award. The editors of Computer Games Magazine named it the ninth-best computer game of 2002 and called it "the superhero game fans have been waiting for". It also received the magazine's "Best Voice Acting" award. GameSpot presented it with its annual "Best Story on PC" prize. Freedom Force was also nominated for PC Gamer USs "2002 Best Roleplaying Game", The Electric Playgrounds 2002 "Best Strategy Game for PC" and GameSpots "Best Music on PC", "Biggest Surprise on PC" and "Best Graphics (Artistic) on PC" awards. During the 6th Annual Interactive Achievement Awards, Freedom Force was nominated for "Computer Role-Playing Game of the Year" by the Academy of Interactive Arts & Sciences.
Citations
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reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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