Forager
Forager is a 2D open world adventure game developed by Argentine studio HopFrog and published by Humble Bundle. The game was released for Microsoft Windows on April 18th, 2019, then later for Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android. In Forager, the player progresses by leveling up and obtaining resources that spawn throughout the world's lands, using them to craft new buildings, objects and tools.
Forager
- Date
- 2019.
- Publisher
- Humble Bundle and Inc.
- Language
- English and German.
- Genre
- action game, adventure video game, simulation video game and action-adventure game.
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Forager is a 2D open world adventure game developed by Argentine studio HopFrog and published by Humble Bundle. The game was released for Microsoft Windows on April 18th, 2019, then later for Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android. In Forager, the player progresses by leveling up and obtaining resources that spawn throughout the world's lands, using them to craft new buildings, objects and tools.
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wikidata · Q63386191
In this article
The object
The object
Using earnable gold to buy more land, the player discovers various puzzles and dungeons.
Key facts
Key facts
• Title — Forager • Developer — HopFrog • Publisher — Humble Bundle • Engine — GameMaker Studio • Platforms — Windows PlayStation 4 Nintendo Switch Xbox One iOS Android • Genre — Open world, adventure • Designer — Wilmer Willgot
Gameplay
Gameplay
Forager combines mechanics commonly seen in idle games with those of an adventure or exploration game. Resource collection starts off slow, but as the player collects more XP and land, alternative resource collection and respawn chances grow. The player can harvest massive amounts for crafting and leveling, eventually leading to automated systems to collect resources and produce other products and goods. The leveling system in the game consists of a large grid of unlockable perks, which also may unlock new tools or craftable objects. Everything the player does from harvesting resources, to crafting objects, to killing enemies, has a positive impact on their XP used to advance levels. The player is able to simulate a variety of tasks related to cooking, economics, engineering, farming, fishing, hunting, magic, manufacturing, mining, and more. By obtaining money through crafting, skills, looting, and economic tasks, the player is able to purchase more lands to expand their base, explore new areas, and obtain new classes of resources or encounter new enemies and other NPC's.
Development
Development
The creator of Forager, Mariano Cavallero, dropped out of school to develop video games. He started developing Forager in a Game Jam with the help of a loan from his mother. Mariano then participated in a competition in which he won a trip to the U.S. to show off his work, eventually getting offered a publishing deal by Humble Bundle for Forager. A year after release on Steam the gamehad sold 600,000 units. A multiplayer update was worked on but eventually cancelled.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2019
Forager published.
2019
Forager is recorded as published in 2019.
Reception
Forager received "generally favorable" reviews, according to review aggregator Metacritic. Nathan Grayson wrote a review on Kotaku calling Forager an "extremely well-made" game and called it "obviously a labor of love" while also noting that the game was "a crafting game stripped down to its very bones" and stating that players may prefer a game with "more than pure progression". Jeff Ramos on Polygon says that the game's repetitive and tedious nature serve to "make the game's bright moments all the brighter" and says that "in Forager, grinding is almost all I have to do, and I can hardly pull myself away" praising the game for its use of grind-heavy mechanics. Jordan Devore of Destructoid called Forager a "[game] that knows the value of a good grind" and praised its open-ended design structure. Ollie Reynolds of Nintendo Life lauded the engaging gameplay, crafting mechanics, and charming presentation while taking minor issue with a few quality of life design choices. In a much more critical review. Jordan Rudek of Nintendo World Report commended the game's colorful presentation, laid-back gameplay, procedural generation elements, and free content updates while lamenting its aimless nature, repetitive gameplay, and environmental navigation. Stephen Tailby of Push Square similarly praised the addicting nature of the gameplay aided by the pixel art style and relaxing soundtrack, and criticized the fiddly controls as well as the combat. Brittany Vincent of Shacknews enjoyed the rewarding and accessible nature of the gameplay and disliked the unintelligent AI and shallow dungeon design. Pocket Gamer and TouchArcade criticized the game's touch controls on iOS and Android while ultimately maintaining that the charming and engaging nature of the game was successfully retained.
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It is placed in the genres action game, adventure video game, simulation video game and action-adventure game. It derives from, or follows, The Legend of Zelda, Terraria and Stardew Valley.
Subject and derivation
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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