Flood
Flood is a 1990 platform game developed by Bullfrog Productions. It was published for the Amiga and Atari ST by Electronic Arts. The objective is to collect all the litter and find the exit to the level.
Flood
- Date
- 1990
- Publisher
- Electronic Arts
- Genre
- platformer
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Flood is a 1990 platform game developed by Bullfrog Productions. It was published for the Amiga and Atari ST by Electronic Arts. The objective is to collect all the litter and find the exit to the level.
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wikidata · Q460403
In this article
Key facts
Key facts
• Title — Flood • Developer — Bullfrog Productions • Publisher — Electronic Arts • Designer — Sean Cooper • Artist — Simon Hunter • Composer — Charles Callet • Released — June 1990 • Genre — Platform • Modes — Single-player • Platforms — Amiga, Atari ST
Plot
Plot
The player controls a character named Quiffy who is the last of his race of small green creatures. He lives underground in a series of sewers and tunnels. His mission is to reach the surface by navigating all the sewers, whilst they are slowly flooding. Quiffy can walk on walls and ceilings.
Gameplay
Gameplay
Quiffy must collect all of the various pieces of litter on the level and then find the exit to complete each level. In general the litter is not particularly hidden, it is just distributed around the level. Quiffy can climb on most walls and ceilings, and swim through water. He has energy which depletes upon touching dangerous objects, but can also die instantly when touching any of the few lethal objects. Although he can swim and has the appearance of an amphibious life-form, he can only breathe above water and will start to drown if he runs out of air. In each level, the player is followed by the ghost of Aunt Matilda, copying the player's movements and starts off about 15 seconds behind. However, she is very slightly faster and will eventually catch up. Touching the ghost will hurt Quiffy. Quiffy starts each level with no weapon, and can pick up any of five available weapons. He can only hold one of these at any time and if he picks up another one, it will swap for the current one. Most of the levels have taps in them, which pour water in to the level. The modelling of the water was quite advanced for a home computer game of its time: the water will flow to the lowest point that it can and when multiple taps are pouring water in one place, it will fill up proportionally fast. A lot of levels feature taps in all areas so the entire level will eventually flood, leaving Quiffy with no available source of air. This aspect is how the game derives its title. There are various enemies on each level, some of which have special properties. In general the enemies move around in a specific pattern, and when killed will throw a heart up which will return health to Quiffy.
Places
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Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Flood is associated with United Kingdom.
Country
Reception
The game was reviewed in 1990 in Dragon #164 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
References ==== External links
References ==== External links
* • Review in ST Format
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Newsfield Publications. The Tide is High. The Games Machine. 32. 15. July 1990.
- 2.Simpson, Adrian. 50 Underrated Commodore Amiga Games. Den Of Geek. 2016-11-25.
- 3.Lesser, Hartley. The Role of Computers. Dragon. 164. 47–57. December 1990.
References
Citations
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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