Flirtboat
Flirtboat was a dating game website created by Sysis. It was available in Austria, the United Kingdom, and Croatia between 2000 and 2003.
Flirtboat
- Date
- 2000
- Genre
- dating sim
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Documentary evidence
Documentary basis
Authority files
wikidata · Q86752003
In this article
Launch
Launch
Flirtboat was built on Sysis' NetLife platform. It first launched in Austria in November 2000. The website was also made available in the United Kingdom from 2001 to 2003, and in Croatia from 2001 to 2002. The website was hosted in different locations in each country; the Croatian version was hosted on jet2web, on iCircle (a Freeserve portal) in the UK, and via VIPnet in Croatia. In the UK, the website was sponsored by webdating.co.uk. Flirtboat had 10,000 players in the first 10 days following its launch in the UK.
Gameplay
Gameplay
Users of the website created avatars to represent themselves, and joined one of four virtual three-month cruises, during which time they could speak to other users and take part in events. The aim was to build up "flirtpoints" and kisses. The users avatar would take part in activities and perform actions with other avatars, and then ask the user to decide what they should do next upon login. Users directed their avatars to take certain actions, which would take place asynchronously without direct input. Users selected one of 32 stylised avatars to represent them; 16 male and 16 female. Upon creating an account, users answered a questionnaire to create their avatar's gender, age, personality, and other information. The cruise would also contain non-player characters who interacted with the user's avatar, providing advice, news, or asking questions. The website also contained chatrooms for players to communicate with each other in different areas of the cruise ship, such as the cafe. Each week the users with the highest number of points were designated as 'Champion flirts'. The user with the most points at the end of all four cruises won a holiday. Sysis collected data on each of the players by asking them a total of 400-500 question over the course of the cruise, data which they then planned to offer to other companies.
Players
Players
Flirtboat was studied as an example of early use of online avatars. Studies found that over the course of each 90 day cruise, users logged in to the website on an average of 33 days. The userbase was consisted predominantly of avatars under 30, and male avatars outnumbered female except in the under 19 age group, and on the Croatian application. Despite the larger number of male avatars, female avatars were more likely to be active and took more in-game actions than male ones. According to Freeserve in 2001, half of Flirtboat 's users were married or living with someone.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Austria
Named but not plotted · 1
Flirtboat is associated with Austria.
Country
Reception
Writing in The Independent, Sally Chatterton described Flirtboat as "a site to be avoided at all costs", criticising its players as "losers".
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Flirtboat, revision 1284011102 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Ruttkay, Zsófia. From Brows to Trust: Evaluating Embodied Conversational Agents. Springer Science & Business Media. 324. 2006. 1402027303.
- 2.Freeserve launches online dating game. Campaign US. 13 June 2001.
- 3.Profero, Wayne Arnold. Viral games gain marketing appeal. Marketing. 29–30. 26 July 2001.
- 4.All aboard for the schmooze cruise. Lancashire Telegraph. 28 June 2001.
- 5.Krenn, Brigitte. On Female and Male Avatars : Data from a Web-Based Flirting Community. Agent Culture: Designing Human-Agent Interaction in a Multicultural World. 2006.
- 6.Krenn, Brigitte. Intelligent Virtual Agents. 2792. 18–19. 2003. 9783540200031.
- 7.Henman, Tim. Now Showing. Campaign. 4 July 2001.
- 8.So, mouse about it?. Daily Record. 3. 20 October 2001.
- 9.Chatterton, Sally. The Daily Website: www.icircle.com/flirtboat. The Independent. 14. 21 June 2001.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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Best supported in this field
For owners
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