Fahrenheit 451
Fahrenheit 451 is an interactive fiction game released in 1984 based on the 1953 novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company's new name Telarium. The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement.
Fahrenheit 451
- Date
- 1984
- Genre
- adventure video game · science fiction video game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q1392326
In this article
Key facts
Key facts
• Title — Fahrenheit 451 • Developer — Byron Preiss Video Productions Trillium • Publisher — Trillium • Designer — Lee Jacknow Robert Strong • Programmer — Michael P. Meyer • Artist — Robert Strong Brian Humphrey • Writer — Len Neufeld Ray Bradbury • Released — 1984 • Genre — Interactive fiction • Modes — Single-player • Platforms — Apple II, Atari ST, Commodore 64, MS-DOS, Mac, MSX
Development
Development
Bradbury himself contributed to the game by writing the prologue and responses of the game's intelligent computer "Ray". Working under the aegis of Byron Preiss Visual Publications, the plot of the game was conceived by Byron Preiss and the text was written by Len Neufeld (known for his previous authorship of books in the Be an Interplanetary Spy interactive novel series, also produced by Preiss).
Plot
Plot
At the ending of Fahrenheit 451, former Fireman Guy Montag is a fugitive, wanted for murder for killing his supervisor and stealing contraband books. The game takes place five years later. A pointless war has swept across the country, leading to martial law by the Firemen. Now an agent for the literary underground, Montag makes his way to New York. His mission is to break into the heavily guarded New York Public Library on 42nd Street. The books themselves were burned, but the contents had first been transferred to microcassette. The microcassettes need to be retrieved and uploaded into the Underground's information network. Along the way, he discovers that Clarisse McClellan, the young woman who inspired him to rebellion, is still alive. Challenges for the player involve finding ways to alter one's appearance, fingerprints, and "chemindex" (body chemistry) in order to evade detection. Other issues arise in finding food to eat and safe places to rest. The player must also make contact with members of the Underground hiding in the city, through the use of a lighter and literary quotations. In the end, Montag is able to break into the Central Library and meet up with Clarisse. The microcassettes are found and transmitted on the information network to resistance cells all over the world. While Montag and Clarisse achieve victory in saving the extensive collection of literature, it costs them their lives as firemen storm the office after the last cassette is transmitted, immolating them both.
Release
Release
The game was released in 1984 for the Apple II, Commodore 64, MS-DOS, and Tandy platforms; for the Mac in 1985; and for the Atari ST and MSX systems in 1986.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1984
Fahrenheit 451 published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Fahrenheit 451 is associated with United States.
Country
Primary material
Digitised editions and texts
Ray Bradbury's Fahrenheit 451 (2008) — Open Library
Fahrenheit 451 (1953) — Open Library
Reception
A contemporary review in Games magazine was positive, with minor technical and interface criticisms, writing, "The hours you spend on this imaginary Fifth Avenue will be just as harrowing as dodging taxis on the real thing, but much more enjoyable." Another review praised the "gripping prose" and the "unique approach of obtaining and using literary quotations." German reviewers appreciated the complexity of the plot, the graphics, and the large number of scenes and non-fictional characters. In 1993, a German study about the history of interactive fiction described Fahrenheit 451 as a highly complex, interactive computer fairy tale. It referred to the adventure as a play with classic literature quotations.
Literature
Literature
Fahrenheit 451, University of Illinois Press, 2017
Fahrenheit 451 in Contexts, University of Illinois Press, 2017
Memory, technology and discourse in Fahrenheit 451, RumeliDE Dil ve Edebiyat Araştırmaları Dergisi, 2021
Utópia és társadalomtudomány – Értelmezés a Fahrenheit 451 című könyv nyomán, Metszetek, 2022
Fahrenheit 451, Humanities in the Twenty-First Century
""Fahrenheit 451" and the debate on the limits to freedom of expression, Anamorphosis, 2016
Fahrenheit 451 e Escritores da Liberdade: uma discussão sobre leitura, escrita, imaginação, resistência e liberdade, Comunicação & Educação, 2009
Quema de libros y antitotalitarismo
Manuel Rivas Los libros arden mal y Ray Bradbury Fahrenheit 451, Olivar: Revista de Literatura y Cultura Españolas, 2015
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Fahrenheit 451 (video game), revision 1374259381 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Murphy, Jamie. Stepping into the Story: Players participate in 'interactive fiction'. Time. 125. 19. 64. 1985-05-13.
- 2.Telarium Corp. Notes From the Underground (game manual). 1984.
- 3.B. H. Fahrenheit 451. Games. Playboy Enterprises. 46.
- 4.Merciez, Gil. Fahrenheit 451. Antic magazine. 5. 1. 81. May 1986.
- 5.Markt & Technik. Fahrenheit 451: Welt ohne Bücher. Happy Computer. 19. 146. May 1985.
- 6.Faulstich, Werner. Von Trollen, Zauberern, der Macht und anderen wundersamen Abenteuern. Kleine Einführung in interaktive Computer-Märchen. Zeitschrift für Literaturwissenschaft und Linguistik [Journal for Literature and Linguistics]. 92. 96-125 (p. 114, 117). 1993.
References
Citations
References
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authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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