F-15 Strike Eagle
It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
F-15 Strike Eagle
- Model
- F-15 Strike Eagle
- Date
- 1985
- Publisher
- MicroProse
- Genre
- combat flight simulator game
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Documentary summary
It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
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wikidata · Q684629
In this article
Key facts
Key facts
• Title — F-15 Strike Eagle • Developer — * MicroProse • FIL (Thomson) • NMS Software (GB/GG) • Publisher — * MicroProse • FIL (Thomson) • Designer — Sid Meier • Composer — * Ken Lagace (NES) • Mark Cooksey (GB/GG) • Released — * 1984: Atari 8-bit • 1985: Apple II, C64, PC, ST • 1987: Amstrad, MSX, Spectrum, Thomson • 1991: Arcade • 1992: NES • 1993: Game Boy, Game Gear • Genre — Combat flight simulation • Modes — Single-player • Platforms — Atari 8-bit, Apple II, Commodore 64, IBM PC, Atari ST, Amstrad CPC, ZX Spectrum, MSX, Thomson, PC-88, PC-98, Arcade, NES, Game Boy, Game Gear
Gameplay
Gameplay
• Illustration — Gameplay screenshot (Atari 8-bit) The game begins with the player selecting Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and equipped with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies the plane in combat to bomb various targets including a primary and secondary target while also engaging in air-to-air combat with enemy fighters. The game ends when either the player's plane crashes, is destroyed, or when the player returns to base. According to Bill Stealey the game mechanics and the content of the manuals were all based on non-classified information that received approval from the relevant authorities. Regardless, the Soviet embassy in Washington purchased four copies on launch day; Commodore User speculated that this was in an attempt to learn more about the real aircraft. The game's depiction of the F-15 was significantly more accurate than its contemporaries.
Ports
Ports
The game was first released for Atari 8-bit computers, with ports appearing from 1985-87 for the Apple II, Commodore 64, ZX Spectrum, MSX, and Amstrad CPC. It was also ported to the IBM PC as a self-booting disk, being one of the first games that MicroProse company released for IBM compatibles. The initial IBM release came on a self-booting disk and supported only CGA graphics, but a revised version in 1986 was offered on 3.5" disks and added limited EGA support (which added the ability to change color palettes if an EGA card was present). Versions for the Game Boy, Game Gear, and NES were published in the early 1990s.
History of the object
Dated record
History of the object
Explore 1985–1990
The full dated record · 3 entries
1985
F-15 Strike Eagle published.
1985
F-15 Strike Eagle is recorded as published in 1985.
1990
The official F-15 Strike Eagle handbook (1990) is digitised and catalogued by Open Library.
Places
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Places
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- United States
Reception
F-15 Strike Eagle was a commercial blockbuster. It sold 250,000 copies by March 1987, and surpassed 1 million units in 1989. It ultimately reached over 1.5 million sales overall, and was MicroProse's best-selling Commodore game as of late 1987. Computer Gaming World in 1984 called F-15 "an excellent simulation" with "excellent documentation". It stated that "the action is fast and furious... the graphics are excellent". The game won the "Action game of the Year" in the magazine's 1985 reader poll. In a 1994 survey of wargames the magazine gave the title two stars out of five, stating that "the first 'classic' fighter simulation" was "well loved in its time" but "extremely dated". Antic approved of the Atari ST version's graphical and speed improvements, and ability to save progress. Compute! listed the game in 1988 as one of "Our Favorite Games", stating that it "makes jet fighter combat nerve-wracking and fun at the same time".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Strike Eagle.
- 2.F-15 Strike Eagle. Killer List of Video Games.
- 3.Lacey, Euegene. Profile: Wild Bill Stealey. Commodore User. May 1985.
- 4.Worley, Joyce. Mega Hits: The Best of the Best. Video Games & Computer Entertainment. 130–132, 137, 138. December 1989.
- 5.Brooks, M. Evan. Computers in Flight; Gunship. Computer Gaming World. 35. 10–13. March 1987.
- 6.Enlight Software. Management, Trevor Chan. n.d.
- 7.Walk of Game. 2006 Walk of Game Inductees, 2006 Lifetime Achievement, Sid Meier. n.d.
- 8.Ferrell, Keith. The Commodore Games That Live On And On. Compute's Gazette. 18–22. December 1987.
- 9.Battles, Hosea Jr. F-15 Strike Eagle. Computer Gaming World. 39. December 1984.
- 10.Game of the Year. Computer Gaming World. 32–33. November–December 1985.
- 11.Brooks, M. Evan. War In Our Time / A Survey Of Wargames From 1950-2000. Computer Gaming World. 194–212. January 1994.
- 12.Bernstein, Harvey. New ST Entertainments / From dungeons to outer space. Antic. 7. 1. May 1988.
- 13.Our Favorite Games. Compute!. 12. May 1988.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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