Extractors
Extractors The Hanging Worlds Of Zarg, also known as Diggers 2, is a puzzle video game developed by Millennium Interactive. It was published in 1995 for DOS by Psygnosis in Europe and by Nova Spring in North America. It is the sequel to 1993's Diggers.
Also recorded as Extractors: The Hanging Worlds Of Zarg · Diggers 2: Extractors
Extractors
- Genre
- puzzle video game · science fiction video game
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Documentary summary
Extractors The Hanging Worlds Of Zarg, also known as Diggers 2, is a puzzle video game developed by Millennium Interactive. It was published in 1995 for DOS by Psygnosis in Europe and by Nova Spring in North America. It is the sequel to 1993's Diggers.
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wikidata · Q55611305
In this article
The object
The object
A version for the Amiga CD32 was produced but never released.
Key facts
Key facts
• Title — Extractors • Developer — Millennium Interactive • Platforms — DOS • Released — 1995 • Genre — Puzzle • Modes — Single-player
Gameplay
Gameplay
Extractors is a science-fiction puzzle game in which three different races seek to overthrow the evil Quarriors.
Development and release
Development and release
Extractors was developed by the Cambridge-based studio Millennium Interactive. Work was initiated in September 1993, shortly after the release of the game's predecessor Diggers. Initially announced as Diggers 2, the project was led by designer and programmer Toby Simpson, who served the same role on the first game. Simpson wished to distinguish Extractors from just being a simple sequel to Diggers by establishing a more complex lore and storyline. Graphically, Extractors utilized over 300 colors on the main interface with the "base" graphics, panels, and backgrounds all having unique pallettes of 256 colors each. While digging was the primary gameplay focus of Diggers, Simpson felt players overlooked its "really stunning" maps by completing objectives too quickly. He described digging in Extractors as "a side thing" to locating fuel and deactivating machines, which the designers placed the fuel and machines on opposites ends of its maps to effectively force players to fully appreciate them. The CD32 version was set to be released in March 1995. However, despite being completed and receiving numerous final reviews, it was cancelled. While there were rumours that the cancellation was due to RAM issues, the actual reason, according to Simpson, was the declining market.
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- United Kingdom
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Extractors is associated with United Kingdom.
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Reception
Extractors received mixed reviews. Next Generation gave the game two stars out of five, and stated that "A couple of flaws keep Extractors from being as entertaining or addictive as the other puzzle games it imitates. It's extremely repetitive, and it suffers from an awkward interface - a real liability in a game like this. Only the patient need apply."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Broughton, Matt. Work in Progress: Ace of Spades. The One. EMAP. 76. 32–3. January 1995. 0955-4084.
- 2.Maddock, Jonathan. System Preview: Extractors. Amiga Computing. Europress. 84. 114–5. March 1995. 0959-9630.
- 3.Byron, Simon. Work in Progress: Into the Crystal Ball. The One. EMAP. 64. 48. January 1994. 0955-4084.
- 4.CU Amiga staff. Work in Progress: Digging Deeper. CU Amiga. EMAP. 51. 59. May 1994. 0265-721X.
- 5.Sharp, Andy. Blue Print: Extractors. Amiga Action. Europress. 68. 54–5. March 1995. 0957-4050.
- 6.Génération 4 staff. Reportage: Millennium – Extractors. Génération 4. Pressimage. 75. 39. March 1995. 1624-1088.
- 7.Day, Ashley. Retroinspection: Amiga CD32. Retro Gamer. Imagine Publishing. 33. 20. January 2007. 1742-3155.
- 8.Gasking, Frank. Extractors (Amiga CD32). Games That Weren't. 2023-05-17.
- 9.McNally, Steve. Amiga Review: Puzzle – Extractors. Amiga Action. Europress. 69. 29. April 1995. 0957-4050.
- 10.Maddock, Jonathan. System Spotlight: Extractors. Amiga Computing. Europress. 85. 100–1. April 1995. 0959-9630.
- 11.Winstanley, Mike. Game Reviews: Extractors. Amiga Power. Future plc. 50. 36–7. June 1995. 0961-7310.
- 12.Next Generation staff. Finals. Next Generation. Imagine Media. 7. 70. July 1995. 1078-9693.
- 13.Vaughn, Todd. Reviews: Extractors. PC Gamer. Future plc. 14. 120–1. July 1995. 1059-2180.
- 14.Guttery, Miles. CD review: Extractors. Amiga CD32 Gamer. Paragon Publishing. 11. 30–1. April 1995. 1353-484X.
- 15.Collins, Lisa. Game Review: Extractors. CU Amiga. EMAP. 62. 67. April 1995. 0265-721X.
- 16.Schnelle, Martin. Extractors. PC Joker. Joker-Verlag. 78. September 1995.
- 17.Weitz, Volker. Test: Extractors. Power Play. Future Verlag. 44. August 1995. 0937-9754.
- 18.Henzi, Vladmir. Recenze: Extractors. Score. Omega Publishing Group. 20. 43. August 1995. 1210-7522.
- 19.Broughton, Matt. Review: Extractors. The One. EMAP. 79. 42–3. April 1995. 0955-4084.
References
Citations
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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