European Air War
European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.
European Air War
- Date
- 1998
- Publisher
- MicroProse
- Language
- English
- Genre
- flight simulation video game
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European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.
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In this article
Key facts
Key facts
• Title — European Air War • Developer — MicroProse • Publisher — MicroProse • Producer — Martin DeRiso • Designer — Tsuyoshi Kawahito • Programmer — Tsuyoshi Kawahito • Composer — Roland J. Rizzo • Released — November 3, 1998 • Genre — Air combat simulation • Modes — Single-player, multiplayer • Platforms — Windows
Gameplay
Gameplay
European Air War has three modes: a Quick Start option, which allows immediate undefined play; a Single Mission option, which allows selection of aircraft and mission type, and a campaign mode called Pilot Career. The Pilot Career mode, allows the user to take the role of a pilot in the RAF, Luftwaffe or USAAF and play in any of three time eras, the Battle of Britain in 1940, the Allied Air offensives in 1943, and the Air offensives before and after D-Day until the end of the war in 1944–45. During a Pilot Career player actions will directly affect the progress of the war, including delaying or bringing forward the invasion of Europe. Players may also rise up the ranks, starting as a non-commissioned officer to full officer commanding a fighter squadron (or staffel) and assuming responsibility for the men and machines under the player's command. As a squadron commander a player can select the rosters and weapons loadouts for use in missions, selecting between disposable fuel tanks, rockets, or bombs to assist in completing assigned missions. The AI in European Air War is flexible, with several difficulty settings that can be altered by the user to ensure the game remains challenging for a long period of time. AI pilots within the player's squadron can be controlled by the user in Quick Start and Single Mission options, and gradually become available as the player receives promotions within their squadron in a Pilot Career.
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- United States
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European Air War is associated with United States.
Country
Reception
The game received favorable reviews according to the review aggregation website GameRankings. The game won Computer Games Strategy Plus 1998 "Simulation Game of the Year" award. The staff wrote that the game brought the fine balance of campaigns, flight modeling, graphics, and gameplay. It similarly won Computer Gaming Worlds "Best Simulation" award, and the staff raved that it captured the feeling of being in a living, unpredictable combat environment better than any other WW2 flight sims. It also won "Best Simulation of the Year" at IGNs Best of 1998 Awards, "Simulation of the Year" at GameSpots Best & Worst of 1998 Awards, and the Best Combat Flight Sim award at the 1998 CNET Gamecenter Awards. The staff of PC Gamer US nominated the game as the best simulation of 1998, although it lost to Falcon 4.0. They wrote that the former was "easily the most engaging and authentic-feeling WWII sim" of that year.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mullen, Micheal. European Air War Ships [date mislabeled as "April 28, 2000"]. GameSpot. CBS Interactive. November 3, 1998.
- 2.Hasbro Interactive Ships MicroProse's European Air War, the Highly-Anticipated Sequel to the Critically Acclaimed and Award-Winning 1942: the Pacific Air War. Business Wire. November 3, 1998.
- 3.Imagine Media. NG Alphas: European Air War. Next Generation. 29. 83–84. May 1997.
- 4.CBS Interactive. European Air War for PC. GameRankings.
- 5.Smith, Nick. European Air War - Review. AllGame. All Media Network.
- 6.Gaudiosi, John. European Air War. Gamecenter. CNET. November 10, 1998.
- 7.Mouneimne, Neil. European Air War. Computer Games Strategy Plus. Strategy Plus, Inc. December 3, 1998.
- 8.Nolan, John. Thick Atmosphere (European Air War Review). Computer Gaming World. Ziff Davis. 175. 196–97. February 1999.
- 9.Mahood, Andy. European Air War Review for PC on GamePro.com. GamePro. IDG Entertainment. 1999.
- 10.Johnny B. European Air War Review. GameRevolution. CraveOnline. January 1999.
- 11.Atkin, Denny. European Air War Review [date mislabeled as "May 1, 2000"]. GameSpot. CBS Interactive. November 30, 1998.
- 12.Berg, Gordon. European Air War. IGN. Ziff Davis. December 28, 1998.
- 13.Poole, Stephen. European Air War. PC Gamer. Imagine Media. 6. 2. February 1999.
- 14.Wells, Jeremy. European Air War. PC Zone. Dennis Publishing. 71. 126–27. Christmas 1998.
- 15.CGSP staff. The Best of 1998 (Simulation Game of the Year). Computer Games Strategy Plus. Strategy Plus, Inc. February 11, 1999.
- 16.CGW staff. Computer Gaming World's 1999 Premier Awards (Best Simulation). Computer Gaming World. Ziff Davis. 177. 98. April 1999.
- 17.IGN staff. IGNPC's Best of 1998 Awards. IGN. Ziff Davis. January 29, 1999.
- 18.GameSpot staff. The Best & Worst of 1998 (Simulation of the Year). GameSpot. Ziff Davis. 1999.
- 19.Gamecenter staff. The CNET Gamecenter.com Awards for 1998! (Combat Flight Sims Winner). Gamecenter. CNET. January 29, 1999.
- 20.PC Gamer staff. The Fifth Annual PC Gamer Awards. PC Gamer. Imagine Media. 6. 3. 64, 67, 70–73, 76–78, 84, 86-87. March 1999.
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