Emily is Away Too
Emily Is Away Too is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game Emily Is Away. The game is primarily set in an instant messaging chat client, taking place during the protagonist's last year of high school during the 2006–07 school year.
Emily is Away Too
- Date
- 2017
- Publisher
- Kyle Seeley
- Language
- English
- Genre
- visual novel
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Emily Is Away Too is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game Emily Is Away. The game is primarily set in an instant messaging chat client, taking place during the protagonist's last year of high school during the 2006–07 school year.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Emily is Away Too. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q30503824 · wikipedia · Emily Is Away Too
In this article
The object
The object
The player talks to other characters by selecting different responses, and specific choices change the course of the plot throughout the game. In addition to using the chat log, the player also visits parody websites such as YouToob and Facenook, all of which display their 2006/2007 layouts.
Key facts
Key facts
• Title — Emily Is Away Too • Series — Emily Is Away • Engine — Unity • Platforms — Windows, Mac OS X, Linux • Released — 26 May 2017 • Genre — Visual novel, Romance • Modes — Single player • Designer — Kyle Seeley • Writer — Kyle Seeley
Plot
Plot
• Illustration — Gameplay screenshot. The game is divided into five chapters which take place a couple months apart from each other over the course of the school year. In each chapter, the player is given the option of changing avatars and editing their profile with references to whatever was popular at the time. Their friends also show progression by choosing new icons, editing their profile, and setting new away messages. The game's plot centers around the protagonist's relationship to their friends Emily and Evelyn from school. Prior to the start of the game, the protagonist met them under different circumstances, and the two girls themselves do not know each other. In each chapter, the protagonist talks to both characters individually with the chat client, alternating back and forth between conversing with each. In the first two chapters, the player will learn about Emily and Evelyn. The two of them have very different personalities and have differing opinions on many topics, including taste in music and how to spend life after college. The player will also be asked a series of questions about themselves by each of them separately. Both characters are in a relationship that they hint is not going well due to them feeling used and manipulated by their partners. In chapter three, the rocky relationships Emily and Evelyn are in have reached a breaking point, and both of them ask the protagonist for help after their partners did something particularly upsetting. However, the player will only have the time to help one of them, and the other will angrily leave the conversation and log off. The player nonetheless is able to calm down the one they were able to help and give them advice for their situation. In chapter four, the advice given by the player in the previous chapter worked successfully. The one they had chosen to help managed to end the relationship they were previously in and became close with the protagonist instead, potentially entering a relationship depending on the player's choices. At the end of the chapter, the one that the player didn't help in the previous chapter talks to the protagonist for the first time since that day. They apologize for what they said to the player in the previous chapter and wish to start talking with them again. They state they got out of the relationship they were previously stuck in, and now are looking forward to moving on from high school and starting a new one in college. In the fifth and final chapter, Emily and Evelyn get to know each other when they are placed in the same class, and the two will talk about the protagonist. What they say, and the events that follow, depend on the player's actions from the first two chapters; specifically whether or not the player's answers to questions about themselves were consistent when asked by each character. If the player's answers were not consistent, the character the player didn't help in chapter three will point out all inconsistencies to the one they helped. This will severely damage their trust in the player, believing they lied just to get close to them. The protagonist will attempt to talk things out and regain their trust, but will fail regardless of what the player chooses to say. Believing the protagonist to be no better than the manipulative partner of their previous relationship, they will end all ties with them. If the player's answers were consistent, the character the player didn't help in chapter three will say nice things about the protagonist, specifically pointing out their honesty. The one the player helped will thank the protagonist for being truthful to them the entire time, and any worries they had about them being manipulative like their previous partner will be gone. From here, the player can choose whether to be just friends with them, enter a relationship with them if they hadn't already, or continue their relationship into college if they were already in one.
Sequel
Sequel
A third entry to the series, Emily Is Away <3, was revealed by Kyle Seeley in March 2019 with a teaser video. The game's website was also updated to Emily Is Away <3. In contrast to the use of the AOL Instant Messenger styled chat client in the previous installments, Emily Is Away <3 primarily takes on the online social media website Facenook, a parody of Facebook. The game takes place in 2008; around the same time Facebook was gaining massive popularity. A development update revealed more of the game's features, including the ability to write statuses, post on friend's walls, and get into poke wars. The game was released on 16 April 2021.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Emily is Away Too is associated with United States.
Country
Reception
The game received "generally favorable reviews" according to the review aggregator website Metacritic, where it garnered a rating of 81/100 based on 4 professional critics. Destructoid said that while the game was "heartbreaking", it "wasn't perfect". Polygon ranked the game 26th on their list of the 50 best games of 2017.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.emily is away too. emilyisaway.com.
- 2.Peter Glagowski. Review: Emily is Away Too. Destructoid. 2017-05-26.
- 3.Peter Glagowski. Emily is Away Too set to break hearts on May 26. Destructoid. 2017-05-08.
- 4.Here's Our First Look at Emily is Away Too – GameSpew. GameSpew. 2017-05-17.
- 5.Jarod. Emily is Away Too se connecte le 26 mai. Gamekult. 2017-05-27.
- 6.Tyler Fischer. Emily is Away Too Review — Immersive Storytelling at Its Finest. DualShockers. 2017-06-14.
- 7.CBS Interactive. Emily is Away Too for PC reviews. Metacritic.
- 8.Polygon staff. The 50 best games of 2017. Polygon. Vox Media. 2017-12-18.
- 9.emily is away <3. emilyisaway.com.
- 10.Development Update!. steamcommunity.com. 7 December 2019.
- 11.Emily <3 is releasing April 16th!. steamcommunity.com. 15 March 2021.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- EmgrandOrganisation
- Emil Chronicle OnlineWork
- EmíliaTerminology
- Emily Is AwayWork
- Emily Wants to PlayWork
- Eminent 310 UniqueTerminology
- Emlyn Hughes International SoccerWork
- EmmanuelleWork
Best supported in this field
For owners
Own a copy of Emily is Away Too?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.