Elevator Action
Is a 1983 shooter platform video game developed and published by Taito for arcades. The player assumes the role of a secret agent infiltrating a 30-story building from the roof, then descending to ground level via elevators and stairways. Enemy agents emerge from closed doors and shoot at the player.
Elevator Action
- Model
- Elevator Action
- Date
- 1983
- Publisher
- Taito
- Genre
- action game · side-scrolling video game · platformer
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Is a 1983 shooter platform video game developed and published by Taito for arcades. The player assumes the role of a secret agent infiltrating a 30-story building from the roof, then descending to ground level via elevators and stairways. Enemy agents emerge from closed doors and shoot at the player.
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In this article
The object
The object
The goal is to collect secret documents from specially marked rooms, then exit to a waiting getaway car. It runs on the Taito SJ System arcade system. The game was a critical success and was the top-grossing game on the Japanese arcade charts for three months in late 1983. It has been ported to a variety of home systems and appeared on Taito compilations. An arcade sequel, Elevator Action Returns, was released in 1994.
Key facts
Key facts
• Title — Elevator Action • Developer — Taito • Publisher — Taito • Designer — Toshio Kono • Composer — Yoshio Imamura • Genre — Platform, shooter • Modes — Single-player, multiplayer • Platforms — Arcade, Amstrad CPC, Commodore 64, Famicom, Game Boy, MSX, NES, SG-1000, ZX Spectrum, Mobile • Arcade System — Taito SJ System
Gameplay
Gameplay
• Illustration — The player in an elevator on floor 28. Elevator Action is a platform shooter. The player assumes the role of Agent 17, codename: "Otto", a secret agent. Otto enters a 30-story building at roof level with a goal of exiting at the ground floor, collecting secret documents (500 points per) whose locations are marked by red doors. Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him. After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level (1,000 points times level cleared, up to 10,000). Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol. While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor. He can jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side. If Otto tries to leave the building without collecting all the documents, he will be transported to the highest floor that still has an unopened red door and must work his way back down. If he takes too long to clear a level, an alarm will sound. The enemy agents then become more aggressive, and the elevators will be slower to respond to the player's joystick movements. Each building contains a section in which the lights are out, making it harder to see approaching enemies. On other floors, Otto can temporarily disable the lights by shooting one of the overhead fixtures. Otto is trained in shooting as well as karate. Otto can kill enemy agents by shooting them, jump-kicking them at close range, dropping a light fixture on their heads, or crushing them with an elevator. If he is shot or crushed, or if he falls down an open shaft, the player loses one life.
Release
Release
During the game's test phase in North America, Mike Von Kennel, marketing manager of Taito America, called the game a "top test piece" and held high expectations. It was released in Japan in June 1983, and in North America in July 1983. In North America, while also sold as a dedicated cabinet, it was Taito's first game to be sold as a conversion kit in that territory. It was available in Europe by January 1984.
Ports
Ports
Elevator Action was first ported to the Family Computer by Micronics, and this version was published by Taito in Japan on June 28, 1985. The Famicom version was released in North America on the Nintendo Entertainment System in August 1987. Taito later made and published their own port of the game for the MSX around 1985. Around that same time, under license from Taito, Sega made and published a version of the game for the SG-1000. It was later ported to the ZX Spectrum, Amstrad CPC, and Commodore 64. A port was in development for the Atari 2600, but was cancelled. The Famicom/NES version of Elevator Action was re-released for the Wii Virtual Console in Japan in April 2007, and in North America in March 2007. In February 2014, it was re-released exclusively in Japan for the Wii U Virtual Console, and for the 3DS Virtual Console in March 2014. The arcade version was re-released on the PlayStation 4 in October 2017, and on the Nintendo Switch in March 2019, by Hamster Corporation as part of their Arcade Archives series. Elevator Action is included in the compilations Taito Legends, Taito Memories Gekan, Taito Memories Pocket, and Taito Legends Power Up. The game is also included in Elevator Action Returns S-Tribute as a hidden game, which players can unlock by clearing every stage.
Retrospective
Retrospective
Eurogamer wrote that it was "astonishing just how playable it remains". In The Video Games Guide: 1,000+ Arcade, Console and Computer Games, Matt Fox wrote that the game was an "enjoyable arcade game", giving it three out of five stars according to the book's own rating system. Reviewing the Taito Egret II mini-arcade version in March 2022, Metro said it is "simple stuff but enjoyable" and not as "ridiculously" hard. They also praised the "unusually deliberate action" and said it has elements found in the later games Impossible Mission, Rolling Thunder and Shinobi.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1983
Elevator Action published.
1983
Elevator Action is recorded as published in 1983.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Reception
Elevator Action quickly became a commercial success for Taito. In Japan, Game Machine listed it as the most successful new table arcade unit of July 1983; it then topped the magazine's table arcade cabinet charts from September through October to November 1983, and persisted on their charts up until March 1984. In the first month of the North American release, the game was said to have "surpassed all expectations" in terms of popularity and sales by Keith Egging, the vice president of product development at Taito America. The game was reportedly popular with patrons at the 1983 Amusement Expo. Conversion kits for the game were also popular, and the number of kits sold set an "enviable record" for the company. It was among the top five highest-grossing arcade games of 1984 in American street/route locations. It received a positive review from Computer and Video Games magazine in January 1984, with the reviewer stating it "has a really original theme" and considered it a "pleasant" change from the "normal spaceage" shoot-em-ups. In a 1984 issue of Video Games, Steve Harris wrote, "it was a good action game which allows for a great deal of player input", and while he feared that it might have been overshadowed by the laserdisc games of the time, thought the game was as competent as those. It received a Certificate of Merit as part of the 1985 Arkie Awards.
Legacy
Legacy
In 1991, a version of Elevator Action was made for the Game Boy, developed and published by Taito. While it retains the gameplay of the original arcade version otherwise, it includes new gameplay elements like power-ups and new weapons. A port of the game for EZweb mobile phones was released on April 15, 2004. This mobile version was later published in North America by Sony Pictures Digital around 2006. A sequel, Elevator Action Returns, was released in arcades in 1994. Elevator Action EX is an updated version of the game released for the Game Boy Color in 2000. Elevator Action Old & New is a further update for the Game Boy Advance, published in 2002. A later remake of the game, titled Elevator Action Deluxe, was released on PlayStation Network on August 31, 2011. The game contains single player and multiplayer modes, as well as the original arcade game. Spy Games: Elevator Mission is a 2007 first person shooter that was originally being developed to be a part of the series but developer Dreams lost the license after Square Enix acquired Taito in 2005 causing the team to scale the project down into a generic title. Its gameplay is reminiscent in which players explore a 50‑story building, riding elevators between floors while collecting five hidden data disks per level and shooting enemies along the way in first person. Revealed at AOU 2009, Elevator Action: Death Parade is an arcade light gun shooter that uses physical elevator doors in front of the LCD screen when changing scenarios. In June 2021, UNIS then released Elevator Action Invasion, another arcade lightgun game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. アーケードTVゲームリスト国内•海外編 (1971–2005). Amusement News Agency. 43. 2006. 978-4990251215.
- 2.Cash Box Pub. Co. Elevator Action Advertisement. Cash Box. 46–49. 10 October 1983.
- 3.Fox, Matt. The Video Games Guide: 1,000+ Arcade, Console, and Computer Games, 1962–2012. McFarland & Company. 96. 2012. 978-1-4766-0067-3.
- 4.Harris, Steve. Arcade Games: Playing Tips and Strategies. Video Games. Pumpkin Press. 2nd. 8. 47–48. May 1984.
- 5.Kalata, Kurt. Hardcore Gaming 101 Digest Vol. 2: Taito Arcade Classics. CreateSpace. 30–33. 2016. 978-1522827245.
- 6.Singletary, Charles Jr. Arcade Archives Elevator Action out now on Nintendo Switch. Shacknews. 19 March 2019.
- 7.McFerran, Damien. Elevator Action. Eurogamer. 2007-10-25.
- 8.Elevator Action (Registration Number PA0000181621). United States Copyright Office.
- 9.Akagi, Masumi. アーケードTVゲームリスト国内•海外編 (1971–2005). Amusement News Agency. 43. 2006. 978-4990251215.
- 10.Manufacturers Equipment. Cash Box. 42. February 2, 1985.
- 11.Akagi, Masumi. アーケードTVゲームリスト 国内•海外編 (1971-2005). Amusement News Agency. 42, 136. 2006. 978-4990251215.
- 12.Cash Box Pub. Co. On The Cover. Cash Box. 3. 18 February 1984.
- 13.Cash Box Pub. Co. Around The Route. Cash Box. 31. 13 August 1983.
- 14.エレベーターアクション - FC. Famitsu.
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- 16.Computer Entertainer: the Newsletter, August 1987. Segaretro.org.
- 17.Cash Box Pub. Co. Taito America Announces Entry Into Home Software Market. Cash Box. 44. 11 July 1987.
- 18.Hawken, Kieren. The A-Z of MSX Games. Andrews UK. 2nd. 2019. 978-1-78982-160-4.
- 19.Miller, Skyler. Elevator Action (2600) Overview. Allgame. All Media Network.
- 20.Nintendo. Elevator Action Wii U. Nintendo.jp.
- 21.Nintendo. Elevator Action 3DS. Nintendo.jp.
- 22.Taito's Arcade Classic Elevator Action Returns With A Vengeance On PlayStation 4. Comicbook.com. 26 October 2017.
- 23.All Media Network. Elevator Action (Arcade) - Review. Allgame.
- 24.All Media Network. Elevator Action (NES) - Review. Allgame.
- 25.All Media Network. Elevator Action (C64) - Overview. Allgame.
- 26.Elevator Action Review. IGN. 5 March 2007.
- 27.Elevator Action Review. GameSpot.
- 28.Elevator Action Review (NES). Nintendo Life. 6 March 2007.
- 29.Amusement News Agency. Game Machine's Best Hit Games 25 - テーブル型新製品 (New Videos-Table Type). Game Machine. 217. 29. 1 August 1983.
- 30.Amusement Press, Inc. Best Hit Games 25. Game Machine. 218. 27. 15 August 1983.
- 31.Amusement Press, Inc. Best Hit Games 25. Game Machine. 219. 29. 1 September 1983.
- 32.Amusement Press, Inc. Best Hit Games 25. Game Machine. 218. 27. 15 August 1983.
- 33.Amusement Press, Inc. Best Hit Games 25. Game Machine. 219. 29. 1 September 1983.
- 34.Amusement Press, Inc. Best Hit Games 25. Game Machine. 220. 29. 15 September 1983.
- 35.Amusement Press, Inc. Best Hit Games 25. Game Machine. 223. 33. 1 November 1983.
- 36.Amusement News Agency. Game Machine's Best Hit Games 25 - テーブル型新製品 (New Videos-Table Type). Game Machine. 233. 27. 1 April 1984.
- 37.Cash Box Pub. Co. Around The Route. Cash Box. 32. 15 October 1983.
- 38.Cash Box Pub. Co. AMOA Expo Photo Highlights. Cash Box. 34. 12 November 1983.
- 39.Cash Box Pub. Co. Jerry Monday: Optimistic Distributor Expects "Rebound" In '84. Cash Box. 35. 14 January 1984.
- 40.Cash Box Pub. Co. Around The Route. Cash Box. 31. 21 January 1984.
- 41.Nominees Announced For 1984 AMOA Awards. Cash Box. 28. September 8, 1984.
- 42.EMAP. Hold On — Going Down, Down, Down.! Elevator Action. Computer and Video Games. 28 (February 1984). 50. 16 January 1984.
- 43.Reese Communications. 1985 Arkie Awards. Electronic Games. 3. 1. 28. January 1985.
- 44.Taito Egret II mini review – all 40 games reviewed from Qix to Bubble Bobble. Metro. 8 March 2022.
- 45.Hawken, Kieren. The A-Z of Nintendo Game Boy Games. Andrews UK. 1st. 2017. 978-1-78538-779-1.
- 46.「エレベーターアクション」がBREW携帯で復活. ITmedia. 18 April 2004.
- 47.Marriott, Scott. Elevator Action (Mobile) - Overview. Allgame. All Media Network.
- 48.Ryan, Paul. Square Enix shocks world with Elevator Action reboot on PSN. GamesRadar. 31 August 2011.
- 49.Spy Games: Elevator Mission. Game Pressure.
- 50.Cassidy. Spy Games: Elevator Mission. Bad Game Hall of Fame. December 29, 2017.
- 51.McWhertor, Michael. Elevator Action Arcade Shooter Has Great name, Even Better Gimmick. Kotaku. 2 March 2009.
- 52.Niizumi, Hirohiko. Elevator Action: Death Parade First Look. GameSpot. Fandom. 19 September 2009.
- 53.Arcade Heroes Newsbytes: The Simpsons Goes 1up; Chrono Circle Rhythm Game; Axe Master & More - Arcade Heroes
References
Citations
References
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Secondary witness
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