Eidos Interactive
Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were Championship Manager, Deus Ex, Hitman, Thief, Legacy of Kain and Tomb Raider. Domark was founded by Mark Strachan and Dominic Wheatley in 1984.
Also recorded as Domark Limited · Square Enix London Studios · Square Enix Limited
Eidos Interactive
- Name
- Eidos Interactive Limited
- Founded
- 1988
- Headquarters
- London
- Activity
- video game industry
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In this article
Overview
Overview
In 1995, it was acquired by software company Eidos. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and held various roles including creative director. Eidos took over U.S. Gold in 1996, which included developer Core Design, and merged its operations including Domark, which created publishing subsidiary Eidos Interactive. The company acquired Crystal Dynamics in 1998, and owned numerous other assets. In 2005, parent Eidos was taken over by games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was itself taken over by Square Enix in 2009. Square Enix completed its merger with Eidos Interactive by November 2009, absorbing it primarily into Square Enix Limited (also known as Square Enix Europe). Eidos executive Phil Rogers stayed with the company as Square Enix Europe CEO and became CEO of Americas and Europe in 2013 along with other executives. In August 2022, Embracer Group completed its acquisition of Crystal Dynamics, Eidos-Montréal and Square Enix Montréal and the Tomb Raider, Legacy of Kain, Deus Ex and Thief intellectual properties, among other assets. Rogers joined Embracer and formed an operative group called CDE Entertainment.
Key facts
Key facts
• Name — Eidos Interactive Limited • Former Name — * Domark Limited (1984–1990) • Domark Group Limited (1990–1996) • Type — Subsidiary • Industry — Video games • Founded — in Putney, London, England • Founders — * Mark Strachan • Dominic Wheatley • Fate — Merged with Square Enix in 2009 • Successor — Square Enix Limited • Hq Location City — Wimbledon, London • Hq Location Country — England • Key People — Ian Livingstone (executive chairman of Eidos plc, 1995–2002) • Products — * Championship Manager • Deus Ex • Hitman • Legacy of Kain • Thief • Tomb Raider • Parent — * Eidos plc (1995–2005) • SCi Entertainment (2005–2009)
Founding of publisher Domark (1984–1994)
Founding of publisher Domark (1984–1994)
• Illustration — Former Domark logo (1984–1996) Domark was founded by Mark Strachan and Dominic Wheatley in 1984. For Christmas 1983, Wheatley (the grandson of the writer Dennis Wheatley) had visited his family, where he saw his brother play The Heroes of Karn on a newly purchased Commodore 64. He was impressed with the game and felt that ordinary people, not just those who worked with computers professionally, would start acquiring computers and games for them. When he returned to his London job as a junior account executive at a small advertising agency, he spoke to Strachan, his colleague, and floated the idea of setting up a company to publish games from third-party developers. Strachan initially declined but later saw that many retailers in the city had sold out of ZX Spectrum models, which he felt signaled great interest in video games. Strachan and Wheatley, then aged 24, subsequently quit their jobs and founded Domark, using a portmanteau of their first names for the company. To design the adventure game Eureka!, they hired Andromeda Software and the Hungarian developer Novotrade, and brought in Ian Livingstone as its writer. Strachan and Wheatley further devised a competition in which a telephone number would be shown upon completing the game, and the first person to call it would win. Through friends, family, and other acquaintances, they raised, more than enough to finance the project. Domark released the game later in 1984, marketing it through Concept Marketing, another firm set up by Strachan and Wheatley. Impressed with the company's operations, Livingstone invested in Domark. Eureka! sold 15,000 copies. Domark were unsure what project to pursue next; Strachan and Wheatley had a contact in the estate of Ian Fleming and approached them with the idea of producing a video game based on James Bond. In 1985, Domark obtained a licence to A View to a Kill. Despite delays caused by scope creep, the eponymous game was released later in 1985 and was "actually quite successful", according to Wheatley. Domark found further success with computer conversions of board games: Trivial Pursuit was becoming increasingly popular, so Domark got into contact with games publisher Leisure Genius, which had found success with board game conversions. Leisure Genius was skeptical about a conversion of Trivial Pursuit, and Domark hired Oxford Digital Enterprises to develop it instead. Released in 1986, the Trivial Pursuit sold roughly 2 million copies. The success allowed Domark to move into proper offices and hire more employees. Domark released further Trivial Pursuit and James Bond games in the years following. The company also got into arcade game conversions in 1987 when Wheatley, alone at the Consumer Electronics Show in Las Vegas, encountered Manlio Allegra, an agent for companies including Atari Games. Allegra wanted Domark to produce conversions for as many games as possible but Wheatley claimed that the company had only to spend. Allegra then went through a list of games to be licensed at low prices and Wheatley stopped him when he mentioned the Star Wars trilogy of games. They agreed on a license for Wheatley's claimed budget. To have the games developed, Domark brought a German programmer to England, who had previously developed Star Wars for the Amiga. Domark released its versions later in 1987, and they became so successful that the first royalty cheque paid to Atari Games two months later amounted to. Impressed with this return, Atari Games hired Domark as the exclusive partner for computer conversions of arcade games. With sufficient funds, the company published various games through the rest of the 1980s. It set up an internal development team, The Kremlin, within its Putney headquarters in 1990 and expanded to 20 employees by 1992. In the same year, Livingstone joined Domark's board as an investor, while Wheatley moved with his wife and two children to the US to better manage the company's American contacts. A US subsidiary for Domark was formally established in Silicon Valley in 1993.
Takeover and transformation into Eidos Interactive (1994–2005)
Takeover and transformation into Eidos Interactive (1994–2005)
In 1994, Strachan and Wheatley encountered Charles Cornwall, chairman of Eidos, a company that developed video compression software for systems like the Acorn Archimedes. Domark was struggling on the business side and Eidos had no sales at that time, so the two companies agreed to a reverse takeover. Domark was merged with Eidos, with Domark's operations aligned as a subsidiary of the newer Eidos. The deal was announced in September 1995 as an acquisition of Domark (alongside developers Simis and Big Red Software) by Eidos for 12.9 million. The new company was floated on the London Stock Exchange (LSE) as Eidos that year. Livingstone became executive chairman and Strachan left Domark in that year. On 31 May 1996, Simis and Big Red Software were merged into Domark. Eidos took over CentreGold in April 1996 for 17.6 million. CentreGold consisted of distributor CentreSoft and publisher U.S. Gold, which included development subsidiaries Core Design and Silicon Dreams Studio. Eidos Interactive's first major title was soon to be released Tomb Raider by Core Design, which CentreGold had itself acquired two years prior. Silicon Dreams Studio was re-acquired by its founder, Geoff Brown, through newly founded Geoff Brown Holdings (later Kaboom Studios), on 16 December that year. In 1997, Wheatley left the company to move back to Britain and focus on other projects. Also that year, Eidos was among the companies auditor Coopers & Lybrand resigned from citing corporate governance inadequacies with KPMG succeeding it. In January 1998, Opticom entered into an agreement with Eidos to develop storage devices, with both companies holding shares in each other. Eidos acquired developer Crystal Dynamics in September 1998. Also that year, Eidos acquired the European operations of the Sony-owned game devleoper Psygnosis. In 1999, Eidos acquired a 51% stake in Ion Storm, in exchange for advances to the developers, and a stake in web portal company Maximum Holdings. Eidos founder Stephen B. Streater resigned as director in June and went on to found Forbidden Technologies. The following year Eidos CEO Cornwall left the company to focus on technology and mining interests and was succeeded by former COO Michael McGarvey. A publicised takeover bid from Infogrames Entertainment SA failed to materialize in October 2000. In January 2002, Eidos established label Fresh Games for games localised from Japan, with titles including Mister Mosquito, Mad Maestro! and Legaia 2: Duel Saga. Livingstone stepped down as chairman and became creative director in September 2002. In August 2003, Eidos began operations in Australia, with its previous operations in Singapore taken over by Atari SA. Also that year, Eidos founded Beautiful Game Studios inside its headquarters, which continued its Championship Manager series after splitting with previous developer Sports Interactive. In March 2004, Eidos acquired Danish developer IO Interactive, which was developing published title Hitman: Contracts. Ion Storm was closed in February 2005. On 21 March 2005, Eidos received a takeover bid from Elevation Partners, a private equity firm owned by former Electronic Arts (EA) president John Riccitiello. This takeover valued the company at 71 million, and would inject 23 million in order to keep the company from bankruptcy in the short term. Elevation stated it plans to take Eidos private for some years to focus on game creation and release schedules, and its offer was initially recommended by Eidos' board.
Parent Eidos taken over by SCi (2005–2009)
Parent Eidos taken over by SCi (2005–2009)
On 22 March 2005, Eidos plc received a second takeover bid from games publisher SCi. The bid was for 74 million, and tabled a restructuring plan to cut 14 million from annual costs. To fund this takeover, SCi proposed to sell 60 million worth of stock. In late April, Elevation Partners formally withdrew its offer, leaving the way clear for SCi. SCi's takeover was finalized on 16 May 2005, with SCi merging itself into Eidos Interactive's parent SCi Entertainment Group. Livingstone was the only returning board member and became product acquisition director. Core Design pitched a Tomb Raider remake for the game's 10th anniversary to SCi/Eidos in 2005. Former studio manager Gavin Rummery stated in 2015 that SCi loved the project, but Crystal Dynamics had their own demo, which then convinced SCi to cancel Core's project (Tomb Raider: Anniversary). In May 2006, Rebellion Developments acquired Core Designs' assets and staff, while the Core brand and intellectual property, including Tomb Raider, remained with SCi. In December 2006, Warner Bros. licensed classic properties to SCi, while investing for 10.3% of SCi shares. In 2007, SCi acquired a number of new studios for its New Media division: mobile phone developer Rockpool Games, along with its two sister companies Ironstone Partners and SoGoPlay, Morpheme, and gaming portal Bluefish Media. Majesco signed a distribution deal for eight games with SCi in April 2007. In November 2007, SCi opened a new studio in Montreal, Quebec, which was later named Eidos-Montréal and developed a new game in the Deus Ex franchise. On 4 September 2007, SCi stated that it had been approached with possible offers for the company. By January 2008, the offer talks had halted. The share price dropped by over 50% and shareholders called for the resignation of key personnel, including CEO Jane Cavanagh, over this issue as well as delays to key titles. On 18 January 2008, Cavanagh and management team left the company. Jürgen Goeldner was as appointed as interim COO that month. In February 2008, SCi began a "radical" restructuring plan under newly appointed CEO Phil Rogers, a former Electronic Arts corporate development director. The plan included reducing the head count and cancelling 14 in-development projects for quality or financial reasons. This was intended to reduce annual operating costs by 14 million by June 2008 at a singular cost of 7 million. Rogers later stated it wants to be a "leaner and fitter company", as well as "studio-led". It moved "certain functions" from the United Kingdom to Quebec, Canada, partially due to economic advantages offered by Montreal's government. SCi subsidiary Pivotal Games was closed in July. Koch Media acquired Proein, SCi's Spanish distribution division, in July 2008. During SCi 2008 financial report, losses were at 100 million, which Rogers stated were due to the reconstructing plans. On 19 September 2008, SCi opened a Shanghai-based studio, Eidos Shanghai, consisting of a small team to build up relations in Asia. In 2008, SCi set up an entity, which later became Square Enix London Studios headed by Lee Singleton in its Wimbledon headquarters. In December 2008, SCi rebranded as Eidos. Rockpool Games was closed in January 2009.
SCi/Eidos taken over by and absorbed into Square Enix (2009)
SCi/Eidos taken over by and absorbed into Square Enix (2009)
In February 2009, Square Enix reached an agreement to purchase Eidos plc for 84.3 million, pending shareholder approval, with an initial aim of completing the takeover on 6 May 2009. The offer was backed by majority stakeholder Warner Bros. The date was brought forward, and Square Enix took over Eidos on 22 April 2009. That month, Eidos Hungary (formerly Mithis Entertainment) was closed among other cuts and Livingstone became Life President of Eidos. Square Enix initially stated that it would let Eidos remain structured as it was at the time of its takeover. In July 2009, it announced that it would merge Eidos into Square Enix, which created a new entity, tentatively titled Square Enix Europe and described as a business unit representing sales and marketing offices in the United Kingdom, France and Germany. Eidos' US operations were merged with Square Enix Incorporated, headed by John Yamamoto. The merger was completed on 10 November 2009 with the company Square Enix Limited organized under Square Enix Europe. Square Enix Europe under Rogers continued to manage the former SCi/Eidos studios.
Square Enix divisions
Square Enix divisions
• Square Enix External Studios (originally Square Enix London Studios), founded by Eidos in 2008. A division responsible for working with third-party developers on Batman: Arkham Asylum, Just Cause, Sleeping Dogs, Life Is Strange and Outriders. • Square Enix Collective, founded in 2014. A division working with games of independent developers, originally potentially offering Eidos IPs to developers.
Development studios
Development studios
• Studio — Subsidiaries of studio — Location — Founded — Acquired — Fate • Domark — London, England — 1984 — 1995 — Transformed into Eidos Interactive in 1996 • Simis — 1988 • Big Red Software — Leamington Spa, England — 1989 • CentreGold — U.S. Gold — Birmingham, England — 1984 — 1996 • Core Design — Derby, England — 1988 — Assets acquired by Rebellion Developments in 2006 • Silicon Dreams Studio — Adderbury, England — 1994 — Management buyout in 1996 • Crystal Dynamics — Redwood City, California — 1992 — 1998 — Became Square Enix subsidiary; acquired by Embracer in 2022 • Ion Storm — Dallas, Texas; Austin, Texas — 1996 — 1999 — Closed in 2005 • Beautiful Game Studios — Eidos' headquarters — 2003 — Became Square Enix subsidiary • IO Interactive — Copenhagen, Denmark — 1998 — 2004 — Became Square Enix subsidiary; management buyout in 2017 • Hapti.co — 2012 • Pivotal Games — Bath, England — 2000 — Originally subsidiary of SCi — Closed in 2008 • Eidos Hungary — Budapest, Hungary — 2002 — 2006 — Closed in 2009 • Eidos Studios Sweden — Helsingborg, Sweden — 1987 — 2006 — Closed in 2008 • Eidos-Montréal — Montreal, Quebec — 2007 — Became Square Enix subsidiary; acquired by Embracer in 2022 • Eidos-Shanghai — Shanghai, China — 2008 — Became part of Eidos-Montréal in 2019; became Gearbox Studio Shanghai in 2022 • Morpheme Wireless — London, England — 1999 — 2007 — Closed in 2009 • Gimme5Games — 2007 — Management buyout in 2009 • Rockpool Games — Manchester, England — 2002 — 2007 — Closed in 2009 • Square Enix Montréal — Montreal, Quebec — 2011 — Acquired and closed by Embracer in 2022 • Square Enix London Mobile — London, England — 2021
Institutional history
Dated record
Institutional history
The full dated record · 2 entries
1988
Eidos Interactive established.
1988
Eidos Interactive is recorded from 1988.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Eidos Interactive is associated with United Kingdom.
Country
Games published
Domark's prominent games series was Championship Manager, the first title being developed by Sports Interactive and released in September 1992. For Eidos Interactive, it was Tomb Raider, the first being developed by Core Design and released in October 1996.
Studios and related IPs acquired by Embracer (2022)
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Eidos Interactive, revision 1372296163 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Companies House. Square Enix Limited - Overview. beta.companieshouse.gov.uk.
- 2.Crookes, David. From the Archives: Domark. Retro Gamer. Imagine Publishing. 96. 36–41. 10 November 2011.
- 3.McKeigue, James. Dominic Wheatley: My 'Eureka' moment in computer gaming. MoneyWeek. 23 February 2011.
- 4.Eidos Acquires Three Companies, Unveils Placing. Telecompaper. 25 September 1995.
- 5.Ashton, James. Tomb Raider creator on the claim that video games harm children. The Independent. 2015-08-24.
- 6.Corriea, Alexa Ray. Eidos President and CEO Ian Livingstone departs after 20 years. Polygon. 30 September 2013.
- 7.Sherman, Christopher. Four Way Merger Between Domark, Big Red, Simis, and Eidos. Next Generation. Imagine Media. 16. 23. April 1996.
- 8.GameSpy: Eidos Interactive. Gamespy.com.
- 9.Deals that shook the industry: 5/10. MCV. 25 July 2008.
- 10.Core Founder Steps Down. IGN. 15 July 2003.
- 11.Moss, Richard. "It felt like robbery": Tomb Raider and the fall of Core Design. Ars Technica. 31 March 2015.
- 12.Silicon Dreams To Be 75% Acquired By New Firm. Telecompaper. 16 December 1996.
- 13.Stylianou, John. AUDIT - Coopers ditches Eidos as firms get choosy. Accountancy Age. 1997-08-14.
- 14.Flaa, Eirik. Opticom under juletreet i 99. Digi.no. 1998-01-20.
- 15.Dresser, Guy. Eidos's £28.4m deal for Crystal is virtual reality. The Birmingham Post. 22. September 8, 1998.
- 16.Psygnosis Split Down the Middle?. GameSpot.
- 17.Biederman, Christine. Vapor war. April 29, 1999.
- 18.Eidos Takes $55m Stake in Portal Player Maximum. Tech Monitor. 1999-11-15.
- 19.Eidos founder Stephen Streater resigns directorship. Telecompaper. 11 June 1999.
- 20.Cowell, Alan. Technology Briefing: Deals; Eidos Executive Resigns. The New York Times. 2000-11-02. 0362-4331.
- 21.Milmo, Dan. £50m share offer to save Eidos. The Guardian. 2001-05-31. 0261-3077.
- 22.Eidos Establishes Fresh Games. IGN. 2002-01-25.
- 23.Carless, Simon. Livingstone Presumes Reappearance At Eidos. Game Developer. 29 September 2005.
- 24.Taylor, Martin. Eidos launches Australian operation. GamesIndustry.biz. 2003-08-06.
- 25.Square Enix Restructures Beautiful Game Studios, Cuts Positions. Game Developer. 2009-11-26.
- 26.Hall, Lee. Sports Interactive details split from Eidos after nine years of silence. Edge Magazine. 28 June 2012.
- 27.Calvert, Justin. Eidos announces results and acquisition of Io Interactive. GameSpot. 4 March 2004.
- 28.Maragos, Nich. Elevation Partners Purchases Eidos. Gamasutra. 21 March 2005.
- 29.Szalai, George. Eidos Accepts Elevation Buyout; SCi Makes Play. Billboard. 29 March 2005.
- 30.Fildes, Nic. Eidos Accepts Offer From SCi, Drops Support for Elevation. Wall Street Journal. 8 April 2005. 0099-9660.
- 31.Eidos' board resigns. GamesIndustry International. 2005-05-20.
- 32.Gibson, Ellie. Livingstone takes on new role at Eidos. GamesIndustry.biz. 30 September 2005.
- 33.Boyes, Emma. Q&A: Ian Livingstone on 10 years of Lara. GameSpot. 15 November 2006.
- 34.Prince, Chloe. Inside The Cancelled Tomb Raider Game From The Original Creators. TheGamer. 2020-08-05.
- 35.Gibon, Ellie. Rebellion acquires Core Design staff and assets. GamesIndustry.biz. 16 June 2006.
- 36.Dobson, Jason. Warner Bros, SCi Sign Investment, Licensing Agreement. Gamasutra. 15 December 2006.
- 37.Sliwinski, Alexander. Eidos closes mobile developer Rockpool Games. Engadget. 23 January 2009.
- 38.Sinclair, Brandon. Eidos buys into digital distribution, casual games. GameSpot. 16 April 2007.
- 39.Sinclair, Brendan. Eidos brings Majesco to Europe, Australia. GameSpot. 18 April 2007.
- 40.Alexander, Leigh. Eidos Announces Deus Ex 3, Talks New Montreal Studio. Gamasutra. 26 November 2007.
- 41.Thorsen, Tor. Eidos resurrecting Deus Ex?. GameSpot. 26 November 2007.
- 42.Elliott, Phil. SCi confirms approach has been made. GamesIndustry.biz. 4 September 2007.
- 43.Lara Croft firm scraps bid talks. BBC. 11 January 2008.
- 44.Takeover talk at Tomb Raider firm. BBC. 16 January 2009.
- 45.Armitstead, Louise. Game Over for Tomb Raider boss. The Times. 13 January 2008.
- 46.Martin, Matt. SCi management quit beleaguered publisher. GamesIndustry.biz. 2008-01-18.
- 47.Wird Goeldner SCi-COO?. GamesMarkt.de.
- 48.Martin, Matt. SCi appoints Funsoft, THQ vet as COO. GamesIndustry.biz. 2008-01-21.
- 49.Martin, Matt. SCi to cut 25 per cent of jobs, cancels 14 projects. GamesIndustry.biz. 2008-02-29.
- 50.Parfitt, Ben. Interview – Phil Rogers. MCV/Develop. 2008-04-07. 1469-4832.
- 51.Dobson, Jason. Former EA Exec Joins SCi To Identify 'Development Ops'. Game Developer. 2007-03-16.
- 52.Pivotal Games shuts its doors. MCV. 2008-07-14. 1469-4832.
- 53.Koch in for Eidos-owned distributor. MCV. 23 July 2008. 1469-4832.
- 54.SCi results reaction. MCV/Develop. 15 September 2008.
- 55.French, Micheal. Eidos opens Shanghai base. MCV/Develop. 19 September 2008.
- 56.Nutt, Christian. Square Enix Nabs Rights To True Crime: Hong Kong From Activision. Gamasutra. 1 August 2011.
- 57.Crossley, Rob. Enix rising. MCV/Develop. 14 April 2010.
- 58.Caoili, Eric. SCi Finalizes Name Change To Eidos As Buyout Rumors Mount. Game Developer. 2008-12-03.
- 59.Martin, Matt. Eidos closes Manchester studio. GamesIndustry.biz. 23 January 2009.
- 60.Plunkett, Luke. Square Enix Trying To Buy Tomb Raider. Kotaku. 12 February 2009.
- 61.Fahey, Mike. Eidos Pencils In Square Enix Takeover For May. Kotaku. 4 March 2009.
- 62.Jenkins, David. Warner Backs Square Enix Bid For Eidos. Gamasutra. UBM plc. February 16, 2009.
- 63.Bradshaw, Tim. Eidos approves takeover by Square Enix. Financial Times. 27 March 2009.
- 64.Square Enix. Recommended Cash Offer for Eidos Plc By SQEX Ltd. To Be Effected By Means of a Scheme of Arrangement Under the UK Companies Act 2006. 12 February 2009.
- 65.Crossley, Rob. Square Enix comes clean on cuts and closure. MCV/Develop. 2010-04-19. 1469-4832.
- 66.Remo, Chris. Eidos Life President Ian Livingstone Granted British Inspiration Award. Gamasutra. 23 April 2010.
- 67.Fahey, Mike. Square Enix Lets Eidos Be Eidos. Kotaku. 27 March 2009.
- 68.Square Enix Europe formed. ComputerAndVideoGames. 2009-07-11.
- 69.Plunkett, Luke. Goodbye Eidos, Hello Square Enix Europe. Kotaku. 8 July 2009.
- 70.Elliott, Phil. Square Enix revamps Europe operation. GamesIndustry.biz. 7 July 2009.
- 71.Elliott, Phil. Square Enix confirms European identity. GamesIndustry.biz. 10 November 2009.
- 72.Nunneley-Jackson, Stephany. Square and Eidos now known as Square Enix Europe. VG247. 2009-11-10.
- 73.Cision PR Newswire. Mike Fischer Appointed President and CEO at US-Based SQUARE ENIX, INC. 21 July 2010.
- 74.McCaffrey, Ryan. Outriders Bosses Discuss Working on Hitman, Just Cause, Sleeping Dogs, and More – IGN Unfiltered #52. IGN. 18 August 2020.
- 75.Grant, Christopher. Square Enix Montreal opening in 2012, working on Hitman; Eidos Montreal adds 100, working on 'third AAA project'. Engadget. 21 November 2011.
- 76.Ligman, Kris. Square Enix shares its publishing vision for Collective. Game Developer. 2013-11-07.
- 77.Bankhurst, Adam. Embracer Group Enters Agreement to Acquire Eidos, Crystal Dynamics, and Square Enix Montreal for $300 Million. IGN. 2 May 2022.
- 78.Ivan, Tom. Embracer sees 'great potential' in Crystal Dynamics and Eidos Montreal sequels, remakes and remasters. Video Games Chronicle. 2022-05-20.
- 79.Bankhurst, Adam. Embracer Completes Acquisition of Crystal Dynamics, Square Enix Montréal, and Eidos-Montréal. IGN. 2022-08-26.
- 80.Sinclair, Brendan. Eidos Shanghai becomes Gearbox Shanghai. GamesIndustry.biz. November 15, 2022.
- 81.Bramwell, Tom. Eidos closes Ion Storm Austin. GamesIndustry.biz. 2005-02-11.
- 82.Cowley, Ric. Wargaming Mobile acquires Copenhagen-based casual mobile game developer Hapti.co. pocketgamer.biz. 5 September 2017.
- 83.Zackariasson, Peter. The video game industry: formation, present state, and future. Routledge. 143. 2012. 978-0-203-10649-5.
- 84.Eidos-Montréal 15th Anniversary. 15 February 2022.
- 85.Martin, Matt. Eidos acquires mobile developer Morpheme. GamesIndustry.biz. 17 April 2007.
- 86.Martin, Matt. Eidos drops casual games studio. GamesIndustry.biz. 9 February 2009.
- 87.Schreier, Jason. Embracer Group Shuts Down Montreal Video Game Studio. Bloomberg News. November 1, 2022.
- 88.Batchelor, James. Square Enix opens London mobile studio. GamesIndustry.biz. 20 October 2021.
Bibliography printed in the source article · 4
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