Ecstatica
Ečstatica is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, Ecstatica II, in 1997.
Ecstatica
- Model
- Ecstatica
- Date
- 1994
- Publisher
- SCE Studio Liverpool
- Genre
- action-adventure game
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Documentary summary
Ečstatica is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, Ecstatica II, in 1997.
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wikidata · Q3047109
In this article
Key facts
Key facts
• Title — Ečstatica • Developer — Andrew Spencer Studios • Publisher — Psygnosis • Director — Andrew Spencer • Designer — Andrew Spencer • Programmer — Andrew Spencer • Producer — Greg Duddle • Writer — Alain Maindron • Genre — Survival horror • Modes — Single-player • Platforms — MS-DOS, Windows
Gameplay
Gameplay
The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand. Throughout the game, the character is under constant threat from demons. They must fight with the demons using various moves — this adds some elements of a fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor.
Plot
Plot
The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ečstatica from her possession.
Development
Development
Initially developer Andrew Spencer Studios consisted of just Andrew Spencer himself, who spent years single-handedly creating the game engine used by Ecstatica. The team expanded to two people for the remainder of development: Spencer and film animation expert Alain Maindron. The game uses a unique type of ellipsoid graphics to display characters. Each character is made of ellipsoids approximating different parts of the body. Some elements of the environments, such as the trees and the shrubs, are also constructed in ellipsoids. This gave the game a unique aesthetic, as it looked much less angular than other more conventional polygon-based games at the time. Andrew Spencer explained, "The main advantage is the organic-looking characters. Triangles tend to make hard, robotic-looking figures, whereas ellipsoids can be used to create more rounded, human alternatives. Ellipsoids can also be more efficient because you can make a much better looking character out of fewer shapes." The game has been improved during Ecstatica II development, with some important fixes like better tank controls and high resolution pre-render backgrounds at 640x480. This version also introduced some graphical glitches in some pre-render background and software rendering.
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- United Kingdom
Named but not plotted · 1
Ecstatica is associated with United Kingdom.
Country
Reception
James V. Trunzo reviewed Ecstatica in White Wolf Inphobia #55 (May, 1995), rating it a 2 out of 5 and stated that "The world of Ecstatica is indeed surrealistic. That much has been achieved. And as noted, there's a very cool story lurking somewhere behind the unplayable interface, but I'm giving up on finishing it." Computer Gaming World nominated Ecstatica as its 1994 "Adventure of the Year", although it lost to Relentless: Twinsen's Adventure. The editors wrote of Ecstatica, "The offbeat characters and unusual storyline mesh with the racy humor to form an adventure of a different feather." In 1996, GamesMaster ranked the game 69th on their "Top 100 Games of All Time."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Imagine Media. NG Alphas: Ecstatica 2. Next Generation. 24. 183–6. December 1996.
- 2.Plunkett, Luke. Horror Comes In Many Forms (Including Tiny Ellipsoid Cocks). Kotaku. 2011-08-02.
- 3.Allen L. Greenberg. Computer Gaming World - Issue 127. 127. 102–104. February 1995.
- 4.Ecstatica. Edge. 15. 74–76. December 1994.
- 5.Trunzo, James V. The Silicon Dungeon. White Wolf Inphobia. 55. 79-80. May 1995.
- 6.Staff. The Computer Gaming World 1995 Premier Awards. Computer Gaming World. 130. 35, 36, 38, 40, 42, 44. May 1995.
- 7.Top 100 Games of All Time. GamesMaster. 44. 76. July 1996.
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