Dungeons of Dredmor
Dungeons of Dredmor is a roguelike indie video game released on July 13, 2011, by Gaslamp Games. A downloadable content (DLC) pack, "Realm of the Diggle Gods", was released later that year. A second DLC, "You Have To Name The Expansion Pack", was released on June 5, 2012, and a third, "Conquest of the Wizardlands", was released on August 1, 2012.
Dungeons of Dredmor
- Date
- 2011
- Publisher
- Gaslamp Games
- Language
- English
- Genre
- roguelike
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Dungeons of Dredmor is a roguelike indie video game released on July 13, 2011, by Gaslamp Games. A downloadable content (DLC) pack, "Realm of the Diggle Gods", was released later that year. A second DLC, "You Have To Name The Expansion Pack", was released on June 5, 2012, and a third, "Conquest of the Wizardlands", was released on August 1, 2012.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Dungeons of Dredmor. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2782635 · wikipedia · Dungeons of Dredmor
In this article
The object
The object
The game has extensive support for user-created modifications.
Key facts
Key facts
• Title — Dungeons of Dredmor • Developer — Gaslamp Games • Artist — David Baumgart • Programmer — Nicholas Vining Daniel Jacobsen Ryan C. Gordon • Composer — Matthew Steele • Platforms — Microsoft Windows, OS X, Linux • Released — Microsoft Windows, OS X July 13, 2011 Linux October 13, 2011 • Genre — Roguelike • Modes — Single-player
Gameplay
Gameplay
• Illustration — Stat and damage types The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters the dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various other objects. The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares; pick up, drop, and use items; and interact with various in-game objects. As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with seven chosen skills, which may be further improved as the player gains experience levels. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve the player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Dungeons of Dredmor in-game currency is zorkmids, a reference to the 1980 game Zork. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies. The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons. However, doing so is difficult, and per the developers' own admittance, the objective is more often to see how far one can get before dying, and then try again. The game features three levels of difficulty – Elvishly Easy, Dwarven Moderation, and Going Rogue, equivalent to Easy, Normal, and Hard, respectively. An option called "No Time To Grind?" can also be selected, which generates smaller floors for the player to explore, but offers the same amount of experience as normal levels. Character permadeath may be enabled or disabled during character creation. Artifacts are powerful weapons and armor that have a randomly generated name and extra attributes compared to standard gear. Artifacts have the same appearance as normal gear but have bonus stats alongside the existing stats of the gear, i.e a Wooden Sword does two points of Crushing damage, but an artifact version may have additional added damage types as well. The player may obtain artifacts by discovering them in the dungeon, from the Lutefisk God, creating them using an Anvil of Krong, or as a reward from quests. Quests can be accepted from Statues of Inconsequentia, which assign the player the task of defeating a squad of monsters, retrieving an artifact, or delivering a retrieved artifact to a specific location in the dungeon. Lutefisk is frequently referenced in Dungeons of Dredmor, where lutefisk is a consumable item, and flavor text frequently mocks it and refers to it as being "inedible". Lutefisk may be sacrificed to the Lutefisk God, which may reward the player with artifacts.
Development
Development
In an interview with RPGWatch, game artist David Baumgart explained that the game is based on an "immature build of a humorous roguelike game" which the game's programmer Nicholas Vining had been working on since 2006. He also noted that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2011
Dungeons of Dredmor published.
2011
Dungeons of Dredmor is recorded as published in 2011.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Canada
Named but not plotted · 1
Dungeons of Dredmor is associated with Canada.
Country
Reception
Critics have generally given Dungeons of Dredmor positive reviews; as of June 6, 2012, it holds a 79/100 score at Metacritic and 79.00% at GameRankings. Alec Meer of Rock Paper Shotgun noted how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He noted that careful strategy has to be employed, and closed by stating that Dungeons of Dredmor is "genuinely, a fantastic game", albeit with minor interface issues. Jordan Baughman of GamesRadar called it a "competent roguelike" and pointed out that it requires careful strategy. He noted that its humor sets it apart from other roguelikes, but criticized its inventory management system. Adam Biessener of Game Informer called the game a "fun, accessible, lighthearted dungeon crawl". He noted that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarked on the game's humor and level of detail. Nathan Meunier of IGN called Dungeons of Dredmor challenging, but noted it is easy to get into with adjusted difficulty settings. He also praised its humor and replayability. Jason Wilson of GamePro praised the simple starting setup and called the combat "simple yet deep". While he saw the difficulty as a good feature, he also commented on balance issues. Josh McIllwain of Ars Technica noted that the game's "wicked sense of humor" sets it apart from other roguelike games. He also pointed out the difficulty and called it "brutal and unforgiving". PC Gamer US chose Dungeons of Dredmor as their "Indie Game of the Year" for 2011.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q2782635: Dungeons of Dredmor
General reference · Wikidata
reference work
- “Dungeons of Dredmor”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Steam. Now Available - Dungeons of Dredmor. July 13, 2011.
- 2.Dungeons of Dredmor now available on Desura! Gaslamp Games.
- 3.Dungeons of Dredmor release date. GamingOnLinux. 7 July 2011.
- 4.Patch 1.0.8 is up; the DLC is not. | Gaslamp Games.
- 5.Dungeons of Dredmor (2011). Gaslamp Games. Gaslamp Games.
- 6.Baumgart, David. Dungeons of Dredmor Interview. RPGWatch. June 19, 2011.
- 7.Dungeons of Dredmor for PC. GameRankings.
- 8.Dungeons of Dredmor for PC. Metacritic.
- 9.Meer, Alec. Wot I Think: Dungeons of Dredmor. Rock, Paper, Shotgun. July 19, 2011.
- 10.Baughman, Jordan. Dungeons of Dredmor Review. GamesRadar US. August 4, 2011.
- 11.Biessener, Adam. An Indie Roguelike For Everyone – Dungeons of Dredmor. Game Informer. July 20, 2011.
- 12.Meunier, Nathan. Dungeons of Dredmor Review. IGN. July 28, 2011.
- 13.Wilson, Jason. Review: Dungeons of Dredmor. GamePro. July 20, 2011.
- 14.McIllwain, Josh. Indie RPG Dungeons of Dredmor wants to destroy you. Ars Technica. July 29, 2011.
- 15.PC Gamer US Game of the Year awards 2011. PC Gamer. February 8, 2012.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Dungeons & Dragons TacticsWork
- Dungeons 2Work
- Dungeons 3Work
- Dungeons of DaggorathWork
- Dunk ManiaWork
- DunnetWork
- dununTerminology
- DunzhinWork
Best supported in this field
For owners
Own a copy of Dungeons of Dredmor?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.