Dual Heroes
Dual Heroes is a fighting game for Nintendo 64. The game was developed by Produce! And published by Hudson Soft in Japan, Electro Brain in North America and Gaga Interactive Media in Europe.
Dual Heroes
- Date
- 1997
- Publisher
- Hudson Soft
- Genre
- fighting game
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In this article
Key facts
Key facts
• Title — Dual Heroes • Developer — Produce! • Publisher — JP Hudson Soft NA Electro Brain PAL Gaga Interactive Media • Writer — Keita Amemiya • Artist — Tamotsu Shinohara (character design) • Genre — Fighting • Modes — Single-player, multiplayer • Platforms — Nintendo 64 • Director — Keita Amemiya
Gameplay
Gameplay
Dual Heroes has a "medal match" where players can win a medal, either from an A.I. opponent or from another player.
Story
Story
120 years ago, in preparation for the coming doom, mankind began an exodus to the manmade satellites in outer space. But the "Day of Judgment" arrived even before half the population had escaped to space. The shift in the tectonic plate caused the shape of the Pacific Ocean to change and a new continent was created. After 100 years, the only inhabitable areas were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives. In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy. The nations began to war with each other for domination, but conventional weapons were found useless due to the influence of the Gaiathyst. To fight under these conditions, the power suits used to mine Gaiathyst were improved for combat. But the "Gaiathyst War" came to an abrupt end by the invading forces of the Zodgierra Empire from outer space. After conquering the nations, Emperor ZORR creates the "SAP", a super gravity producing device. Orbiting over the new continent, the super gravity of the device, prohibits beings not wearing a power suit to exist under it. Protected by the super gravity, ZORR commands his empire from a tower under the SAP. A few brave make a stand to defeat ZORR. They are the true Heroes.
Development
Development
Dual Heroes was developed by Produce! It was the first fighting game to use analog controls. Hudson Soft programmed multiple AIs for each character, in an effort to imitate different players controlling the character on different occasions, and thereby make the game's single-player mode more closely emulate the multiplayer fighting game experience. The game was shown at E3 1997, being 70% completed. A complete build was later shown at the 1997 Nintendo Space World.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Dual Heroes is associated with Japan.
Country
Reception
The game received unfavorable reviews according to the review aggregation website GameRankings. In Japan, however, Famitsu gave it a score of 28 out of 40. It was often mocked and criticized for its gameplay, controls and fighting mechanics, it took out the title of "Worst Game Ever" when a poll was run by an Australian Nintendo magazine Nintendo Gamer (formerly N64 Gamer). The game's poor quality was attributed in part to the poor AI, which often sent your enemy running with a devil-may-care attitude over the edge of precipices and to their deaths in chase of the player's character. A reviewer for GameSpot declared the game to be one of the worst fighting games for home consoles. One writer for Nintendo Power commented that the game did not add much to the fighting game genre.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Dual Heroes, revision 1356454312 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IGN staff. Dual Heroes Ships to Retailers: Drinking Bird Comments. IGN. Ziff Davis. November 5, 1998.
- 2.Scary Larry. Dual Heroes (Preview). GamePro. IDG. 109. 94. October 1997.
- 3.EMAP. News. Computer & Video Games. 182. 10. January 1997.
- 4.Imagine Media. NG Alphas: Dual Heroes. Next Generation. 24. 227. December 1996.
- 5.IGN staff. E3: Dual Heroes Update. IGN. Ziff Davis. June 20, 1997.
- 6.Future Publishing. Live From Space World 97 (Dual Heroes). N64 Magazine. 11. 62. January 1998.
- 7.CBS Interactive. Dual Heroes for Nintendo 64. GameRankings.
- 8.Dual Heroes [Import]. Consoles +. 73. 96–97. February 1998.
- 9.Williams, Ken "Sushi-X". Dual Heroes. Electronic Gaming Monthly. Ziff Davis. 115. 165. February 1999.
- 10.Enterbrain. デュアルヒーローズ [NINTENDO64]. Famitsu.
- 11.GameSpot staff. Dual Heroes Review [date mislabeled as "April 28, 2000"]. GameSpot. CBS Interactive. December 16, 1998.
- 12.Cheung, Kevin. Dual Heroes. Hyper. Next Media Pty Ltd. 57. 70. July 1998.
- 13.Schneider, Peer. Dual Heroes. IGN. Ziff Davis. November 9, 1998.
- 14.Dual Heroes [Import]. Joypad. 71. 84. January 1998.
- 15.Kitts, Martin. Dual Heroes. N64 Magazine. Future Publishing. 17. 58–59. July 1998.
- 16.Mortlock, Dean. Dual Heroes [Import]. N64 Magazine. Future Publishing. 12. 58. February 1998.
- 17.Nintendo of America. Now Playing. Nintendo Power. 114. 128. November 1998.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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