DragonBox
DragonBox is an educational game series developed and published by French-Norwegian studio WeWantToKnow AS (currently doing business as DragonBox). Its first installment, DragonBox Algebra, was released on May 9, 2012 for iOS, and has since then been followed by other installments. It was created to teach children math, such as algebra.
DragonBox
- Date
- 2012
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Documentary summary
DragonBox is an educational game series developed and published by French-Norwegian studio WeWantToKnow AS (currently doing business as DragonBox). Its first installment, DragonBox Algebra, was released on May 9, 2012 for iOS, and has since then been followed by other installments. It was created to teach children math, such as algebra.
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wikidata · Q39057547
In this article
The object
The object
The game won a 2016 Games For Change award for "Best Learning Game", and received positive reception from critics, who praised the efficacy of the app.
Key facts
Key facts
• Title — DragonBox • Developer — WeWantToKnow AS • Publisher — WeWantToKnow AS • Platforms — * iOS • Android • Released — May 9, 2012 • Genre — Educational game • Modes — Single-player • Programmer — Zoran Popović
Gameplay
Gameplay
The game has five "worlds" with twenty levels each, and beating each level allows the dragons that the player possesses to grow into a new, more advanced form. To beat each level, the player must play a puzzle minigame in which they organize cards on two trays. While the cards are initially icons of various creatures and objects, the game uses them to abstractly demonstrate mathematical equations before later replacing them with variables and numbers. The player gets bonus stars if they complete the level in as few moves as possible, and with as few cards left as possible.
Development
Development
The co-founder and CEO of the game's studio is Jean-Baptiste Huyhn, a former math teacher who was frustrated with the way math was taught in schools and wanted to teach it in a way that made more sense to children. He started the We Want to Know studio with the goal of making educational games that were actually fun to play. The game was programmed by Zoran Popovic, a computer scientist who also created the video game Foldit.
Reception
The game received positive reception from critics, with Jonathan H. Liu of Wired commenting on how his children "loved" the game despite its heavy mathematical focus. He stated that it "makes algebra so fun and easy to learn that my kids fight over who gets to play it". Stephanie Fogel of Gamasutra called the game something every developer should study. Ann Elliott of Edudemic called the game "intuitive" and user-friendly. Adam Renfro of Getting Smart called the game "a shining example [...] of what gamification should look like". Jordan Shapiro in Forbes said he was "astonished" at how quickly his son learned algebraic equations, and was blown away.
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Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.DragonBox. Metacritic.
- 2.Wawro, Alex. Life Is Strange leads this year's Games For Change award winners.
- 3.Liu, Jonathan H. DragonBox: Algebra Beats Angry Birds. WIRED.
- 4.Greenberg, Julia. Kids Like to Learn Algebra, if It Comes in the Right App. WIRED.
- 5.Fogel, Stefanie. 7 educational games that every developer should study.
- 6.3 Best Educational Apps That Improve Math Fluency Edudemic. www.edudemic.com.
- 7.Renfro, Adam. DragonBox: This Is How You Gamify - Getting Smart by Adam Renfro - gamification. Getting Smart. 2013-05-24.
- 8.Shapiro, Jordan. It Only Takes About 42 Minutes To Learn Algebra With Video Games. Forbes.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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