Donkey Kong Jr. Math
Is a 1983 edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr.
Also recorded as DK Jr. Math · Donkey Kong Junior Math · Donkey Kong Junior no Sansū Asobi
Donkey Kong Jr. Math
- Model
- Donkey Kong.
- Date
- 1983.
- Publisher
- Nintendo.
- Language
- English.
- Genre
- educational entertainment and mathematical education video game.
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Documentary summary
Is a 1983 edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr.
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wikidata · Q1026656 · wikipedia · Donkey Kong Jr. Math
In this article
The object
The object
As he solves math problems set up by his father Donkey Kong. It is the only game in the Education Series of NES games in North America, owing to the game's lack of success. It was made available in various forms, including in the 2002 GameCube video game Animal Crossing and on the Virtual Console services for Wii and Wii U in 2007 and 2014 respectively, and in 2024 for the Nintendo Classics service. Donkey Kong Jr. Math was a critical and commercial failure. It has received criticism from several publications including IGN staff, who called it one of the worst Virtual Console games. Bruce Lowry, Nintendo of America’s vice president of sales from 1981 to 1986, referred to it as “the worst game we ever sold.”
Key facts
Key facts
• Title — Donkey Kong Jr. Math • Developer — Nintendo R&D2 • Publisher — Nintendo • Series — Donkey Kong • Platforms — Nintendo Entertainment System • Designer — Toshihiko Nakago • Composer — Yukio Kaneoka • Genre — Edutainment, platform • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Two players compete by creating arithmetic equations to reach the number held by Donkey Kong (top center). Player 1 (middle left) climbs vines to acquire numbers. Player 2 (bottom right) stands on its starting platform. The game features two modes, one single-player and the other allowing for one to two players. Its mechanics are similar to its predecessor, Donkey Kong Jr. The Calculate mode has Donkey Kong hold up a number, which players must attempt to reach by collecting a combination of digits and arithmetic symbols to eventually reach that number. Players must climb vines to reach these figures. The +−×÷ Exercise requires players to solve fixed math puzzles by climbing chains to reach the correct numbers and arithmetic symbols to do so.
Development
Development
Donkey Kong Jr. Math was developed by Nintendo Research & Development 2 and designed by Toshihiko Nakago. It was published by Nintendo for the Family Computer (Famicom) and Nintendo Entertainment System (NES). It reuses its engine, assets, and gameplay from Donkey Kong Jr. It was a part of the Educational Series on the NES, a series that was originally supposed to have three entries, including music game [[:ja:ドンキーコングJR.の算数遊び#ドンキーコングの音楽遊び|[ja]]], but was the only one released under that line. A lack of success by the game was attributed by a Nintendo spokesman to be the reason Nintendo did not make more educational titles. It was the first spin-off title Nintendo made. The game was first released in Japan on December 12, 1983, and was released shortly after together with Donkey Kong Jr. as a licensed multicart (released in a bundle together with Sharp's C1 Famicom TV). In August 1995, the Sharp multicart was re-released separately from the C1 Famicom TV. The game has been released on other platforms, including the video game Animal Crossing, which featured several NES games. Donkey Kong Jr. Math was re-released on the Wii's Virtual Console in Japan on March 27, 2007, Europe and Australia on April 20, and in North America on September 3. It was re-released again for the Wii U's Virtual Console in North America on August 28, 2014, in Europe on January 22, 2015, and in Japan on April 15.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1983
Donkey Kong Jr. Math published.
1983
Donkey Kong Jr. Math is recorded as published in 1983.
Reception
Donkey Kong Jr. Math was met with negative reviews from the press. Despite this negative reception, the magazine Joystick felt Nintendo was worthy of praise for its attempt at making an educational game. The game was also a commercial failure, with a Nintendo spokesperson noting its lack of success as being due to poor reception. Donkey Kong Jr. Math performed better in Japan but was forgotten in the United States. Its poor sales contributed to it becoming a rare and expensive collector's item. Jeremy Parish of Polygon called it the worst Donkey Kong video game, suggesting that it was a "half-finished game" to have a larger launch lineup on the Famicom. He was also critical of the reuse of assets from Donkey Kong Jr., while Skyler Miller of AllGame found this reuse creative. Bob Mackey of 1UP.com called Donkey Kong Jr. Math the worst NES launch window title, criticizing it for its lack of value and sluggish movement. The game had a poor reception from IGN, with Lucas M. Thomas finding its controls and execution poor, while Cam Shea regarded it as one of the worst Virtual Console games and criticized it for a lack of value. Dan Whitehead of Eurogamer similarly could not justify the asking price for the Virtual Console version. Frank Provo of GameSpot felt that its math problems were either too easy for young children or too boring for older ones. Damien McFarren of Nintendo Life criticized the game for "shoehorning" education into this game and for poor controls. Author Jeff Ryan referred to the game as a "dud". While noting that it "reinforced math fundamentals", he called the gameplay "fun" but "challenging". Donkey Kong Jr. Math has received criticism for its qualities as an educational game. Elizabeth Sweedyk, associate computer science professor at Harvey Mudd College, felt that Donkey Kong Jr. Math was too realistic an educational game to be fun. Kevin Gifford of 1UP.com felt that it lacks appeal for children, while Frank Caron for Ars Technica felt it inferior to other educational games like Brain Age and Math Blaster.
Context
Primary material
Context
The circumstances in which Donkey Kong Jr. Donkey Kong Jr. Math was developed by Nintendo Research & Development 2. Math was issued for Nintendo Entertainment System. Math was published by Nintendo. Math is recorded as video game. The identifiers under which Donkey Kong Jr. Math may be traced in institutional catalogues. Math is classed in the genre mathematical education video game. Math is classed in the genre educational entertainment. Math is associated with Japan.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Donkey Kong Jr. Math
Unverified · Internet Archive
reference work
- “Donkey Kong Jr. Math”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1026656: Donkey Kong Jr. Math
Unverified · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Donkey Kong Jr. Math. (Registration Number PA0000289101). United States Copyright Office.
- 2.McFerran, Damien. Donkey Kong Jr. Math Review (NES). Nintendo Life. April 20, 2007.
- 3.MSN. www.msn.com.
- 4.Iwata, Satoru. It All Begin in 1984. Iwata Asks.
- 5.Parish, Jeremy. What Does Star Fox 2's Resurrection Mean for Other Lost Games?. Retronauts. June 27, 2017.
- 6.NEWSCLUB Premium Goods プレミアム グッズ - プレミア付、ってだけで興味あるでしょ? : 金では売れん自慢の一品. Famicom Tsūshin. No.347. Pg.179. 11 August 1995.
- 7.Donkey Kong Jr. Math (GameCube Download) - Game Boy Advance - GameSpy. GameSpy.
- 8.Nintendo. VC ドンキーコングJR.の算数遊び. Nintendo.co.jp.
- 9.Nintendo. ドンキーコングJR.の算数遊び. Nintendo.co.jp.
- 10.Donkey Kong Jr. Math for Nes. GameRankings. June 24, 2013.
- 11.Miller, Skyler. Donkey Kong Jr. Math - Overview. AllGame.
- 12.Provo, Frank. Donkey Kong Jr. Math Review for Wii. GameSpot. September 3, 2007.
- 13.Benson, Roy Michael. Games Based Learning. Wrap.Warwick.ac.uk. December 2014.
- 14.Donkey Kong Jr. Math Review. Joystick. 84. January 1989.
- 15.Hunt, Dennis. Nintendo: Kids Just Want to Have Fun. Los Angeles Times. July 27, 1990.
- 16.From Video-Game Villain to SGI Spokesmodel. Video Games. 70. November 1994.
- 17.Parish, Jeremy. The Definitive Ranking of Donkey Kong Games. Polygon. May 10, 2018.
- 18.Mackey, Bob. The Most Explosively Awful Console Launch Titles from 1UP.com. 1UP.com.
- 19.Thomas, Lucas M. Donkey Kong Jr. Math Review - Wii Review at IGN. IGN. September 6, 2007.
- 20.Shea, Cam. The Worst Games on Virtual Console: Part 1 - Wii Feature at IGN. IGN. August 7, 2008.
- 21.Shea, Cam. Virtual Console AU Buyer's Guide - Part 4 - Wii Feature at IGN. IGN. April 23, 2007.
- 22.Whitehead, Dan. Virtual Console Roundup Wii Review - Page 3. Eurogamer. June 2, 2007.
- 23.Ryan, Jeff. Super Mario: How Nintendo Conquered America. Penguin Publishing Group. 84. 2011. 978-1101517635.
- 24.David Epstein. News: Joystick Nation - Inside Higher Ed. Inside Higher Ed. October 26, 2005.
- 25.Wrecking Crew (Famicom Mini 14) Review for from 1UP.com. 1UP.com.
- 26.Caron, Frank. Virtual Console Monday (9-03-07): A Labor Day Foursome. Ars Technica. September 3, 2007.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Donkey Kong Jr. MathInternet Archive
Partially resolvedreference work
Partially resolvedauthority record
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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