Don't Shit Your Pants
- Date
- 2009
- Genre
- interactive fiction
In this article
Key facts
• Title — Don't Shit Your Pants • Designer — * Teddy Lee • Kenny "Rete" Lee • Publisher — Cellar Door Games • Engine — Adobe Flash • Platforms — Browser • Released — February 19, 2009 • Genre — Text adventure game • Modes — Single-player Don't Shit Your Pants (stylized as Don't Shit Your Pants! A survival horror game) is a browser-based text adventure game created by Canadian developers Teddy and Kenny "Rete" Lee for Cellar Door Games. The objective of the game is to use a text prompt to prevent a balding man standing beside a closed door in pajama bottoms and an undershirt from defecating inappropriately. It was the first title released by the Lee brothers, receiving positive critical reception.
Gameplay
The game is a browser-based text adventure comedy game, stylized as a parody of survival horror and is presented in a single room, and features a balding man standing beside a closed door in pajama bottoms or pajama pants and an undershirt. The main objective is to prevent a balding man from defecating in his pajama bottoms, and use the toilet behind the door, using a text prompt to enter in commands; the game starts upon the player entering the word "play". Up to ten achievements may be awarded for players experimenting with different ways for a balding man to defecate, providing incentive for outcomes other than the main objective.
Development
Don't Shit Your Pants! was the first title that the Lee brothers released on the internet, as well as the first release by their company, Decade Studios, before they changed the name to Cellar Door Games. Kenny Lee explained that he had only started developing games seriously around the time of its release, although he had toyed with the concept for a while. The two were the sole developers of the game upon its creation; after receiving "incredible feedback" on it, however, the team soon grew to several developers, with one of the other individuals working on sound and design for DSYP. Meanwhile, Kenny Lee was responsible for the game's programming and art. The game, programmed in Adobe Flash, was originally developed with just a text display, but Lee decided to make it "a [[Hugo's House of Horrors|Hugo['s] House of Horrors]]-type game" with primitive graphics as well as text. Adobe Flash ceased operation at the end of 2020. Elaborating on the art style of the game, Kenny Lee said he was inspired by adventure games produced in the Enhanced Graphics Adapter (EGA) display standard. He encountered difficulty emulating the 16-color palette due to newer applications enforcing visual improvements, such as anti-aliasing and a widened color palette, by default; because of this, he had to use Deluxe Paint, an older graphics application, in order to force the limited palette and screen resolution. Lee also stated that he had no prior experience in visual arts. Regarding its premise, Lee explained that it came from an email that made him "laugh out [loud] at work." The protagonist, intentionally left nameless, was not based on anyone in particular, but Lee based the design on Guybrush Threepwood from the Monkey Island series since he could not draw a completely original character design. Production of the game took about two weeks; Lee commented that production time could have been shorter, but he had no prior experience with ActionScript, and the game could only be worked on during evenings. Its title was the only one ever worked with; Lee said that, while they had reservations about not changing it, the team decided to keep it the same as "the vulgarity would get people to click it". He added that, despite the name, they wanted to "keep it as clean as possible", in particular minimizing the display of excrement.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Don't Shit Your Pants, revision 1360844557 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Release and reception
The game was released onto the internet as freeware on February 16, 2009. DSYP was jokingly categorized as "survival horror" by co-developer Teddy Lee. It has since received popularity for its subject matter; Andrew Groen of The Penny Arcade Report called it the company's tour de force. Writing for Esquire, Ben Collins called it "best video game in existence" and "much more difficult than it sounds" while on the topic of an interview with Jennifer Lawrence on the Late Show with David Letterman. Owen Good of Kotaku opined that it had "surprisingly strong replay value" despite its premise. IndieGames.com placed it third of the "best freeware experimental games" of 2009. John Walker of Rock, Paper, Shotgun called it "the sort of immature 30 seconds of nonsense" that only his colleague Sam who referred him to the game could have found. Multiple reviewers for The A.V. Club wrote that it "will elicit laughs from anyone still capable of appreciating a quality shit joke" and dubbed it "a digital companion piece" to the book Everyone Poops. Discussing the game during a review of the company's later title, Rogue Legacy, Chris Kohler of Wired felt that DSYP seemed a "micro-sized game" at first, but found that "through cleverly encouraging repeated replays, it provides more entertainment than a game of its scope otherwise would."
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Wolinsky, David. March 29, 2010. The A.V. Club. Onion Inc.
- 2.W., Tim. Browser Game Pick: Don't Soil Your Pants (Rete). IndieGames.com. UBM Tech. February 17, 2009.
- 3.Good, Owen. Saturday Timewaster: Don't Shit Your Pants. Kotaku. Gawker Media. February 21, 2009.
- 4.W., Tim. Interview: Kenny Lee Tells You Not to Soil Your Pants. IndieGames.com. UBM Tech. December 11, 2009.
- 5.Martin, Michael. Rogue Legacy: PlayStation's Rogue-'lite' in the cellar. PlayStation Universe. 1 (paginated). January 27, 2014.
- 6.Cellar Door Games. Don't Shit Your Pants. September 30, 2010.
- 7.Davison, Pete. Greenlight, Genetic Flatulence and 'Roguelites'. Gamer Network. USgamer. June 21, 2013.
- 8.Groen, Andrew. The sins of the father: building a lineage of brave, flatulent, giant heroes in Rogue Legacy. The Penny Arcade Report. Penny Arcade. May 21, 2013.
- 9.Collins, Ben. Jennifer Lawrence Talked About Pooping Her Pants and Now We're All in on Jennifer Lawrence. Esquire. Hearst Magazines. November 21, 2013.
- 10.UBM Tech. Best Freeware Experimental Games 2009. IndieGames.com. 3 (paginated). January 18, 2010.
- 11.Walker, John. Useful Advice: Don't Shit Your Pants. Rock, Paper, Shotgun. March 2, 2009.
- 12.Kohler, Chris. Why Games Like Rogue Legacy Should Terrify Big Publishers. Wired. Condé Nast. July 19, 2013.
Citations
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