Does Not Commute
Does Not Commute is a 2015 puzzle and strategy game developed and published by the Swedish studio Mediocre. In the game, the player has to move vehicles to a certain point on a level while avoiding other vehicles from their previous attempts. It was released for Android and iOS devices on April 23, 2015.
Does Not Commute
- Date
- 2015
- Language
- Russian · English
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Documentary summary
Does Not Commute is a 2015 puzzle and strategy game developed and published by the Swedish studio Mediocre. In the game, the player has to move vehicles to a certain point on a level while avoiding other vehicles from their previous attempts. It was released for Android and iOS devices on April 23, 2015.
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Documentary evidence
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Authority files
wikidata · Q60851605 · wikipedia · Does Not Commute
In this article
The object
The object
Received positively for its gameplay, the game won the 2015 edition of the Apple Design Awards.
Key facts
Key facts
• Developer — Mediocre • Publisher — Mediocre • Released — April 23, 2015 tvOS: October 19, 2015 • Platforms — Android, iOS, tvOS • Writer — Simon Flesser • Composer — Douglas Holmquist • Modes — Single-player • Genre — Puzzle, strategy • Artist — Henrik Johansson • Designer — Henrik Johansson • Programmer — Dennis Gustafsson
Gameplay
Gameplay
Set in a 1970s suburb, Does Not Commute is a puzzle and strategy game where the player starts with controlling a vehicle to a certain point on a level within a set amount of time. Once completed, time will reset, and the player will have to control a new vehicle that is added to the level. Previous vehicles will repeat their route the player has set. Marked collectibles can be picked up to increase time; the player may also use a rewind feature to undo their previous moves, but it will cost them one second. They may use shortcuts to avoid other vehicles, and an in-app purchase unlocks checkpoints. A practice mode is available.
Development and release
Development and release
Does Not Commute was developed by Mediocre, a Swedish indie studio composed of Dennis Gustafsson and Henrik Johansson. They had previously created games such as Smash Hit, Sprinkle Islands and Granny Smith. Does Not Commute 's soundtrack was composed by Douglas Holmquist. The time period the game was set in was decided early in development; initially, Holmquist opted for a "loungey" soundtrack involving the flute, vibraphone, and light percussion. The first version of the game's soundtrack was inspired by music from the movie Sideways and musicians such as Yusef Lateef, Cal Tjader, and the Modern Jazz Quartet. However, since the concept of the game became more "action-based", the soundtrack was considered "too soft", so "Sorta Blue" by Henry Mancini, was used for inspiration. The soundtrack for a level titled Beach was conceptualized after a bike ride with the game's co-developers Dennis Gustafsson and Henrik Johansson, and a band was scheduled for a four-day session. Showcased at GDC 2015, Does Not Commute was released on Android and iOS for free on April 23, 2015.
Reception
On Metacritic, Does Not Commute received a "generally favorable" score of 87 based on eight critics. The game won the 2015 Apple Design Awards at the Worldwide Developers Conference and has been ranked among TouchArcade 's and The Guardian 's lists of best apps. Several reviewers praised the gameplay. Most found the game and its dialogue entertaining, while others stated it was challenging or frustrating. Carter Dotson of TouchArcade approved how the game's in-app purchase offered players an opportunity for help, while Gamezebo 's Nadia Oxford found that players were effectively forced to plan their decisions. Critics also found the game's minimalist graphics appealing.
Primary material
Documents and archives
reference work
- “Does Not Commute”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q60851605: Does Not Commute
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Priestman, Chris. Does Not Commute lets you peek at the divergent obsessions of a 1970s suburb. Kill Screen. April 24, 2015.
- 2.Peer into the mysteries and secrets of a 1970s suburb. Kill Screen. May 7, 2015.
- 3.Priestman, Chris. Does Not Commute Tells Its Story So Long As You Don't Crash Into Yourself. Siliconera. May 10, 2015.
- 4.Nelson, Jared. GDC 2015: Does Not Commute Isn't Just a Clever Name, It's Also Hilariously Fun. TouchArcade. March 6, 2015.
- 5.Nelson, Jared. Best of GDC 2015: Crashlands, Does Not Commute, Sorcery! 3 and Spider: Rite of the Shrouded Moon. TouchArcade. March 10, 2015.
- 6.Boatman, Brandon. Casual Corner: Does Not Commute. Hardcore Gamer. November 2, 2015.
- 7.Oxford, Nadia. Does Not Commute: Tips, cheats, and strategies. Gamezebo. May 1, 2015.
- 8.Brown, Mark. GDC 2015: Hands-on with Does Not Commute - Mediocre's barmy morning traffic sim. Pocket Gamer. March 5, 2015.
- 9.Holmquist, Douglas. Commuter Chaos, Musical Mindfullness - Writing the music for Does not Commute. Game Developer. April 29, 2015.
- 10.Dotson, Carter. Mediocre's Does Not Commute Crashes into the App Store This Week. TouchArcade. April 20, 2015.
- 11.Nelson, Jared. Out Now: Does Not Commute, Sorcery! 3, Battle Odyssey, Dungeon Link, Demon Hunter: Chronicles from Beyond, Pinball Sniper and More. TouchArcade. April 22, 2015.
- 12.Brown, Mark. Does not Commute brings traffic chaos and sick puns to Android. Pocket Gamer. April 24, 2015.
- 13.Does not Commute. Metacritic.
- 14.Sarkar, Samit. Apple Design Awards 2015 honor seven games, including Crossy Road and Vainglory. Polygon. June 9, 2015.
- 15.Dotson, Carter. Crossy Road, Vainglory, and More Win Apple Design Awards at WWDC. TouchArcade. June 9, 2015.
- 16.Cameron, Phill. Winners of the Apple Design Awards 2015 announced. Game Developer. June 8, 2015.
- 17.Dredge, Stuart. 20 best apps for May. The Guardian. May 1, 2015.
- 18.Dredge, Stuart. Fifty apps that are reinventing mobile gaming. The Guardian. February 7, 2016.
- 19.Nelson, Jared. TouchArcade Game of the Year Land Sliders and the best iOS Games of 2015. TouchArcade. December 23, 2015.
- 20.Rich, Rob. Does Not Commute Review. 148Apps. April 23, 2015.
- 21.Nelson, Jared. TouchArcade Game of the Week: Does Not Commute. TouchArcade. April 24, 2015.
- 22.Slater, Harry. Does not Commute. Pocket Gamer. April 24, 2015.
- 23.Pugliese, Tommaso. Paradossi portatili. Multiplayer.it. May 2, 2015.
- 24.Dotson, Carter. Does Not Commute Review – A Sweet Ride. TouchArcade. April 29, 2015.
- 25.Oxford, Nadia. Does Not Commute review: Highway star. Gamezebo. April 30, 2015.
- 26.Gonzalez, Alberto. Does not Commute. Vandal. June 2, 2015.
References
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