Destroyer Command
Destroyer Command is a naval simulation video game released by Ubisoft in 2002 and developed by the now-defunct Ultimation Inc.
Destroyer Command
- Genre
- vehicular combat game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Destroyer Command is a naval simulation video game released by Ubisoft in 2002 and developed by the now-defunct Ultimation Inc.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Destroyer Command. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q5265365 · wikipedia · Destroyer Command
In this article
Key facts
Key facts
• Title — Destroyer Command • Developer — Ultimation Inc. • Publisher — Ubisoft • Producer — Mark Kudinger • Platforms — Microsoft Windows • Released — February 17, 2002 • Genre — Vehicle simulation game • Modes — Single-player, multiplayer
Gameplay
Gameplay
The game placed the player in command of a Destroyer during World War II, featuring campaigns from both the Pacific War and the Battle of the Atlantic. Customized missions can be played and players may select the opponent's forces and their own. Players can also have the chance to choose the difficulty rating in different games by adjusting the different realism ratings. The game features two campaigns that include the entire Pacific and Atlantic warfare with 20 missions each. There are 20 predefined historical missions, for example, the Battle of Savo Island, additionally to some training missions, and automatically generated, customized missions. Classes of Destroyers that can be commanded by the player are, and the es. Weaponry that can be controlled by the player are the dual purpose 5-inch/38-caliber gun, the 4-inch/50-caliber gun, the light guns Bofors 40 mm gun and Oerlikon 20 mm cannon, 200 to 600 lb depth charges, and 21-inch torpedoes.
Development
Development
The game was developed by the Ultimation Inc. and released by Ubisoft in 2002. It was originally scheduled to be released in May 2001. Due to problems with the game, a patch was released on March 15, 2002, by the developer for download. After release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim to fix the game themselves by giving them the source code. The fan community raised over $7,000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Destroyer Command is associated with United States.
Country
Reception
Before the release of the patch, the game received "mixed" reviews according to Metacritic. It was nominated for the "Most Disappointing Game on PC" award at GameSpots Best and Worst of 2002 Awards.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Gaudiosi, John. Learning Company = Game Studios. Video Business. January 17, 2001.
- 2.Ubisoft. Introduction. Destroyer Command.
- 3.William R. Trotter. Submarine Marries Destroyer. PC Gamer. Future US. May 2003.
- 4.Scott Parrino. Behind the Lines #5. Wargamer. May 24, 2003.
- 5.Fandom. Destroyer Command for PC Reviews. Metacritic.
- 6.Marcel Kleffmann. Test: Destroyer Command. 4Players. 4Players GmbH. April 15, 2002.
- 7.Jason White. Destroyer Command - Review. AllGame. All Media Network.
- 8.Thomas L. MacDonald. Destroyer Command. Computer Gaming World. Ziff Davis. 215. 93. June 2002.
- 9.Mark H. Walker. Destroyer Command. The Electric Playground. Greedy Productions Ltd. March 22, 2002.
- 10.Tom Chick. Destroyer Command Review. GameSpot. Fandom. March 1, 2002.
- 11.Kevin Giacobbi. Destroyer Command Review. GameZone. March 1, 2002.
- 12.Steve Butts. Destroyer Command Review. IGN. Ziff Davis. March 5, 2002.
- 13.pilou. Test: Destroyer Command. Jeuxvideo.com. Webedia. April 4, 2002.
- 14.Bob Arctor. Destroyer Command. Joystick. 136. 118. April 2002.
- 15.Andy Mahood. Destroyer Command. PC Gamer. Imagine Media. 9. 5. 68. May 2002.
- 16.CNET. Best and Worst of 2002 (Dubious Honors: Most Disappointing Game on PC). GameSpot. 2002.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Destroy All Humans! 2 – ReprobedWork
- Destroy All Humans! Big Willy UnleashedWork
- Destroy All Humans! Path of the FuronWork
- DestroyerWork
- Destruction AllStarsWork
- Destruction DerbyWork
- Destruction Derby 2Work
- Destruction Derby 64Work
Best supported in this field
For owners
Own a copy of Destroyer Command?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.