Depth Dwellers
- Date
- 1994
- Publisher
- TriSoft
- Genre
- first-person shooter
In this article
Key facts
• Title — Depth Dwellers • Developer — TriSoft • Publisher — TriSoft TriSoft Legacy • Programmer — Bradley N. Bell • Designer — Bradley N. Bell Elizabeth A. Piegari • Released — 1994 • Genre — First-person shooter • Modes — Single-player • Platforms — MS-DOS Depth Dwellers is a first-person shooter released in 1994 by TriSoft for MS-DOS. The game was designed to work with 3D glasses. It was also included with the Woobo Electronics CyberBoy unit. Being released in June for the first time as a shareware product, it predated Raven Software's Heretic by six months in being possibly the first game to feature a pseudo-3D engine that allowed players to look up and down freely. The game also permitted ducking and jumping, which were still uncommon abilities in most first-person video games of that era.
Plot
• Illustration — Title screen The player is assigned to journey into the Zendle mines to accomplish what his beloved Princess Aurora could not: to rescue the Depth Dwelling men of Ora from the evil Ri of Riase.
Gameplay
The object of the game is for the player to make it to the exit teleporter in every level. Throughout each level, the player can destroy robotic enemies, free slaves, find secrets and collect treasure for bonus points. Wherever there is a locked door, the player is required to find one of two keys to unlock it. The player makes use of only firearms and if exhausted of ammo, cannot attack anymore. Secret areas can be accessed by interacting with walls that present some differences in appearance.
Named by the record
Places
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- United States
Named but not plotted · 1
Depth Dwellers is associated with United States.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Depth Dwellers, revision 1361792372 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
PC Zone claimed that the game was like a bizarre cross between Doom and Blake Stone, leaving much to be desired but having its own gentle charm. The review negatively scored the bad sound design and the flat sprites, calling them "unexciting". Computer Gaming World regarded the graphics as slightly better than Wolfenstein 3D, praising the realistic sounds and gameplay but criticizing the limited save slot system.
Cited by Wikipedia
Notes from the source article
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Citations
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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