Demons to Diamonds
Demons to Diamonds is a 1982 fixed shooter video game developed and published by Atari, Inc. For the Atari 2600. Set in a “cosmic carnival”, the gameplay is based around shooting at demons and collecting their dropped diamonds to score points, while avoiding the fire of hostile skulls.
Demons to Diamonds
- Date
- 1982
- Genre
- fixed shooter
VALÉORINE Encyclopedia
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Documentary summary
Demons to Diamonds is a 1982 fixed shooter video game developed and published by Atari, Inc. For the Atari 2600. Set in a “cosmic carnival”, the gameplay is based around shooting at demons and collecting their dropped diamonds to score points, while avoiding the fire of hostile skulls.
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Documentary evidence
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wikidata · Q5256308 · wikipedia · Demons to Diamonds
In this article
The object
The object
It was programmed by Nick Turner with graphics designed by Alan Murphy. Nick Turner previously ported Super Breakout to the 2600.
Key facts
Key facts
• Title — Demons to Diamonds • Developer — Atari, Inc. • Publisher — Atari, Inc. • Designer — Nick Turner • Released — July 1982 • Genre — Fixed shooter • Modes — Single-player, multiplayer • Platforms — Atari 2600 • Artist — Alan Murphy • Programmer — Nick Turner
Gameplay
Gameplay
• Illustration — Gameplay screenshot The player operates a laser base at the bottom of a multi-row playfield, using the paddle controller to move it from side to side and the controller's action button to fire a laser beam vertically up the playfield. The player can control how far onto the playfield the beam advances by releasing the button at the desired height. Demons begin to appear at various rows on the playfield and cross the screen horizontally. The player must shoot demons whose color matches that of the gun. If successful, the demon transforms into a diamond, which can itself be shot for additional points. If a player shoots a demon of a different color, the demon transforms into a skull, which can shoot the player with its own laser beam. The skull cannot be destroyed by the player but will disappear after a short time. The player receives one point for each demon and ten points for each diamond successfully shot. Points are multiplied by the distance from the base to the target. For example, a demon shot one row above the player is worth one point, while a demon shot four rows above the player is worth four points. In multiplayer mode, the second player operates a laser base at the top of the screen, firing from top to bottom. Again, the second player must shoot demons that match the color of its gun in order to produce diamonds, but the diamonds may be shot by either player. Also, skulls are capable of shooting both up and down the playfield. In select variations of the game, the players can shoot their opponent's laser gun in order to deplete their stock of extra lives. In both single and multiplayer versions, players begin with five lives. One life is lost when the player's laser base is hit by a laser beam fired by a skull or by an opponent, depending on the game variation being played. The game ends when all lives are lost; in multiplayer versions, the surviving player receives a bonus for each life remaining.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1982
Demons to Diamonds published.
1982
Demons to Diamonds is recorded as published in 1982.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Demons to Diamonds is associated with United States.
Country
Reception
Demons to Diamonds was released in July 1982. Bill Kunkel and Arnie Katz of Electronic Games in 1983 described Demons to Diamonds as a "video sleeping pill".
Primary material
Documents and archives
reference work
- “Demons to Diamonds”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q5256308: Demons to Diamonds
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Demons to Diamonds - IGN.
- 3.Demons to Diamonds. AtariAge.
- 4.Super Breakout. AtariProtos.com.
- 5.Demons to Diamonds Manual. AtariAge.
- 6.Atari game program instructions.
- 7.Atari game program instructions.
- 8.Atari game program instructions - Helpful hints.
- 9.Atari '82 in Review. Atari Age. 1. 4. 17. November 1982.
- 10.Programmable Arcade. Electronic Games. 38–42. June 1983.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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