Deep Labyrinth
Is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system.
Deep Labyrinth
- Date
- 2004
- Publisher
- 505 Games
- Genre
- role-playing video game
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Documentary summary
Is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q5250229 · wikipedia · Deep Labyrinth
In this article
Key facts
Key facts
• Developer — Interactive Brains • Writer — Masato Kato • Composer — Yasunori Mitsuda • Released — Mobile phone Nintendo DS: • Genre — Role-playing • Modes — Single-player • Platforms — Mobile phone, Nintendo DS
Plot
Plot
Both versions of the game contain a campaign story where a man is unexpectedly warped into a labyrinth several stories tall while talking on his cell phone. Starting from the bottom, in the deeper of two basement floors, he quickly picks up a sword and shield and battles his way through every floor to the top, seeking the secrets of this mysterious place, answers to why he is trapped there and the identity of a mysterious girl whose soul is trapped in a crystal. Depending on how quickly the player is able to dispatch the final boss at the top, he may or may not save this girl. The Nintendo DS version has an extra, easier, scenario intended for casual players, in which the main protagonists are a boy and his pet dog, named Shawn and Ace (Shou and Alf respectively in the Japanese version) respectively. One summer afternoon, Shawn goes for a drive with his parents and dog, Ace, but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents. The North American and Australian box art for the DS version depicts the original scenario, designated as the game's second chapter, titled "Wandering Soul", while the European and Japanese box art conversely shows the Shawn and Ace scenario, which is designated as the game's first chapter. While both stories do not connect, they both have similar plot elements and appear to occur in the same Deep Labyrinth, as they both include a room called the "Parallel Labyrinth", which is a hard-to-reach bonus area containing dangerous enemies and special gear in the former story.
Nintendo DS version
Nintendo DS version
From a first-person perspective, players must navigate through dungeons and environments in a 3-D world, battling enemies while searching for items, secret side areas and ways to unlock locked doors, whether with keys or magical spells. Both swordplay and sorcery are at the player's disposal, controlled using the Nintendo DS' stylus and touch screen, and the more frequently a player uses either means of attack, the stronger it will become. Players can also use shields to block and reduce damage from enemy attacks, or evade them with quick steps via circle strafing and an automatic lock-on system. To cast magic spells, whose names are ancient Greek words (for instance, astrape for thunder and iaomai for healing), the player must trace out runic Kirie symbols across a 3 x 3 grid, using one unbroken stroke of the stylus over select squares in the grid. Spells cost mana and most spells must be learned either through leveling up or from reading Kirie slates that will teach particular spells. Players can only save their progress by talking to certain non-playable characters, and save points serve as checkpoints; should the player fall in battle from losing all health or getting hit by a death spell, unsaved progress is forfeited and the player must reload a previously saved game. Shawn and Ace's story also makes use of the microphone, in which the player must blow or scream to it in order to advance the story.
Development
Development
Deep Labyrinth was developed by Interactive Brains, with Masato Kato writing the game's scenario and Yasunori Mitsuda composing its music. The game is billed as the first 3D RPG for Japanese mobile phones.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2004
Deep Labyrinth published.
2004
Deep Labyrinth is recorded as published in 2004.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Deep Labyrinth is associated with Japan.
Country
Reception
According to Nasaki Takeda, CEO and CTO of Interactive Brains, the mobile phone release of Deep Labyrinth was very popular, having been downloaded nearly 100,000 times prior to its North American DS launch. In Japan, Famitsu gave the DS version a score of one eight and three sixes, for a total of 26 out of 40. Elsewhere, though, the port received "mixed" reviews according to video game review aggregator Metacritic.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q5250229: Deep Labyrinth
General reference · Wikidata
reference work
- “Deep Labyrinth”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Interactive Brains staff. Interactive Brains.
- 2.Famitsu staff. Famitsu. Enterbrain. March 20, 2006.
- 3.Caldwell, Patrick. Shippin' Out 8/14-18: Dirge of Cerberus, Ninety-Nine Nights. GameSpot. Fandom. August 14, 2006.
- 4.kinesis. Deep Labyrinth. YouTube. Google. July 25, 2006.
- 5.Riley, Adam. Nintendo Exclusive C3 Interviews Interactive Brains About Deep Labyrinth. Cubed3. April 2, 2006.
- 6.Ferguson, Jason. Interviews: Deep Labyrinth. Just RPG. 2006.
- 7.Yip, Spencer. From cell phone game to DS title, the story of Deep Labyrinth. Siliconera. Gamurs. July 6, 2006.
- 8.Fandom. Deep Labyrinth. Metacritic.
- 9.Edge staff. Deep Labyrinth. Edge. Future plc. 168. 89. November 2006.
- 10.Ziff Davis. Deep Labyrinth. Electronic Gaming Monthly. 207. 106. September 2006.
- 11.Freund, Josh. Latest Famitsu reviews - Yggdra Union, Ace Combat Zero, more. GamesAreFun.com. March 15, 2006.
- 12.Juba, Joe. Deep Labyrinth. Game Informer. GameStop. 162. 114. October 2006.
- 13.Buffa, Chris. Deep Labyrinth Review [score is never labeled in the website itself]. GameDaily. Gigex, Inc. October 16, 2006.
- 14.Kasavin, Greg. Deep Labyrinth Review. GameSpot. Fandom. August 17, 2006.
- 15.Speer, Justin. GameSpy: Deep Labyrinth. GameSpy. IGN Entertainment. August 18, 2006.
- 16.Bozon, Mark. Deep Labyrinth Review. IGN. Ziff Davis. August 16, 2006.
- 17.Nintendo of America. Deep Labyrinth. Nintendo Power. 208. 87. October 2006.
- 18.Stone, Cortney. Deep Labyrinth - Staff Review. RPGamer. CraveOnline. August 8, 2006.
- 19.McCarroll, John. Deep Labyrinth. RPGFan. Emerald Shield Media LLC. August 16, 2006.
- 20.Smith, D.F. Deep Labyrinth. X-Play. G4 Media. August 16, 2006.
- 21.Aranda, Ramon. Deep Labyrinth (DS) Review. 411Mania. September 11, 2006.
References
Citations
References
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authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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