Deathtrap Dungeon
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984. Due to its employing a similar 3D game engine, it was often compared to the Tomb Raider series, which was also published by Eidos.
Deathtrap Dungeon
- Date
- 1998
- Publisher
- Eidos Interactive
- Language
- English
- Genre
- action-adventure game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984. Due to its employing a similar 3D game engine, it was often compared to the Tomb Raider series, which was also published by Eidos.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Deathtrap Dungeon. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2233550
In this article
The object
The object
Dungeon met with mostly negative reviews which cited poor controls and an erratic virtual camera, among other issues, though some reviewers liked the puzzles and adventuring design.
Key facts
Key facts
• Title — Deathtrap Dungeon • Developer — Asylum Studios • Publisher — Eidos Interactive • Director — Paul Sheppard • Producer — Frank Hom • Designer — Richard Halliwell Andrew Wensley • Programmer — Matt Curran • Artist — Matthew Bagshaw • Composer — Mike Ash Steve Monk • Series — Fighting Fantasy • Platforms — PlayStation, Windows • Released — PlayStation'Windows • Genre — Action-adventure • Modes — Single-player
Gameplay
Gameplay
The game is a third-person action-adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.
Development
Development
Ian Livingstone was heavily involved in determining the game's level design and art style. The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone. Though the game's 3D engine is very similar to that of Tomb Raider, another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon, the two games were developed in isolation. Livingstone said the character Red Lotus was created as "a combination of all the girls who have caught my eye over the past 20 years. Not all of these girls were real, though. Comic books have had a big influence on her creation." Deathtrap Dungeon was first publicly shown at E3 1996.
Release
Release
Deathtrap Dungeon was promoted with a racy ad campaign featuring a leather-clad dominatrix.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1998
Deathtrap Dungeon published.
1998
Deathtrap Dungeon is recorded as published in 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Deathtrap Dungeon is associated with United Kingdom.
Country
Reception
Deathtrap Dungeon received mostly negative reviews on both platforms, though the PC version saw a larger share of mixed reviews than the PlayStation version did. Criticisms were levied at the bland environments, overly simplistic puzzles, and weak enemy designs, but reviewers focused most of their attention on the poor control and erratic camera movements. John Davison of Electronic Gaming Monthly elaborated that "In places the camera seems to somersault over your head in a puke-inducing high speed maneuver.", and his co-reviewer Kraig Kujawa said that because of the camera and control issues, "Battles often consist of struggling to turn the right way to face an enemy, and then exchanging random swings until someone crumbles into a heap of blood and body parts." IGN and GamePro both instead praised the puzzles, and described them as key part of the game's fun. However, while GamePro concluded that the puzzle-solving and adventure overshadowed the game's flaws and made it decent enough to be worth at least trying as a rental, IGN praised the greater focus on action as compared to Tomb Raider but felt the flaws outweighed the merits and made the game overall unappealing. Although the Tomb Raider series was the most common point of reference, GameSpot and Next Generation compared Deathtrap Dungeon to its contemporary Blasto. Both publications had given negative reviews to Blasto, and both agreed that Deathtrap Dungeon was the worse of the two games, though GameSpot also commented, "it mirrors [Blasto] in that you can see how it could've turned out to be a good game". Reviews for the PlayStation version widely criticized the graphics, citing defects such as frequent clipping and visible seams in the textures. IGN said the visuals failed to surpass those of Tomb Raider II, which Eidos released half a year earlier, while GamePro and Next Generation felt they compared unfavorably even to the original Tomb Raider. By contrast, most reviews for the later PC version praised its graphics. These reviews still tended to be overall negative, with IGN concluding that "Unfortunately, good looks aren't nearly enough to make a game worth playing." IGN and GameSpot both additionally criticized the PC version for lacking the ability to save at any point, a standard feature in PC games. GamePro instead said that the PC version was "a solid, if not spectacular, addition to the TR [Tomb Raider] canon and should keep fans of the genre well employed." Next Generation concluded that the flaws in the PlayStation original "continually distracted us from the fun parts. Overall, there are only three words for this game – bad, bad, bad." Edge said the PlayStation version "isn't going to seriously challenge Tomb Raider 2s dominance of this genre, but it is a solid, playable and well-designed fantasy romp that will at least pass the time until Lara Croft's next appearance", and later said that the PC version was "certainly worthy of attention".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.GameSpot staff. The Shipping News [date mislabeled as "April 28, 2000"]. GameSpot. Fandom. 30 March 1998.
- 2.Games New Releases. The Daily Telegraph. 17. April 9, 1998.
- 3.News for June 25, 1998. Online Gaming Review. June 1998.
- 4.PC Software - Save Up to £20. The Daily Telegraph. 6. July 3, 1998.
- 5.Imagine Media. NG Alphas: Deathtrap Dungeon. Next Generation. 28. 94–95. April 1997.
- 6.Imagine Media. Girl Trouble. Next Generation. 37. 100. January 1998.
- 7.CBS Interactive. Deathtrap Dungeon for PC. GameRankings.
- 8.CBS Interactive. Deathtrap Dungeon for PlayStation. GameRankings.
- 9.Couper, Chris. Deathtrap Dungeon (PC) - Review. AllGame. All Media Network.
- 10.House, Michael L. Deathtrap Dungeon (PS) - Review. AllGame. All Media Network.
- 11.Dembo, Arinn. Deathtrap Dungeon (PC). Gamecenter. CNET. 13 August 1998.
- 12.Mahood, Andy. Deathtrap Dungeon (PS). Gamecenter. CNET. 5 June 1998.
- 13.D'Aprile, Jason. Deathtrap Dungeon. Computer Games Strategy Plus. Strategy Plus, Inc. 24 August 1998.
- 14.Johnson, Kenneth. Welcome to the Dungeon (Deathtrap Dungeon Review). Computer Gaming World. Ziff Davis. 173. 351. December 1998.
- 15.Kujawa, Kraig. Review Crew: Deathtrap Dungeon. Electronic Gaming Monthly. Ziff Davis. 107. 112. June 1998.
- 16.MacIsaac, Jason. Deathtrap Dungeon (PC). The Electric Playground. Greedy Productions Ltd. 24 August 1998.
- 17.FuncoLand. Deathtrap Dungeon - PlayStation. Game Informer. 62. June 1998.
- 18.Brian B. DEATHTRAP DUNGEON - PC Review. GameRevolution. CraveOnline. July 1998.
- 19.Poole, Stephen. Deathtrap Dungeon Review (PC). GameSpot. Fandom. 4 September 1998.
- 20.Fielder, Joe. Deathtrap Dungeon Review (PS) [date mislabeled as "April 28, 2000"]. GameSpot. Fandom. 22 April 1998.
- 21.Bates, Jason. Deathtrap Dungeon (PC). IGN. Ziff Davis. 13 August 1998.
- 22.Perry, Douglass C. Deathtrap Dungeon (PS). IGN. Ziff Davis. 3 April 1998.
- 23.Imagine Media. Deathtrap Dungeon (PS). Next Generation. 42. 135. June 1998.
- 24.Rybicki, Joe. Deathtrap Dungeon. Official U.S. PlayStation Magazine. Ziff Davis. 1. 9. 90. June 1998.
- 25.Lindstrom, Bob. Deathtrap Dungeon. PC Accelerator. Imagine Media. 3. 98. November 1998.
- 26.Saltzman, Marc. Deathtrap Dungeon. PC Gamer. Imagine Media. 5. 10. 238–39. October 1998.
- 27.Scary Larry. PlayStation ProReview: Deathtrap Dungeon. GamePro. IDG. 117. 116. June 1998.
- 28.Olafson, Peter. Deathtrap Dungeon Review for PC on GamePro.com. GamePro. IDG Entertainment. 1998.
- 29.Future Publishing. Deathtrap Dungeon (PS). Edge. 58. 98. May 1998.
- 30.Future Publishing. Deathtrap Dungeon (PC). Edge. 60. 99. July 1998.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Deathsmiles IIWork
- DeathSpankWork
- DeathtrackWork
- DeathtrapWork
- DeathwatchWork
- Debutante Detective CorpsWork
- Deca SportsWork
- Deca Sports 2Work
Best supported in this field
For owners
Own a copy of Deathtrap Dungeon?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.