Daze Before Christmas
Daze Before Christmas is a platform video game developed by Norwegian company Funcom for the Mega Drive and published by Sunsoft in 1994 in Australia. It was ported to the Super Nintendo Entertainment System and released in Europe and Australia. A North American release was planned but got cancelled.
Daze Before Christmas
- Date
- 1994
- Publisher
- Sun Corporation
- Genre
- platformer · Christmas video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Daze Before Christmas is a platform video game developed by Norwegian company Funcom for the Mega Drive and published by Sunsoft in 1994 in Australia. It was ported to the Super Nintendo Entertainment System and released in Europe and Australia. A North American release was planned but got cancelled.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Daze Before Christmas. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q3019391 · wikipedia · Daze Before Christmas
In this article
Key facts
Key facts
• Title — Daze Before Christmas • Developer — Funcom • Publisher — Sunsoft • Producer — Sam Patel Henning Rokling • Designer — Jack Kristoffersen Gaute Godager Bjorn Rostoen Tommy Sydsaeter • Programmer — Carl-Henrik Skårstedt (MD) Olav Mørkrid (SNES) • Artist — Joachim Barrum Tore Blystad Ole-Petter Rosenlund • Composer — Kim M. Jensen Geir Tjelta • Released — 1994 • Genre — Platform • Modes — Single-player, multiplayer • Platforms — Mega Drive, Super NES
Gameplay
Gameplay
• Illustration — Anti-Claus's weapon is his sack of toys. The player controls Santa Claus as he races to save Christmas from an evil mouse who has stolen the kids' presents, and cursed them with a spell. Santa faces foes such as giant rats, evil toys and living snowmen using his magic powers to turn them all into Christmas presents. He can also collect a power-up that makes him shoot flames which melt ice. Santa's magic can also be used to open the Christmas presents scattered around the levels. These presents may contain enemies, power-ups, bells, elves, or bombs. Santa's energy level is represented by Santa hats, which represent how many hits he can take before losing a life. He can collect more hats to replenish lost energy. One of the game's distinguishing features is Santa's ability to turn into his evil twin, "Anti-Claus". By drinking a cup of tea, Santa transforms into a blue-suited, devilish looking version of himself. As Anti-Claus, Santa is invincible, but unable to use his magic or open presents. His primary method of attack is swinging his sack of toys at enemies. In a break between platform levels, at several points in the game, Santa flies in his sleigh and uses the presents he collects to drop them down chimneys in several locations around the world.
Development
Development
The lead Mega Drive programmer of the game, Carl-Henrik Skårstedt has stated that the game took about a year to develop, but he did not start until the game was six months into development. He also said that he integrated source code from the Funcom-developed video game based on the film We're Back! A Dinosaur's Story into Daze Before Christmas. The game was ported to the Super NES by Olav Mørkrid and the process took about six months. The level select cheat code for the Super NES version is said to refer to "Badla", the nickname of Geir Tjelta, a musician who worked on the game. The Mega Drive version's level select cheat code is said to refer to the Swedish word "Barra", which refers to a Christmas tree dropping its needles.
Release
Release
The Mega Drive version of the game was only released in Australia along with Ecco Jr. and Fatal Fury 2.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1994
Daze Before Christmas published.
1994
Daze Before Christmas is recorded as published in 1994.
Reception
Reviewing the Mega Drive version for the magazine Mega Zone, Matthew Hall gave the game 52/100, saying that while he found the game "cute and cuddly" with "colourful and well-rounded" graphics, the backgrounds were repetitive and the music was droning. He concluded that the simplistic nature of the gameplay limited it to appealing to younger players. Reviewing the same version, Hyper gave it 58/100, calling it "undoubtedly the easiest game in the history of gaming" and opined that while it had "undeniable charm", it was too simplistic for anybody but "very young kids" to enjoy.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- DaytonOrganisation
- Dayton ElectricOrganisation
- Daytona USAWork
- Daytona USA 2Work
- DC MultiverseTerminology
- DC Universe OnlineWork
- DDR Festival Dance Dance RevolutionWork
- DDRMAX Dance Dance Revolution Beatmania 6thMixWork
Best supported in this field
For owners
Own a copy of Daze Before Christmas?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.