Darwin
Darwin was a 1961 programming game created by Victor A. Vyssotsky, Robert Morris, and Douglas McIlroy. (Dennis Ritchie is sometimes incorrectly cited as a co-author but was not involved.) The game was developed at Bell Labs and played on an IBM 7090 mainframe there. It was only played for a few weeks before Morris developed an "ultimate" program that eventually brought the game to an end, as no one managed to produce anything that could defeat it.
Darwin

NASA Ames Research Center / Emerson Shaw · This image or video was catalogued by Ames Research Center of the United States National Aeronautics and Space Administration (NASA) under Photo ID: ARC-1961-A-28284. · Public domain
- Date
- 1961
- Genre
- programming game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Darwin was a 1961 programming game created by Victor A. Vyssotsky, Robert Morris, and Douglas McIlroy. (Dennis Ritchie is sometimes incorrectly cited as a co-author but was not involved.) The game was developed at Bell Labs and played on an IBM 7090 mainframe there. It was only played for a few weeks before Morris developed an "ultimate" program that eventually brought the game to an end, as no one managed to produce anything that could defeat it.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Darwin. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q4155027
In this article
The object
The object
It was the first programming game.
Key facts
Key facts
• Title — Darwin • Developer — * Victor A. Vyssotsky • Robert Morris • Douglas McIlroy • Platforms — IBM 7090 • Released — August 1961 • Genre — Programming • Modes — Multiplayer
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Darwin is associated with United States.
Country
Description
The game consisted of a program called the umpire and a designated section of the computer's memory called the arena, into which two or more small programs, written by the players, were loaded. The programs were written in 7090 machine code and could call a number of functions provided by the umpire in order to probe other locations within the arena, kill opposing programs, and claim vacant memory for copies of themselves. The game ended after a set amount of time or when copies of only one program remained alive. The player who wrote the last surviving program was declared winner. Up to 20 memory locations within each program (fewer in later versions of the game) could be designated as protected. If one of these protected locations was probed by another program, the umpire would immediately transfer control to the program that was probed. This program would then continue to execute until it, in turn, probed a protected location of some other program, and so forth. While the programs were responsible for copying and relocating themselves, they were forbidden from altering memory locations outside themselves without permission from the umpire. As the programs were executed directly by the computer, there was no physical mechanism in place to prevent cheating. Instead, the source code for the programs was made available for study after each game, allowing players to learn from each other and to verify that their opponents hadn't cheated. The smallest program that could reproduce and locate and kill enemies consisted of about 30 instructions. McIlroy developed a 15-instruction program that could locate and kill enemies but not reproduce; while not very lethal, it was effectively unkillable, as it was shorter than the limit of 20 protected instructions. In later games, the limit on protected instructions was lowered because of this. The "ultimate" program developed by Morris had 44 instructions and employed an adaptive strategy. Once it had successfully located the start of an enemy program, it would probe some small distance ahead of this location. If it succeeded in killing the enemy, it would remember the distance and use it on subsequent encounters. If it instead hit a protected location, it would choose a different distance at the very moment it gained control again. Any new copies were initialized with a successful value. In this way, Morris's program evolved into multiple subspecies, each specifically adapted to kill a particular enemy.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- DarkwoodWork
- DarmontOrganisation
- DarracqOrganisation
- Daruma dollTerminology
- Darwin 4078Work
- Darwin ProjectWork
- Darwin's DilemmaWork
- DarwiniaWork
Best supported in this field
For owners
Own a copy of Darwin?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.