Dark Rift
Dark Rift is a 1997 fighting video game developed by Kronos Digital Entertainment and published by Vic Tokai for the Nintendo 64 and Microsoft Windows. It is notable for being the first N64 game to run at 60 frames per second. Though Dark Rift has been referred to as the Nintendo 64's first native fighting game, in actuality it started development as a Sega Saturn game.
Dark Rift
- Date
- 1997
- Publisher
- Tokai Communications
- Genre
- fighting game · action game
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Dark Rift is a 1997 fighting video game developed by Kronos Digital Entertainment and published by Vic Tokai for the Nintendo 64 and Microsoft Windows. It is notable for being the first N64 game to run at 60 frames per second. Though Dark Rift has been referred to as the Nintendo 64's first native fighting game, in actuality it started development as a Sega Saturn game.
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wikidata · Q3016256 · wikipedia · Dark Rift
In this article
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The object
In addition, it was originally announced that the Windows version of the game would precede the Nintendo 64 version by one month.
Key facts
Key facts
• Title — Dark Rift • Developer — Kronos Digital Entertainment • Publisher — Vic Tokai • Designer — Stan Liu Albert Co Matt Arrington Andy Koo Ted Wornock John Paik • Platforms — Nintendo 64, Windows • Released — Nintendo 64 Windows October 22, 1997 • Genre — Fighting • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay screenshot Players choose from eight playable characters to start; there are also two hidden characters which are unlocked by completing the game in single-player mode. Fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three.
Plot
Plot
Dark Rift takes place far in the future, sometime after the events of Criticom. Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to demons), and the Light Dimension (home to energy beings). Although the creatures of the Dark Dimension are demonic, there is no indication that the inhabitants of the Light Dimension have any angelic qualities. The crystal (the acquisition of which is the main motivation of the characters of Criticom) turns out to be the Core Prime Element of a Master Key, one which holds the power to all the secrets in the universe. The Master Key was found eons ago lodged in a spatial tear. When it was retrieved it burst into three pieces, sending two pieces into alternate dimensions, and widening the tear into the game's namesake Dark Rift.
Development
Development
It was originally announced under the title "Criticom II", and is the second of three fighting games developed by Kronos Digital, falling between Criticom and Cardinal Syn. Stan Liu (head and founder of Kronos) said "we got stuck doing fighting games for a while simply because we were one of the very few U.S. game developers that actually made a fighting game. Hence, Dark Rift and Cardinal Syn." Unlike its predecessor Criticom, motion capture was used to create all the fighter animations in Dark Rift. The animation work was directed by Ted Warnock, whose background was in traditional animation. The game was localized to Japan under the name Space Dynamites on March 27, 1998.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1997
Dark Rift published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Dark Rift is associated with United States.
Country
Reception
Dark Rift received generally mixed reviews. A number of critics deemed it a dramatic improvement over Kronos's previous fighting game, Criticom. Doug Perry of IGN, for example, concluded that "Kronos has overcome its Criticom syndrome: the level of character detail is there, the many chained combos, the feel of the game, the variety of fighters and fighting styles are all good. Dark Rift shines through its weaknesses, and, for the time being, can be called the best fighter on Nintendo 64." The most widely praised aspects were the graphics and animation; Shawn Smith of Electronic Gaming Monthly went so far as to compare it to Virtua Fighter 3 (a game which ran on cutting edge arcade hardware) in this respect. However, he and his three co-reviewers further commented that the game is weak in every other respect, and Jeff Gerstmann of GameSpot said that it "feels like a Virtua Fighter-inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save Dark Rift from falling below average." By contradiction, Perry and a Next Generation critic both highly praised the character designs, particularly Demonica and Morphix. The specific criticisms of the game varied. Perry and EGMs Dan Hsu said that the projectiles are slow to the point of being useless. Edge criticized Dark Rift for lacking original features, calling it an average fighting game that "fails to produce a single surprise or elicit one impressive moment of action." GamePro found the combos too difficult to perform, but nonetheless deemed Dark Rift "a fast, fun, polygon-based 3D fighting game that's imaginative with its use of graphics, and may break ground for other poly-fighters like Tekken on the N64."
Context
Primary material
Context
The circumstances in which Dark Rift stands. Developed by Kronos Digital Entertainment. Published by Tokai Communications. Issued for Microsoft Windows. Issued for Nintendo 64. Recorded as video game.
Documents and archives
Primary material
Documents and archives
reference work
- “Dark Rift”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3016256: Dark Rift
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IGN staff. Dark Rift Arrives. IGN. Ziff Davis. July 8, 1997.
- 2.Perry, Doug. Dark Rift. IGN. Ziff Davis. July 10, 1997.
- 3.Gertsmann, Jeff. Dark Rift Review [date mislabeled as "April 28, 2000"]. GameSpot. CBS Interactive. July 10, 1997.
- 4.Dark Rift (Preview). Electronic Gaming Monthly. 84. 77. July 1996.
- 5.IDG. E3: Dark Rift. GamePro. 95. 49. August 1996.
- 6.Imagine Media. In the Studio. Next Generation. 24. 17. December 1996.
- 7.Dark Rift: Stick It To Your Enemy.Literally!. Electronic Gaming Monthly. 95. 78. June 1997.
- 8.CNET. Video Game Graveyard: Criticom II. GameSpot.
- 9.Lui, Chi Kong. Interview with Stan Liu – Part 1. GameCritics.com. April 4, 2001.
- 10.Ziff Davis. Dark Rift (Preview). Electronic Gaming Monthly. 91. 52. February 1997.
- 11.CBS Interactive. Dark Rift for Nintendo 64. GameRankings.
- 12.Future Publishing. Dark Rift. Edge. 49. 82. September 1997.
- 13.Smith, Shawn. Review Crew. Electronic Gaming Monthly. Ziff Davis. 95. 43. June 1997.
- 14.Enterbrain. スペースダイナマイツ [NINTENDO64]. Famitsu.
- 15.McNamara, Andy. Dark Rift - Nintendo 64. Game Informer. FuncoLand. 50. June 1997.
- 16.Halverson, Dave "E. Storm". Dark Rift. GameFan. Metropolis Media. 5. 6. 18. June 1997.
- 17.Webedia. Dark Rift. GameStar. February 1998.
- 18.Fish, Eliot. Dark Rift (N64). Hyper. Next Media Pty Ltd. 53. 44–45. March 1998.
- 19.Future Publishing. Dark Rift (Import). N64 Magazine. 5. August 1997.
- 20.Davies, Jonathan. Dark Rift. N64 Magazine. Future Publishing. 9. 54. December 1997.
- 21.Imagine Media. Dark Rift. Next Generation. 31. 155. July 1997.
- 22.Nintendo of America. Dark Rift. Nintendo Power. 98. 97. July 1997.
- 23.Smith, Shawn. Dark Rift. Electronic Gaming Monthly. Ziff Davis. 95. 43. June 1997.
- 24.Scary Larry. Nintendo 64 ProReview: Dark Rift. GamePro. IDG. 106. 80. July 1997.
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