Curse
Curse is a 1989 scrolling shooter video game developed by Micronet for the Mega Drive. Although an American release was planned, it was never officially released outside Japan.
Curse
- Date
- 1989
- Publisher
- Micronet
- Genre
- shoot 'em up · science fiction video game
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Curse is a 1989 scrolling shooter video game developed by Micronet for the Mega Drive. Although an American release was planned, it was never officially released outside Japan.
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wikidata · Q3007744
In this article
Key facts
Key facts
• Title — Curse • Developer — Micronet • Publisher — Micronet • Released — December 23, 1989 • Genre — Scrolling shooter • Modes — Single-player • Platforms — Mega Drive
Plot
Plot
The story takes place in an alien solar system and focuses on the history of its two inhabited planets: Parceria and Seneca. For many years, the people of these planets lived in harmony together with the seemingly more advanced Parcerians continually visiting the Senecans. However, on Parceria, something caused the Parcerians to shut off all forms of communication, visitation and activity with Seneca. Over time, Parceria's environment died out, leaving only a planet-wide barren terrain. Hundreds of years have now passed and the current generation of Senecans see Parceria as nothing but a dead husk with the concept of life and companionship on it being mere, long forgotten legends. One day, an enormous attack force flies from Parceria and attacks Seneca without warning. Confirmed to be the Parcerian Military, the invaders cripple Seneca's defense forces. Besides being well armed and equipped, the Parceria Military is also able to manipulate the wildlife to do its bidding through unknown means, ensuring no possible escape to safety. The desperate people of Seneca eventually discovered an ancient star fighter abandoned by the Parcerians called the Baldanders. Using its super-technology, the people of Seneca use the Baldanders in a counter-attack against the Parcerian invasion to destroy their main battleship: a large, mysterious warship known only as 'Mother'.
Gameplay
Gameplay
Curse is similar to many other sideways/horizontal scrolling shooters, most notably R-Type. Various power-ups can be collected to boost weapons and speed. The object of the game is to shoot all other enemies that appear on screen and avoid crashing into bullets, enemies or foreground scenery. There are end-of-level boss enemies that stay with the player until they are defeated. There are no difficulty settings but the extends (aka: 1ups) are awarded every 1 million points. The Baldanders star fighter has an advantage over most scrolling shooter ships at the time in that it is equipped with a shield. When players are hit by bullets or missiles, the shield takes a hit for the ship. The shield can take three hits total before the player's ship is destroyed. Players are equipped with a standard laser shot that can be upgraded when certain power-ups are collected. The player has access to three different upgradable weapons: the V-Laser which fires in three directions, the Wide Beam which can shoot through every foreground object (except for the flying orange iron rock objects) and the Crash Shot a slow firing cluster of gray, explosive crystals that scatter shrapnel in the opposite direction of its impact. Other items includes Homing Missiles which scan over terrain, shield Energy pick-ups, Speed-Ups and Options. The Options increase the number of the player's standard laser shots and allows the player to fire standard shots upwards, backwards and downwards depending on each Option's direction. Two could be collected at one time. The player can rotate them to two fixed directions: horizontal and vertical using the C button. The player can also use each sphere as a shield against most enemy fire. The Baldanders is equipped with the iconic Shmup Smart Bomb weapon which destroys all enemies and/or enemy shots on the screen using the A button. The Bomb however does not have its own pick-up icon: in order to supply the ship with more bombs, the player has to upgrade either one of the three items available to them completely by picking up the same icon three times in a row. Once the weapon is upgraded, the next icon of the same weapon the player uses adds to the bomb supply.
Places
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Places
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- Japan
Named but not plotted · 1
Curse is associated with Japan.
Country
Reception
Curse received a 4.0938/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Sega Mega Drive titles at the number 499 spot. The game also garnered generally unfavorable reviews from critics. MegaTech commended the game for being fun to play, but faulted its lack of originality and noted that, when the player loses, extra weapons are lost and it is difficult to continue since the game only has five levels. Console XS considered it to be the worst shoot 'em up ever on the Sega Mega Drive.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sega Corporation. Software List (Software Licensee Release). Sega Hardware Encyclopedia.
- 2.Suck, Michael. Konsolen: Ruckelei Auf 16-Bit. Aktueller Software Markt. Tronic Verlag. 5. 4. 77. April 1990.
- 3.SoftBank Creative. BEメガ・ドッグレース: カース (マイクロネット). Beep! Mega Drive. 6. 1. 68. February 1990.
- 4.Rand, Paul. Mean Machines ► Megadrive: Curse. Computer and Video Games. EMAP. 102. May 1990.
- 5.EMAP. Games Index: Megadrive. Mean Machines Sega. 1. 137–143. October 1992.
- 6.Scamps, Olivier. Rolling Softs: Exhaustilt!. Tilt. 83. 110–111. November 1990.
- 7.Paragon Publishing. Software A-Z: Mega Drive. Console XS. 1. 126–137. June–July 1992.
- 8.Maverick Magazines. The Incredibly Complete Mega File. Mega Drive Advanced Gaming. 5. 90–95. January 1993.
- 9.EMAP. Game Index. MegaTech. 1. 76–81. Christmas 1991.
- 10.Gaksch, Martin. Power Tests / Videospiele: Curse (Mega Drive). Markt & Technik. 24. 103. March 1990.
- 11.Jarratt, Steve. The Hard Line: Mega Drive. Sega Power. Future Publishing. 23. 52–55. October 1991.
- 12.Paragon Publishing. Sega Software Showndown Part 2: The A-Z of Sega Games. Sega Pro. 2. 18–19, 45, 53, 55. December 1991.
- 13.SoftBank Creative. メガドラ読者レース. Sega Saturn Magazine. 11. 9. 82–85. September 1995.
- 14.ASCII Corporation. 新作ゲームクロスレビュー: カース (メガドライブ専用カートリッジ). Famitsu. 91–92. 20. January 5-19, 1990.
- 15.Rignall, Julian. The Complete Games Guide: Megadrive. Computer and Video Games. EMAP. 4. 26–39. November 1990.
- 16.EMAP. The Complete Guide To Sega Games Buyer's Guide: Megadrive. Computer and Video Games. 44–51. May 1991.
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Letters, written on occasion of the opposition to a late bill, for liberty of conscience: first published in the Leeds Intelligencer, and now re-published by desire. Protesilaus or, the character of an evil minister. Being a paraphrase on part of the tenth book of Telemachus.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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