Cubic Ninja
Cubic Ninja is a puzzle video game developed and published by AQ Interactive for the Nintendo 3DS. It was released in Japan in April 2011 and internationally in June 2011 by Ubisoft. The game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess. The game was released to mixed reviews; although praised for its unique gameplay concept, critics panned aspects of the game's control scheme, along with its "frustrating" wired level designs and relatively short length.
Cubic Ninja
- Date
- 2011
- Genre
- puzzle video game
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Cubic Ninja is a puzzle video game developed and published by AQ Interactive for the Nintendo 3DS. It was released in Japan in April 2011 and internationally in June 2011 by Ubisoft. The game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess. The game was released to mixed reviews; although praised for its unique gameplay concept, critics panned aspects of the game's control scheme, along with its "frustrating" wired level designs and relatively short length.
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wikidata · Q11058230 · wikipedia · Cubic Ninja
In this article
The object
The object
Despite its poor reception, the game would eventually gain infamy due to an exploit allowing users to execute homebrew code on their console.
Key facts
Key facts
• Title — Cubic Ninja • Developer — AQ Interactive • Platforms — Nintendo 3DS • Released — Nintendo 3DS Nintendo eShop:March 28, 2013 • Genre — Puzzle • Modes — Single-player, multiplayer
Gameplay
Gameplay
Cubic Ninja is a puzzle-based platforming game, in which the player manipulates CC, a ninja cube, through various levels, whilst avoiding enemies and traps contained within. The game is controlled primarily using the 3DS' gyroscope, requiring the player to tilt the console in the direction they want CC to move. The game can also be set to use the circle pad instead. Using power-ups collected from scrolls, CC can shrink, gain a shield, throw shuriken at enemies, and unlock all of the doors in a level. The game contains 100 levels, including several boss battles. Players can unlock different characters, such as cubes made of rubber and titanium, that exhibit different properties when used. Cubic Ninja also features survival and time trial modes, along with a level editor; levels can be shared with others via QR codes.
3DS homebrew exploit
3DS homebrew exploit
On November 17, 2014, the game became the subject of notoriety when Jordan "Smealum" Rabet publicized that a user mode exploit in the game would allow all existing 3DS models (including the 2DS and the New Nintendo 3DS) to execute homebrew code. The exploit, known as Ninjhax, requires users to place a boot file on the device's SD card, and then use the level sharing feature of Cubic Ninja to scan a malformed QR code. The code in question is a buffer overflow which triggers the download and execution of a launcher program, which can then be used to run applications. The data from the exploit is stored within the game's save data. While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision. The exploit was ultimately released on November 21, 2014, to coincide with the release of the New 3DS in Australia and New Zealand. Owing to his stance, Rabet noted that the exploit does not enable the use of unlicensed games, but did note that it could possibly be used to bypass the console's region lock. The discovery—which is the first ever public software-based homebrew exploit for the 3DS family—triggered a surge in demand for the game, whose poor reception had led to its classification as a "bargain bin" title by critics. Copies of Cubic Ninja quickly sold out at a number of major video game retailers, while copies of the game from online retailers began increasing in price, ranging from US$25, to its original MSRP of $40 to as high as $500. Shortly after the announcement, Nintendo pulled Cubic Ninja from eShop, presumably in an effort to prevent widespread use of the exploit—the game was only available digitally in Japan, however. Rabet also pointed out that, ironically, despite the increased attention the game received, the studio who developed Cubic Ninja became defunct only months after its release through a merger that formed Marvelous AQL. On July 17, 2015, Ninjhax 2.0 was made available, which is compatible with 3DS firmware versions more recent than 9.2. This new revision became the second homebrew exploit that did not require the use of the 3DS system's web browser, the first being the savegame exploit found in The Legend of Zelda: Ocarina of Time 3D nicknamed "OoT3Dhax". This new version of Ninjhax allows users with system versions 9.0 to 11.5. However, *hax 2.0 and all of its derivatives cannot run on all the firmware versions that Ninjhax 1.0 and its derivatives could, due to how it gains different privileges than Ninjhax 1.0. On May 9, 2016, Nintendo released system update 11.0 that patched lots of homebrew exploits including a patch for Ninjhax that revoked access of Cubic Ninja to web services. On September 18, 2016, Ninjhax was updated to no longer require web services, requiring multiple QR codes to be scanned instead.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Cubic Ninja is associated with Japan.
Country
Reception
The game received "mixed" reviews according to the review aggregation website Metacritic. In Japan, however, Famitsu gave it a score of one eight, two sevens, and one eight for a total of 30 out of 40. Describing the game as "one of those frustrating games that is almost really cool, but never quite delivers", IGN praised it for its "fun and creative" gameplay, but the gyroscope controls were criticized for not being sensitive enough, while the circle pad control scheme was considered "wonky". Additionally, the game was panned for not containing enough content to justify being a full-price game, considering it to be "an experience that feels like it just as easily could have been a $5 iPhone game". GameSpot shared similar criticism, noting that whilst providing "undeniable joy in winding your way through a particularly nasty stretch unscathed", the level designs—especially on harder levels and boss fights—combined with its "carefree" controls, relied too heavily on unforeseen threats and were too frustrating. The presence of multiple characters and a level editor were praised for adding additional replay value to the game. Pocket Gamer was similarly critical of the game's level design, which made the game "very awkward indeed and completely counterintuitive"; most of the game's power-ups were also criticized for being "pointless". However, the overall visual appearance was praised for "[feeling] like a great deal of care and attention was put into making the game look as slick as possible." It was also noted that, ironically for a 3DS game, it primarily used 2D graphics, although it was felt that the rotation-based gameplay would not have interacted well with the device's autostereoscopic display.
Primary material
Documents and archives
reference work
- “Cubic Ninja”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q11058230: Cubic Ninja
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Cubic Ninja. Nintendo Japan.
- 2.McShea, Tom. Cubic Ninja Review. GameSpot. Fandom. June 28, 2011.
- 3.Drake, Audrey. Cubic Ninja Review. IGN. Ziff Davis. June 20, 2011.
- 4.Fandom. Cubic Ninja for 3DS Reviews. Metacritic.
- 5.rawmeatcowboy. Famitsu - full list of review scores. GoNintendo. April 13, 2011.
- 6.Future plc. Review: Cubic Ninja. NGamer. 69. August 2011.
- 7.Wahlgren, Jon. Cubic Ninja Review. Nintendo Life. Gamer Network. June 23, 2011.
- 8.Future US. Cubic Ninja. Nintendo Power. 268. 87. June 2011.
- 9.Ronaghan, Neal. Cubic Ninja. Nintendo World Report. NINWR, LLC. June 21, 2011.
- 10.Future plc. Cubic Ninja review. Official Nintendo Magazine. 80. July 2011.
- 11.Giunta, Cody. Cubic Ninja Review. PALGN. PAL Gaming Network. July 9, 2011.
- 12.Rose, Mike. Cubic Ninja. Pocket Gamer. Steel Media Ltd. July 12, 2011.
- 13.Healy, Christopher. Cubic Ninja. Common Sense Media. 2011.
- 14.Hargreaves, Roger. Cubic Ninja review – tilt 'n' tumble. Metro. DMG Media. June 23, 2011.
- 15.Phillips, Tom. 'I don't want to be a part of piracy'. Eurogamer. Gamer Network. November 21, 2014.
- 16.Orland, Kyle. Here's how to run homebrew on your 3DS. Ars Technica. Condé Nast. November 21, 2014.
- 17.Orland, Kyle. Cubic Ninja prices soar as hackers reveal it's key to unlocking Nintendo 3DS. Ars Technica. Condé Nast. November 18, 2014.
- 18.McWhertor, Michael. Hacker finds Nintendo 3DS exploit, turning a forgotten game into a hot commodity. Polygon. Vox Media. November 18, 2014.
- 19.Phillips, Tom. 3DS homebrew loader built, requires obscure puzzle game. Eurogamer. Gamer Network. November 19, 2014.
- 20.Advance Publications. 11.0.0-33 : The Aftermath. Reddit. May 10, 2016.
References
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References
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