Crypt of Medea
Crypt of Medea is an adventure game written by Arthur Britto and Allan Lamb for the Apple II. It was published by Sir-Tech in 1984. Medea makes use of graphics, but is controlled via text commands. The game begins with the player trapped inside Medea's crypt, and the goal is to find a way out.
Crypt of Medea
- Date
- 1984
- Publisher
- Sir-Tech
- Genre
- adventure video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Crypt of Medea is an adventure game written by Arthur Britto and Allan Lamb for the Apple II. It was published by Sir-Tech in 1984. Medea makes use of graphics, but is controlled via text commands. The game begins with the player trapped inside Medea's crypt, and the goal is to find a way out.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Crypt of Medea. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q5190616 · wikipedia · Crypt of Medea
In this article
The object
The object
The player must make use of a variety of items and avoid falling victim to enemies and traps.
Key facts
Key facts
• Title — Crypt of Medea • Developer — Sir-Tech • Publisher — Sir-Tech • Designer — Arthur Britto Allan Lamb • Genre — Adventure • Modes — Single-player • Platforms — Apple II
Plot
Plot
• Illustration — The title screen is Medea's only appearance in the game. After falling unconscious during a late night drive, the unnamed protagonist wakes up in an unfamiliar tomb. This tomb is the crypt of Medea, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping. Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background information is ever given about Medea. In fact, the protagonist does not ever encounter Medea during the course of the game, and the only mention of her is through an inscription that she wrote.
Gameplay
Gameplay
The game's environment is divided into a series of distinct sections. Each section is represented with a picture and a text description. Objects or creatures that the player can interact with will be visible in the picture and described in the text description. The player can move from one section to another by moving in one of the cardinal directions or occasionally through other actions (such as going up a staircase, going down a hole, or swinging across a ravine). • Illustration — A composition of two screenshots from the room containing Scum, one of the creatures that inhabits Medea's crypt. The top screen is the picture view, and the bottom screen is the text view. One of the primary gameplay mechanics in Crypt of Medea is the use of items. Items can be found in many locations throughout the crypt, and the player can carry a limited number of these items at any given time. Often one or more items are the key to solving a puzzle or defeating an enemy that blocks the player's progress. Since the player can only hold a few items at once, inventory management is often a crucial factor to the player's survival.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Crypt of Medea is associated with United States.
Country
Reception
Reception
At the time of its release, Crypt of Medea was considered a fairly graphic and adult game due to its detailed descriptions of violent deaths. Kim Schuette, author of The Book of Adventure Games, described Crypt of Medea as "a humorless and gruesome game, full of blood, gore, and little else." The cover of the game even describes Crypt of Medea as "an adventure game for the very mature and strong of heart." Computer Gaming World described Crypt of Medea as "an example of a mature and excellent product" and an "excellently designed game." The magazine praised the game for its controls and for having a level of challenge that is enjoyable for both novice and expert players. St.Game described the game as "something of an Addams Family on disk. It is macabre and witty and stupid and inventive and repetitious and altogether kooky". The magazine criticized the game's typos and poor parser, but stated that it was "full of funny surprises", and recommended it to "beginning adventurers in the family".
Legacy
Legacy
The game's co-designer, Arthur Britto (credited in-game as Arthur Britto II), later became a co-founder of Ripple Labs and one of the architects of the XRP Ledger. For years, Britto's reclusive nature led to speculation within the cryptocurrency community regarding his existence; his identity was eventually verified by Ripple CTO David Schwartz, who cited Britto's previous career in game development and his specific credits on Crypt of Medea and Rescue Raiders as proof of his background.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Crypt of Medea at GameFAQs
- 2.Reams, 1984, p. 35
- 3.Inscription: MANY HAVE TRIED AND MANY HAVE FAILED. BECAUSE YOU LACK STRENGTH, YOU HAVE FAILED ME ALSO! YOU ARE NOT WORTHY OF ME. . . OR YOUR LIFE! IT IS SIGNED. . .MEDEA!' (Crypt of Medea)
- 4.Schuette, 1984 as cited in
- 5.Zilbert, Todd. Crypt of Medea. St.Game. 53. Mar–Apr 1984.
- 6.Miller, Finn. Arthur Britto: Is Ripple’s Faceless Co-Founder Even Real?. DailyCoin. 2023-10-21.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Crying is not EnoughWork
- Crying SunsWork
- Crypt CustodianWork
- Crypt KillerWork
- Crypt of the NecroDancerWork
- CryptarkWork
- CryptozookeeperWork
- CrysisWork
Best supported in this field
For owners
Own a copy of Crypt of Medea?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.