Crusader Kings
Crusader Kings is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel, Crusader Kings II, was released in February 2012, and another sequel, Crusader Kings III, was released on September 1, 2020.
Also recorded as CK · CK1
Crusader Kings
- Model
- Crusader Kings
- Date
- 2004
- Publisher
- Crusader Kings was published by Paradox Interactive.
- Language
- English
- Genre
- grand strategy wargame · real-time strategy · computer wargame · historical video game
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Documentary summary
Crusader Kings is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel, Crusader Kings II, was released in February 2012, and another sequel, Crusader Kings III, was released on September 1, 2020.
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Documentary basis
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wikidata · Q1070633 · wikipedia · Crusader Kings
In this article
Key facts
Key facts
• Title — Crusader Kings • Developer — Paradox Development Studio • Producer — Johan Andersson • Designer — * Henrik Fåhraeus • Joakim Bergqwist • Programmer — Johan Andersson • Artist — Marcus Edstroem • Composer — Inon Zur • Engine — Europa Engine • Platforms — Microsoft Windows, Mac OS X • Released — Windows Mac OS X August 10, 2005 • Modes — Single-player, multiplayer • Genre — Grand strategy
Setting
Setting
The game is set primarily in Europe in the mid to late Middle Ages in the time-period from December 26, 1066 (the day after the coronation of William the Conqueror) until December 30, 1452 (five months before the fall of Constantinople). Three scenarios are also included: the Battle of Hastings (1066), the Third Crusade (1187), and the Hundred Years' War (started in 1337).
Gameplay
Gameplay
Unlike other Paradox titles (such as the first two Europa Universalis series), Crusader Kings is a dynasty simulator with similarities to role-playing video games in that it focuses on a trait-based individual whose primary goal is the growth and enrichment of their dynasty. The player attempts to lead their dynastic demesne across four centuries, while managing its familial, economic, military, political, and religious affairs and stability. Rulers are supported by appointed councillors, a Chancellor, Steward, Marshal, Spy Master, and Diocese Bishop, and oversee scutage from their vassals. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical themes, make for varied gameplay and challenges. Crusader Kings differs from many similar turn-based strategy games in that time flows continuously rather than taking place in discrete turns. As such, the player is able to pause the game, examine the map and its characters, and make decisions and give orders, then speed up or slow down time as events take their course. Over time, based on the territories and titles held, characters can be elevated upwards in status (from count, duke, king, to emperor substantive titles) or regress as status and lands are lost. The game is lost if no direct member of the playable dynasty holds or inherits an imperial, royal, or noble rank.
Development
Development
The lead game programmer was Johan Andersson. The engine for the game was based on the one developed for Europa Universalis II, i.e. the updated Europa Engine, which had been released in December 2001. The similarities between the two games, and the release of a save game converter, allow players to continue their game after 1419 through Europa Universalis II. In North America, Crusader Kings was originally planned to be published by Strategy First. However, Paradox revealed in June 2004 that it would self-publish the game, which it called "a way for Paradox to secure our intellectual property and to serve our customers in a better way."
Deus Vult expansion
Deus Vult expansion
A downloadable expansion pack called Deus Vult was released in October 2007.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Sweden
Named but not plotted · 1
Crusader Kings is associated with Sweden.
Country
Reception
The game received "average" reviews according to the review aggregation website Metacritic, and many U.S. reviews came in a few months before the game's official U.S. release. In the 2013 book Digital Gaming Re-imagines the Middle Ages, the author explains that: As digital medievalism, Crusader Kings models systems of cultural change in the Middle Ages rather than merely assigning cultural labels to people and geographic areas of Europe at specific chronological dates. The game attempts to avoid anachronism through historically based systems of gameplay, rather than through rote inclusion of historical facts.
Documents and archives
Primary material
Documents and archives
reference work
- “Crusader Kings”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1070633: Crusader Kings
General reference · Wikidata
Maker, holding and associations
Knowledge graph
Maker, holding and associations
The maker, the institution holding it and the records connected with this object, each on a stated basis.
Place
1- SwedenPlace
Established from a fact already recorded on a verified source.
Awards
• Strategy Gaming Online Editor's Choice award • Game Vortex Top Pick award
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Virtual Programming offers Gangland, Crusader Kings. Macworld.
- 2.Crusader Kings for Macintosh (2005). MobyGames.
- 3.Crusader Kings - PC. Gamepressure.com.
- 4.Calvert, Justin. Paradox to self-publish Crusader Kings. GameSpot. June 16, 2004.
- 5.Crusader Kings for PC Reviews. Metacritic.
- 6.Durham Jr., Joel. Crusader Kings. 1UP.com. June 4, 2004.
- 7.Goodfellow, Troy S. 1066 and All That. Computer Games Magazine. 165.
- 8.Liberatore, Rafael. Crusader Kings. Computer Gaming World. 241. 80. August 2004.
- 9.Todd, Brett. Crusader Kings Review. GameSpot. June 10, 2004.
- 10.Chick, Tom. GameSpy: Crusader Kings. GameSpy. June 8, 2004.
- 11.Hopper, Steven. Crusader Kings - PC - Review. GameZone. May 25, 2004.
- 12.Butts, Steve. Crusader Kings. IGN. September 24, 2004.
- 13.Crusader Kings. PC Gamer. 74. July 2004.
- 14.Paradox Interactive. Award-Winning Crusader Kings Now Available in Stores. December 2023.
- 15.Horwitz, Andrew. Crusader Kings. Game Vortex. 2004.
- 16.Kline, Daniel T. Digital Gaming Re-imagines the Middle Ages. Routledge. 2013-09-11. 9781136221828.
- 17.Crusader Kings: Deus Vult - PC. Gamepressure.com.
- 18.Crusader Kings: Deus Vult launched on GamersGate. GamesIndustry.biz. 4 October 2007.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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