Crowfall
Crowfall was a massively multiplayer online role-playing game-real-time strategy game developed by ArtCraft, described as a "Throne War Simulator". It released on July 6, 2021. Its Kickstarter campaign ended March 26, 2015 with a total funding of $1,766,205, surpassing its original $800,000 goal by $966,205.
Crowfall
- Publisher
- Crowfall was published by Innova.
- Genre
- massively multiplayer online role-playing game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Crowfall was a massively multiplayer online role-playing game-real-time strategy game developed by ArtCraft, described as a "Throne War Simulator". It released on July 6, 2021. Its Kickstarter campaign ended March 26, 2015 with a total funding of $1,766,205, surpassing its original $800,000 goal by $966,205.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Crowfall. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q19866715
In this article
Key facts
Key facts
• Title — Crowfall • Developer — ArtCraft • Publisher — ArtCraft • Director — J. Todd Coleman • Engine — Unity • Platforms — Windows • Released — July 6, 2021 • Genre — MMORPG • Composer — Nelson Everhart
Gameplay
Gameplay
Accurate as of 2017: The game plays similarly to most MMORPGs, with the camera in a third-person view with the player allowed to go anywhere. Where it differs is in the game's world system. There are five systems of worlds, also known as campaigns. The systems are "Eternal Kingdoms", "God's Reach", "The Infected", "The Shadow", and "Dregs", each with a different set of rules dictating them. Each world is also procedurally generated, and goes through a cycle of life and death, starting with spring to summer, fall, and ending with winter. At the end of winter the campaign ends, and the world is gone forever, though the players will remain, allowed to travel to other worlds. Campaigns can last for 1, 3, or 6 months, to a year. The only worlds that persist are the Eternal Kingdoms, where player housing is. There are a number of different characters or archetypes in the game consisting of a mixture of humans, demi-humans and animal-hybrids. The archetypes include Champion (melee dps), Ranger (specialist), Druid (support), Confessor (ranged dps), Knight (tank), Templar (tank), Forgemaster (specialist), Frostweaver (ranged dps), Assassin (specialist), Myrmidon (tank), Legionnaire (support), Duelist (specialist) and Stalker (ranged dps). At the start of a campaign (this is the MMORTS part), players spawn in the newly created world during spring, filled with villages, mines, gatherable resources, and ruins. The world map is clouded by fog, meaning players will have to explore to discover its geography. With the resources they gather, players are able to craft weapons and build castles and fortresses for defense against the other players and wildlife. As summer begins, resources become more scarce, and the world's monsters become more and more powerful. This continues with each season, the force doing this being called 'The Hunger' in the game's lore. Depending on the world, there are a different set of campaign victory conditions, along with the rules of the world itself changing depending on the campaign. After the campaign is over, players may go back to their homes in the Eternal Kingdoms, where there are its own set of rules as well.
Development
Development
The game was announced in January 2015 under much speculation and mystery. Very little information was given, with only a 40-day countdown timer and very few aspects of gameplay discussed on its website. When the counter finally reached zero, the site had a link to the game's official Kickstarter page, with gameplay videos and many aspects of the game finally revealed. In a matter of hours, the Kickstarter was halfway towards its eight hundred thousand dollar goal. The game released on July 6, 2021. It was taken offline on November 22, 2022.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Crowfall is associated with United States.
Country
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Victory!. 26 March 2015.
- 2.Campaign & Kingdom. Frequently Asked Questions, Campaign and Kingdom.
- 3.Crowfall - Archetypes.
- 4.Crowfall - Throne War PC MMO. Kickstarter.
- 5.McDanel, Matthew. Crowfall End of Countdown and Kickstarter Reveal. MMOGames.com. February 24, 2015.
- 6.PvP MMO Crowfall is being shut down indefinitely to save it. PC Gamer. November 8, 2022.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Crouching Tiger, Hidden DragonWork
- Crow CountryWork
- Crow T. RobotTerminology
- crowdy-crawnTerminology
- Crown and CouncilWork
- Crown TrickWork
- CrucibleWork
- Crude BusterWork
Best supported in this field
For owners
Own a copy of Crowfall?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.