Crisis Mountain
Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20.
Crisis Mountain
- Date
- 1982
- Genre
- platformer
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Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20.
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wikidata · Q59708819 · wikipedia · Crisis Mountain
In this article
The object
The object
Ports for the FM-7 and PC-8800 series were from Comptiq. In Crisis Mountain, the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as strength—is shown as a number from 0–3, and after taking damage it slowly increases over time. Schroeder later developed Dino Eggs for the Apple II.
Key facts
Key facts
• Title — Crisis Mountain • Designer — David H. Schroeder • Programmer — Apple II David Schroeder Atari 8-bit Ron Aldrich Commodore 64 Lloyd D. Ollman Jr. • Publisher — Synergistic Software Creative Software (C64, VIC) Comptiq (FM-7, PC-88) • Released — 1982: Apple 1983: Atari 8-bit 1984: C64, FM-7, PC-88 • Genre — Platform • Modes — Single-player • Platforms — Apple II, Atari 8-bit, Commodore 64, FM-7, PC-88, VIC-20
Gameplay
Gameplay
• Illustration — The player crawled though a tunnel, emerging on the right side of the screen (Atari 8-bit). The player runs, jumps, kneels, and crawls through a volcanic lair, attempting to reach bombs with timed detonators. Digging up a bomb disables it; digging is faster if the shovel has been found. The remaining time on a disabled bomb is added to a bonus clock. After all bombs have been dealt with, the player is given the accumulated time for a "bonus run" where the goal is to collect valuable items left by the terrorists. There are two separate lairs, and the bombs and collectible items are in random locations each play. The player starts with a strength of 3 and dies if it falls to 0. Being hit by rocks ejected from lava pits takes away 1 or 2 units, depending on the type of rock. Falling in the lava or being hit by Bertrum the radioactive bat results in immediate death. Strength slowly regenerates over time.
Development
Development
David Schroeder was inspired to write video games after playing Donkey Kong, and Crisis Mountain started out as a minimalist version of that game in Applesoft BASIC. He chose the Apple II, because they were the only computers in the lab at Seattle Central Community College. Schroeder never owned a computer until he purchased an Apple II Plus with royalties from Crisis Mountain.
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Crisis Mountain is associated with United States.
Country
Reception
Writing for Compute!, Patrick Parrish found the bat to be a key feature: He concluded by calling it "a superior programining achievement and a thoroughly entertaining game." Softline magazine wrote, "One of the nicest things about Crisis Mountain is that no two games seem alike," and "There are enough things going on all the time that it never becomes boring." In an Electronic Games review, Rick Teverbaugh wrote: "Instead of looking like some uneven lines and ladders, this climbing game has a playfield that actually looks like the inside of a cave"; further, he called the overall visuals "superb". InfoWorld's Essential Guide to Atari Computers cited it as a notable Atari 8-bit arcade game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Crisis Mountain Apple II Manual. 1982.
- 3.Schroeder, David. Crisis Mountain's main lesson: No such thing as a random number. Venture Beat. January 4, 2016.
- 4.Teverbaugh, Rick. Inside Gaming: Climb to the Top of Crisis Mountain!. Electronic Games. 100-101. January 1984.
- 5.Parrish, Patrick. Review: Crisis Mountain for Apple and Atari. Compute!. 40. 184. September 1983.
- 6.Gameline: Crisis Mountain. Softline. 41. January 1983.
- 7.Teverbaugh, Rick. Computer Gaming: Crisis Mountain. Electronic Games. 2. 6. 82. August 1983.
- 8.Mace, Scott. InfoWorld's Essential Guide to Atari Computers. Harper & Row. 75. 1984. 978-0-06-669006-3.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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