Crazy Climber
Is a 1980 action video game developed by Nichibutsu and Jorudan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
Also recorded as Arcade Archives Crazy Climber
Crazy Climber
- Date
- 1980
- Publisher
- Hamster Corporation · Nichibutsu
- Genre
- platformer
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Is a 1980 action video game developed by Nichibutsu and Jorudan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
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In this article
The object
The object
The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber. The third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.
Key facts
Key facts
• Title — Crazy Climber • Developer — Nichibutsu Jorudan • Publisher — Arcade Ports Atari, Inc. (2600) • Designer — Shigeki Fujiwara • Composer — Kenji Yoshida (Famicom) • Platforms — Arcade, Arcadia 2001, Atari 2600, Famicom, X68000, WonderSwan • Released — Arcade Atari 2600 March 1983 Famicom December 26, 1986 X68000 August 27, 1993 WonderSwan July 29, 1999 • Genre — Action • Modes — Single-player, multiplayer • Arcade System — Crazy Climber
Gameplay
Gameplay
• Illustration — Famicom screenshot The player assumes the role of a climber attempting to reach the top of four skyscrapers. The climber is controlled via two joysticks, which control his respective four limbs. Windows open and close to hinder the player's progress, so do obstacles such as falling objects. The game ends when the player is unable to catch onto windows and falls to his death.
Development
Development
Crazy Climber was designed by Shigeki Fujiwara of Nichibutsu, who would eventually create the Bomberman series for Hudson Soft. The player character was intended to be followed by a wall of fire, but was rejected by Nichibutsu. Programmers at Jorudan, including Toshikazu Sato and Kyoji Oda, were handed storyboards of the game design to work on for 5 months, with little assistance beyond quality control. Frustrated by not receiving credit for their work, they added an easter egg where if the player enters their initials as "JORDAN.LTD", it immediately turns into "JORDAN" while giving the player 2 extra credits as an in-joke. Nichibutsu never found out before players discovered the easter-egg, and Jorudan had cut ties with them at that point.
Release
Release
A version of Crazy Climber was released for the WonderSwan in Japan on July 29, 1999. This version included four extra new stages.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Crazy Climber is associated with Japan.
Country
Reception
Reception
In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian. Crazy Climber was also Japan's eighth highest-grossing arcade game of 1981. In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.
Legacy
Legacy
• In 1981, Bandai Electronics manufactured a hand-held VFD version of the game. • A 3D Board Game was released by Bandai in 1981, exclusively in Japan. • A 1985 sequel titled Crazy Climber '85 was produced, but it was put into storage by Nichibutsu in favor of Terra Cresta. This unreleased sequel was eventually included in on the PlayStation version of Nichibutsu Arcade Classics. • A Japanese-only sequel, Crazy Climber 2, was produced in 1988. The game was essentially identical to Crazy Climber in gameplay but featured more sophisticated graphics and a few new features. • On February 3, 1996, Hyper Crazy Climber was released only in Japan for the PlayStation. It has similar gameplay to that of the original game but also a few differences. Players can choose between three cartooney characters, each with their own strength/speed attributes. Several buildings can be selected from a Bomberman-style map screen, including an underwater building, a medieval clock tower, a haunted skyscraper, and a beanstalk. Power-ups are also used. It was also released for Windows on November 30 the same year. • On March 2, 2000, Crazy Climber 2000 was released for the PlayStation. This is more of a remake of the original arcade game using 3D graphics for the first time. A notable feature is the ability to turn corners and access different sides of the buildings, which now have a variety of designs (including one with a cylindrical, tower-like shape). The game included the original port of the arcade Crazy Climber and a scan of the instruction panel. Like Hyper Crazy Climber which released for the same console 4 years earlier, Crazy Climber 2000 was released only in Japan. • Japanese publisher Hamster Corporation released the arcade version of Crazy Climber under their Oretachi Gēsen Zoku Sono (オレたちゲーセン族) classic game line for the PlayStation 2 on July 21, 2005. • Crazy Climber Wii was released for the Wii in Japan on December 20, 2007. • The arcade game was released on the Virtual Console in Japan on February 23, 2010. • The game was released for the PlayStation 4 by Hamster Corporation as the first installment of their Arcade Archives series. It was also released for the Nintendo Switch in February 2018.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Video Game Flyers: Crazy Climber, Nichibutsu (EU). The Arcade Flyer Archive.
- 2.Video Game Flyers: Crazy Climber, Nichibutsu (NA). The Arcade Flyer Archive.
- 3.Game Credits: C - Video Game Music Preservation Foundation Wiki.
- 4.U.S. Department of Commerce, Patent and Trademark Office. Official Gazette of the United States Patent and Trademark Office: Trademarks. 1030. 2. 152. 1983.
- 5.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 55. 13 October 2006. 978-4990251215.
- 6.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 127. October 13, 2006. 978-4990251215.
- 7.Atari VCS game release dates. Atari Archive.
- 8.GameFAQs. Crazy Climber – Release Details NES. December 26, 1986.
- 9.GameFAQs. Video Game Anthology vol.5: Crazy Climber / Crazy Climber 2 – Release Details Sharp X68000. August 27, 1993.
- 10.Mamedev.org
- 11.Hiroyuki, Maeda. 『乗換案内』のジョルダンのルーツはアーケード開発だった? 前編. Institute of Game Culture Conservation. 2019-03-09.
- 12.igccAdmin. 『乗換案内』のジョルダンのルーツはアーケード開発だった? 中編. ゲーム文化保存研究所. 2019-03-16.
- 13.Noda, Sawadahi. New Game Cross Review Part 2: ポップン・タンクス!. Famitsu. ASCII Corporation. 555. 35. August 6, 1999.
- 14.Amusement Press, Inc. ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Game Machine. 159. 2. 15 February 1981.
- 15.Amusement Press, Inc. "Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —. Game Machine. 182. 30. 15 February 1982.
- 16.Cohen, Daniel. Video Games. Pocket Books. 38. 1982. 0-671-45872-8.
- 17.IGN: Crazy Climber
- 18.Arcade Archives HAMSTER Corporation. hamster.co.jp.
- 19.Lane, Gavin. Guide: Every Arcade Archives Game On Nintendo Switch, Plus Our Top Picks. Nintendo Life. 2020-03-13.
- 20.The Player's Guide to Climbing Games. Electronic Games. 1. 11. 54. January 1983.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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